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| japphell
# Statistics
Favourites: 430; Deviations: 18; Watchers: 32
Watching: 71; Pageviews: 12508; Comments Made: 535; Friends: 71
# Comments
Comments: 128
theF-man In reply to japphell [2012-09-20 07:06:00 +0000 UTC]
You are welcome! Please Continue your work!
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japphell In reply to theF-man [2012-01-30 06:36:13 +0000 UTC]
You too happy the year of dragon !!
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viperzerofsx [2011-10-30 02:30:32 +0000 UTC]
quick question you used lotsbiss's ace combat model rips to make some of your art, could you ask him how to do that?
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japphell In reply to viperzerofsx [2011-11-03 06:51:51 +0000 UTC]
yes, those poly models are asked him to provide for me, and I just ask few about how. It is quite complicated,basic idea is to analysis the file structure of the DISC IMAGE, then find out those model files, then code some special tools to export it and transfer into general 3D file formats. Most of time Lotsbiss coded those tool by himself,only few of em are publish on web,such as the H.A.W.X. export tool.And he also play en with hacking groups to work out special problems, such as AC 6 models, one model is consisted with over 2~40 seperated models files, so sometime they not only export in but also build up em again XD
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viperzerofsx In reply to japphell [2011-11-04 14:22:19 +0000 UTC]
thanks! do you think you could ask him for the tool I could use it for a project. if not thats fine but I would really be a help
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japphell In reply to viperzerofsx [2011-11-04 19:14:08 +0000 UTC]
Sorry. I can't. That's the reason now I have to use blue prints make AKULA's SU-35 again...I think the idea is the same as you refered before in Baidu : [link]
For me, it's quite hard to contact those guys, since the old project team on longer exist.so I can only give you some trails, hope em help :
*The place you found in Baidu is where easier to contact with those people. Fighterman and 绵羊 knows LT more than I do, if you ask detailly , they might provide support to you.
* oz01 is the first guy who export models form AC ZERO (he's also the only one programmer of AC ZERO Chinese localization project),
* and Babywolf did the same things in AC5,before long, I read his MSN blog(unluckly Microsoft has shut it down now), Cuz each AC game's file structure has difference, there were few articles written about the technical parts, even his got the tools, it still requires strong coding skill to modifiled the tools in order to the fix the polygon loss,flipping and coordinates. Till now, I can't see any tools release from him in CH. network communities.
BTW:Ask requirements from these 2 guys are really really tough for me T___T, but it might be different if you try another person in Baidu...
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viperzerofsx In reply to japphell [2011-11-04 20:34:05 +0000 UTC]
wow that helps me so much thank you!
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japphell In reply to BrenoLoesterCogo [2011-10-18 13:33:27 +0000 UTC]
nice work dude~ keep it up ~
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japphell In reply to theF-man [2011-09-15 13:43:48 +0000 UTC]
Thank you soooo much ~ F-man~~
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Kit-Elliott [2011-04-13 10:44:30 +0000 UTC]
Thanks for all the tips on modelling and mapping, and also thanks for the fave on [link] ("Mess").
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japphell In reply to Kit-Elliott [2011-04-14 03:46:08 +0000 UTC]
I like that shape, it feels like something strong and powerful
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japphell In reply to fighterman35 [2011-04-10 11:36:11 +0000 UTC]
That was really hard paper work~ dude
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japphell In reply to Sad008 [2011-04-08 11:28:56 +0000 UTC]
you're welcome~ I like your work
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japphell In reply to theF-man [2011-02-10 03:27:47 +0000 UTC]
Hey~ you too~ ^o^
BTW: Sorry about delaying reply, I just back to GZ today
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