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#thelegendofzelda #yugioh
Published: 2023-05-23 18:47:22 +0000 UTC; Views: 401; Favourites: 0; Downloads: 0
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Description
The 12th card in a long set of cards I've been planning on doing for ages now, planned even more of it even further about a year and 9 months ago (as of uploading the first deviation of the set), and finally able to start it up. It's a series of cards showing an item or character (in this case, the Song of Time ) and how I would interpret them either as a card directly based on them in the game, or how they would play competitively, respectively.--
CARD DESCRIPTION - Valid:
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While you control "Valid Game; TLoZ MM N64 - Ocarina of Time ", this card is treated as a Quick-Play Spell Card. Activate only while both players have 3+ cards in their hand and on the field each. Destroy every card on the field and in both player's hands, except "Ocarina" and "Valid Game; TLoZ MM N64 " cards. During the next Standby Phase: Return every card destroyed by this effect to the hand.
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The first effect is more so for playability, but is also a reference to how you just so happened to learnt it when you picked up the Ocarina of Time in the game. 3+ cards refers to how many days there are in the game (3 - or more, if you wanted to include the 4th Day Glitch , the day of the carnival, etc.), and the destruction effect except for the archetype's cards refers to how Link could reset time and not lose all of his progress, while the return to hand effect is due to the cycle being reset.
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CARD DESCRIPTION - Vying:
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After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. While this card is face-up on the field, your opponent draws 2 cards during their Standby Phase, and they cannot Summon, Set, or otherwise place cards from their hand onto the field.
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This card's effect is similar to Swords of Revealing Light , not being a Continuous Spell Card but acting as such for a period of time (in this case, 3 turns due to there being 3 days that you play through, excluding glitches, technicalities and the like); the extra draws is to off-set the balance of the card where they couldn't place anything from their hand onto the field (they can still attack, activate cards from the GY, activate hand traps, use cards already on the field, etc. - they can't even use cards like Kaijus that Tribute your monsters to be Summoned onto your side of the field).
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Any criticisms for this card, and suggestions for future cards, are much appreciated.
Yu-Gi-Oh Card Maker
Image I used
All other "Valid/Vying Games; TLoZ MM N64" cards
All other "Valid/Vying Games" cards