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3DnuTTa — DOF Play by-nc-nd

Published: 2009-05-23 09:09:29 +0000 UTC; Views: 3580; Favourites: 36; Downloads: 316
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Description Playing around with DOF in Maya.
Will prob do some more of these if people like them

Here are others in the collection: [link] [link] [link] [link]
[link]
Related content
Comments: 45

niutachy [2010-12-18 17:33:32 +0000 UTC]

Looks great. I especially like the vivid colors. The DOF makes it really thrilling...

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3DnuTTa In reply to niutachy [2010-12-19 09:20:23 +0000 UTC]

Thanks for the comments

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Casperium [2010-11-23 04:18:02 +0000 UTC]

Featured here [link]

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3DnuTTa In reply to Casperium [2010-11-23 05:05:54 +0000 UTC]

Thank you

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Casperium In reply to 3DnuTTa [2010-11-23 06:06:40 +0000 UTC]

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Ton-K300 [2010-04-18 09:21:40 +0000 UTC]

Way cool!

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3DnuTTa In reply to Ton-K300 [2010-04-18 09:30:23 +0000 UTC]

thx

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Ton-K300 In reply to 3DnuTTa [2010-04-18 09:54:59 +0000 UTC]

Welcome!

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silverb [2010-04-09 15:18:55 +0000 UTC]

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AlexandreGuilbeault [2009-05-29 16:34:35 +0000 UTC]

Nice DOF effect! The shapes are interresting too!
Is it a built in option in Maya, or it's a depth render pass and you create the effect in post-production?

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3DnuTTa In reply to AlexandreGuilbeault [2009-05-30 00:53:28 +0000 UTC]

It is an option in Maya.
You can do it in post too, but it gives nicer results in Maya,
and longer render times...

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AlexandreGuilbeault In reply to 3DnuTTa [2009-05-30 01:05:25 +0000 UTC]

Same thing in 3Ds max... this is why I always do DOF effect in post-process!
Nice work!

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novastunna [2009-05-28 05:26:19 +0000 UTC]

Wow that is awesome, nice work! how long did the render take?

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3DnuTTa In reply to novastunna [2009-05-28 05:48:18 +0000 UTC]

rendered it at 2560px wide and it took about 22 hours for the beauty pass

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novastunna In reply to 3DnuTTa [2009-05-28 21:25:50 +0000 UTC]

...fair out that is crazy! but looks so awesome!

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zamanimator [2009-05-25 07:42:57 +0000 UTC]

*sniff*
beautiful
and yea , im gonna go to a college for animation starting next month
can't wait

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3DnuTTa In reply to zamanimator [2009-05-25 11:12:46 +0000 UTC]

thx Zammy,
Good to hear, make sure you show me what you animate

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zamanimator In reply to 3DnuTTa [2009-05-25 12:13:23 +0000 UTC]

no problem

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madkarldisease [2009-05-23 22:37:05 +0000 UTC]

it reminds me of those plant instruments on the ILM ad. very beautiful and mysterious, i really like the slight translucency aswell

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3DnuTTa In reply to madkarldisease [2009-05-24 01:15:01 +0000 UTC]

Thanks

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SybexMed [2009-05-23 20:05:17 +0000 UTC]

Very neat concept. Is that an image in the BG?

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3DnuTTa In reply to SybexMed [2009-05-24 01:14:44 +0000 UTC]

No image in the background, just more of these that have been blurred out with depth of field...

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Axertion [2009-05-23 15:39:01 +0000 UTC]

awesome squishies

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3DnuTTa In reply to Axertion [2009-05-23 15:43:09 +0000 UTC]

thx

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Spiritofdarkness [2009-05-23 13:56:48 +0000 UTC]

this looks quite cool
the colors are great

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3DnuTTa In reply to Spiritofdarkness [2009-05-23 14:30:56 +0000 UTC]

thx

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Avacery [2009-05-23 13:28:42 +0000 UTC]

I really like that!
especially the color. It's so soothing.

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3DnuTTa In reply to Avacery [2009-05-23 13:47:10 +0000 UTC]

next one isnt looking as soothing, bit more spikey

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Avacery In reply to 3DnuTTa [2009-05-24 10:18:11 +0000 UTC]

ah well, will still look fine i guess

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BigDave876 [2009-05-23 12:28:09 +0000 UTC]

That looks mental dude! Great stuff.

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3DnuTTa In reply to BigDave876 [2009-05-23 12:40:55 +0000 UTC]

Thx Dave

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BigDave876 In reply to 3DnuTTa [2009-05-23 12:53:54 +0000 UTC]

You're very welcome mate! Where are all the other comments?!

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3DnuTTa In reply to BigDave876 [2009-05-23 13:46:37 +0000 UTC]

what do you mean?

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BigDave876 In reply to 3DnuTTa [2009-05-23 15:15:12 +0000 UTC]

On another note. How did you create the exturded 'tenticles', by extruding verts or polys?

Did you manually bend each one, or use some other technique?

And is that a gradient ramp for the texture?

Sorry for all the questions, lol!

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3DnuTTa In reply to BigDave876 [2009-05-23 15:19:46 +0000 UTC]

I did it by extruding poly's,
did it all at once. The modeling of these
cant have taken more than 4-5min.
Not a gradiant map but a SSS shader.
All good

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BigDave876 In reply to 3DnuTTa [2009-05-23 15:25:26 +0000 UTC]

Damn, I haven't used 3ds max in ages ( I know it's different from maya, but I should still be quicker, ahaha)

Please share the technique for the 'waveyness' of the tenticles?

Extrude the poly a few times, as to get the extra polys along the tenticle, then add noise?

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3DnuTTa In reply to BigDave876 [2009-05-23 15:42:58 +0000 UTC]

etruding a few times, moving them slightly as I extrude.
Only about 3 extrutions.
No noise....
The extutions were made with a smooth proxy modifier on that allows you to see a smooth version of the mesh as you move the lower poly version.

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BigDave876 In reply to 3DnuTTa [2009-05-23 15:49:03 +0000 UTC]

ahhh, nice one! And thanks, I appreciate the help!

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3DnuTTa In reply to BigDave876 [2009-05-23 16:05:33 +0000 UTC]

no problem

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BigDave876 In reply to 3DnuTTa [2009-05-23 14:33:33 +0000 UTC]

You shoud be getting more comments!

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6thDvCptn [2009-05-23 09:39:51 +0000 UTC]

more please, i absolutely love it!!!

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3DnuTTa In reply to 6thDvCptn [2009-05-23 10:04:09 +0000 UTC]

cooking some more up then

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6thDvCptn In reply to 3DnuTTa [2009-05-23 21:15:53 +0000 UTC]

Fantastic =] can't wait.

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isischneider [2009-05-23 09:11:32 +0000 UTC]

i like it,great work

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3DnuTTa In reply to isischneider [2009-05-23 09:13:42 +0000 UTC]

Thank you

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