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Published: 2018-09-13 15:42:20 +0000 UTC; Views: 6475; Favourites: 9; Downloads: 7
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Description
Above: JWE 1.3 Verision -
Mamenchisaurus database image was misused as a full body picture of the Brachiosaurus
Below: JWE 1.4 Verision -
Mamenchisaurus database images are no longer incorrectly using Brachiosaurus styling to be your own full body picture
steamcommunity.com/games/Juras…
1.4.0
RELEASE NOTES:
New Content/Features
- Added a new Challenge Mode
- Added difficulty settings - including Jurassic difficulty
- Island rating based unlock flow
- Set on Isla Nublar
- Contract difficulty guided by island rating
- Disease selection is based on the availability of research for cures
- Added Hammond Foundation fees
- Added contract cancellation penalties
- Added reputation decay (to Challenge mode only)
- Added skins for completion for first time and add 5 star completion
- Add Personal Best completion times
- Added lighting preset options
- Show a warning message if a player with no saves of any type tries to start Challenge mode. We suggest that they play Campaign mode first
- Added a separate challenge mode autosave
- Increased the cost of ranger teams in challenge mode
- Added 'par' times for each difficulty level
- Added research completion time scaling for difficulty levels
- Updated front end menu
- Added difficulty settings - including Jurassic difficulty
- Added new Sandbox options
- Dinosaurs dying of old age toggle
- Toggle for contracts being active - does not affect reputation
- Can now set cash levels for sandbox (Low, Medium, High, Unlimited)
- Difficulty settings for:
- Dinosaur variety difficulty
- Dinosaur rating difficulty
- Guest count difficulty
- Economic difficulty (ticket price and lawsuits)
- Dinosaur variety difficulty
- Toggle if feeders need resupplying
- Unlimited power toggle added
- Dinosaurs dying of old age toggle
- Added new contract types
- Have a dinosaur of a specified species beat another dinosaur of a specific species
- Improve Guest Shelter Coverage to at least X%
- Improve Dinosaur Visibility to at least X%
- Dinosaur rating to at least X%
- Profit/Income per minute for X attraction
- Reach overall attraction profit/income
- Have a dinosaur of a specified species beat another dinosaur of a specific species
- Dinosaur updates
- Resizing
- Spinosaurus
- Giganotosaurus
- Tyrannosaurus rex
- Carnotaurus
- Spinosaurus
- Carnivores will now hunt according to their food need (except hybrids who will still engage any available foe) so they do not constantly hunt
- Added dinosaur bio information to the Genome Library
- Animation tweaks to tidy up issues from resizing various dinosaurs
- Audio tweaks to match resized dinosaurs
- Resizing
- Added new localisation
- Italian
- Korean
- Italian
- Added lighting settings unlock for career islands (unlocked at 5 stars)
- New cameras
- Added viewing cameras to the hotel, viewing gallery and viewing platform exteriors
- Added first-person camera to monorail train. Positioned at a height above the train that will go over stations
- Added a ride camera to the Gyrosphere
- Added an option to the gameplay settings to not force the camera to move closer to a building when it's selected
- Added viewing cameras to the hotel, viewing gallery and viewing platform exteriors
- Added functionality to reset all genes in the gene splicer. Press Y button or R key to revert all the genes to default, after a confirmation popup
- Added shortcut to research items from upgrade and build menus
- Added support to cancel a research project
- Added option to cancel an incubation
- Added some new achievements
- Earn 5 Stars on Jurassic Difficulty Challenge Mode
- Reach 5 Stars in Challenge Mode for the first time (any difficulty)
- Finish Challenge mode in Under 3 hours (Medium difficulty or above)
- Earn 5 Stars on Jurassic Difficulty Challenge Mode
General Fixes/Tweaks
Buildings
- Fix guests not being able to walk in and out of the hotel
- Fixed damaged concrete walls creating a seam
- Fixed dirt around pillars preventing monorail tracks from being deleted
- Stop dinosaurs from walking through large planters
- Added dinosaur visibility to hotels
- Added guest interaction interaction points to hotels
- Prevent satisfaction and capacity spikes when closing a park
- Added audio feedback for a Power Station going offline/online
- Added option to disable the camera focusing on the selected building
- Tidied up cameras to reduce intersection during movement
- Camera fixes for looking at dinosaurs eating from feeders
- Fixed hidden contract notifications
- Don't allow sabotage types if there aren't any applicable targets
- Prevent multiple division picker notifications from being queued if you spam the A button fast enough on the "Request Contract" button
- Scale cash reward for all contracts with paramaterized genomes proportional to the cost of incubating a dinosaur with that genome (at the current genome completion level)
- Scale cash rewards for building construction contracts by the cost of the building requested
- Fixed display of time remaining until another contract can be requested
- Added more intro and outro VO
- Swapped some VO lines to make sure they are assigned to the correct division
- Quality pass on dinosaur animations to tackle alignment, popping and positioning issues
- Quality pass for dinosaur audio to address some mistimings and missing sounds
- Fixed dinosaurs getting stuck panicking after fleeing
- Made dinosaurs reduce breaking out after Comfort is returned to satisfied
- Trigger territorial fights (taunt only) when at the max social level, not when we've crossed it
- Dinosaur Comfort Calculation Improvements:
- We now do a can get to check on all nearby dinos at once - this stops the update interval being so variable
- The maximum radius of the comfort check has been increased slightly
- We now prioritise updating the selected dinosaur's comfort every second
- We now don't stop the flood fill check based on manhattan distance, but area, so we see further in one direction if we're right up against a fence in the other direction
- We now do a can get to check on all nearby dinos at once - this stops the update interval being so variable
- Doubled the range of lifespan for all dinosaurs. Every point of lifespan is now twice as effective
- Prevent comfort levels from dropping during hatchery release if the exit is blocked
- Dinosaurs now satisfy their hunt need different amounts when eating humans compared to other food sources
- Fixed for drinking but not replenishing their needs:
- Spinosaurus Hatchery Exit Roar now favours the most common JP3 variant
- Once a dinosaur is marked for death (ie: during the finishing move of a hunt or a fight), don't allow medicine to increase its health anymore
- Lowered Indoraptor defense a little so it can take damage from defender dinosaurs like Triceratops
- Corrected Mamenchiasaurus images in InGen database
- Fix for hatchery intro music not playing when you release a second dinosaur but still get the cutscene whilst the first dinosaur music is finishing
- Prevent the user selecting a point underneath monorail tracks as a dinosaur transport destination
- Fixed injury decals not working for some dinosaurs
- Reduced the times you hear Claire/Owen talk about dino needs and made the triggers more appropriate
- Added correct music to velociraptor hatchery exits
- Reduced fence attack strength for ornithomimid and hadrosaurs
- Increased fence attack strength for pachycephalosauridae
- In a non-lethal fight the winner taunts as the loser flees
- Increase time interval between dinosaur fights
- Reduce waiting interval for dinosaurs preparing to fight
- Reduce the minimum grazing distance so dinosaurs don't get stuck in this when they should be attending more important needs
- Added VO for when there are no more diseased dinosaurs left in your park
- Increased the likelihood of guests being trampled by carnivores
- Increased the volume of dinosaurs present in the park, especially at higher elevation
- Increased frequency and audibility of distant Sauropod calls
- Fixed dinosaurs thinking they can't reach anything on the first few frames after loading
- Dinosaur description pass to improve bio accuracy
- Fix for dinosaur fight music extending far beyond watching dinosaurs fight
- Fixed cosmetic genes not being immediately usable after research is complete
- Stop guests teleporting into enclosures when there aren't any breaches
- Don't show guests using a building if they're not actually using it
- Fixed artificial facility rating spikes that can occur after reopening a closed park
- Cancelling a mission from another island no longer leaves dinosaurs tagged and stuck in a mission state
- If reputation goes down causing a mission to become unavailable, represent this correct in the division rewards UI
- When we cancel a story mission make sure we purge all the vo associated with it
- Fixed incorrect objective icon for Entertainment mission on Isla Sorna
- Reduced the minimum distance the dino head needs to be from the camera to count as a good photo
- Added better messaging if the dinosaur's head is offscreen or too close to the camera
- Use three points of reference for judging if a dinosaur is visible to reduce observing no dinosaurs visible if they are too close
- Extended photo distances for all dinosaurs so that they're more likely to count as in shot
- Fixed triggering of rain/storms in sandbox
- Fixed the management Finances button showing "Making a profit" etc in sandbox where cash is unlimited
- Fixed the moon appearing during daytime / dusk, after switching from nighttime lighting
- Disable some uncompletable contracts in sandbox mode. For example "Complete an expedition" which can't be done in sandbox
- Fixed fossils, research, and expedition icons showing on
- Fixed cash always appearing unlimited for Nublar in island management view
- Prevent the ACU helicopter sometimes coasting into hills/buildings if the player relinquishes control just before an impact
- Fixed two transport helicopters both trying to avoid each other and floating up to heaven
- Made player driven cars reserve the space underneath them when still or moving slowly
- Ranger AI driving improvements
- When selecting a vehicle task, don't show repair icons over upgrades if the building it belongs to is already queued for repair
- Increased maximum number of transport helis from 3 to 5
- Improved the third-person camera behaviour slightly when the driven gyrosphere clips into a dinosaur's head
- Increased ranges at which vehicles are audible in the park and made their audio more responsive to user input
- Show a confirmation prompt when adding a new ranger team, to avoid the player accidentally spending money. Particularly useful in Challenge mode as ranger teams are more expensive there
- Fixed gyrospheres sometimes getting stuck in stations
- Fixed a circumstance where edge scrolling stopped working
- Display sale value in the dinosaur stats tab. It updates around every 20 seconds
- Added better error messaging for failed saves
- Improved and expanded loading screen tips to target them at common issues and fix incorrect information
- Add shortcut keys to the various management tabs:
- F1-F6 go to the various management tabs. 1-5 go to the Island Management tab and open one of the sub-pages.
- Controls are rebindable
- Shortcuts work in select mode, and while the management screen is open
- Shortcuts are disabled depending on which tabs and which sub-pages are available in the current mode (Challenge and Sandbox have various tabs/pages disabled)
- F1-F6 go to the various management tabs. 1-5 go to the Island Management tab and open one of the sub-pages.
- Moved the Candeleros Formation dig site slightly south on the map to better match where in the formation the Giganotosaurus was actually found
- Don't use confirmation box to confirm selling a fossil when you already have 100% genome
- Prevent the Guest Capacity help screen (and accompanying Cabot VO) from playing if the only reason you have a bad capacity rating is because you deleted most of your park
- Show genome completed percentage on the expedition map
- Completed sites in the Expedition Map won't show the specimen list anymore
- Fixed InGen database so that the correct trait genes entries unlock when the appropriate trait gene research is completed
- Added the dinosaur's name to the transport tooltip
- Added disease to dinosaur tooltip
- Added feeder icons for resupply needed
- Removed Expected Lifespan from the dinosaur info panel, as it's the same as the value in Lifespan Genes
- Audio pass on various UI screens
- Fixed apostrophe not showing up correctly on custom names
- Use game data (rather than hard string) for dig site details for dinosaurs in the InGen database
- Fixed dinosaur tooltip not updating while in the Map view
- Show feeder reserves in the tooltip when you hover over it
- Made the order of information in the building info panel consistent
- Added dinosaur roars and movement audio for ingen database entries
- Fixed various Gene splicer audio bugs
- Contract and Mission display on the HUD can be clicked to open the Contract/Mission details screen
- Fixed command centre music not returning if you receive and decline a story mission whilst in the command centre
- Increased the scroll speed on the research screen
- Upon loading a save, ensure that InGen Database character entries that are tied to an island unlock are actually unlocked, in case they were missed previously
- Add a message to empty save/load screens. Informs the player that no saves were found, or save slots are all full, as appropriate
- Added new VO to financial reports
- Fixed 'Help' Control Prompt being doubled up on the Control Room's InGen Database screen
- Moved Credits option from the frontend into the settings
- Various text fixes
- Updated localisation
- Fix for island navigation left and right when a pin is selected
- Various localisation fixes
- Increased likelihood of world music triggering
- Fixed game music playing over credits music if both are active when the end credits are triggered
- Fixed an issue that could muffle all audio until visiting the command centre
- Added a help screen to assist players set the safe frame on PS4
- Shadow render improvements for Playstation 4 Pro and Xbox One X
- Billboard trees are now more accurate in colour and brightness
- Performance improvements for lowest quality settings
- Increase the deadzone on the analogue stick camera controls to address issues with drifting camera on PS4
- General increase in game volume / loudness and mix improvement pass
- Greatly increased the distance threshold of hunt music triggering when you are in a vehicle and a dinosaur is terrorising
- Now autosave when reputation changes because of a contract being completed
- Fixed an error when loading a Challenge save file with an "offered" contract in it
- Fixed a crash where you could try to set the item price / staff level on a building without the appropriate attraction / staff component
- Prevent the player from deleting hatcheries while dinosaurs are being released as this causes a crash
- Fixed crash for gunner activity if no gunner exists
- Fixed a crash when assigning a ranger task at the same moment as its skin id being changed
- Fixed a crash when generating GPU crash data on Win 7
- Don't crash if a dead dinosaur somehow catches a disease
- Fixed a crash relating to the gyrosphere not being fully initiated
- Handle the case where a vehicle is despawned, but a child projectile is still active
- Don't report a crash if an input device driver takes too long to respond
- Handle a crash if a player table fails to load
- Fix memory leak with crowd system
- Fixed an occasional crash on shutdown in Windows
- Fixed an assert when spamming buttons in the hatchery UI
- Guard against no valid game owner in cameras when returning from pause