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6500NYA — JWE 1.4.0 Updated Part 4

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Published: 2018-09-13 15:42:20 +0000 UTC; Views: 6475; Favourites: 9; Downloads: 7
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Description

Above: JWE 1.3 Verision -

Mamenchisaurus database image was misused as a full body picture of the Brachiosaurus


Below: JWE 1.4 Verision -
Mamenchisaurus database images are no longer incorrectly using Brachiosaurus styling to be your own full body picture


steamcommunity.com/games/Juras…


1.4.0

RELEASE NOTES:


New Content/Features

  • Added a new Challenge Mode
    • Added difficulty settings - including Jurassic difficulty
    • Island rating based unlock flow
    • Set on Isla Nublar
    • Contract difficulty guided by island rating
    • Disease selection is based on the availability of research for cures
    • Added Hammond Foundation fees
    • Added contract cancellation penalties
    • Added reputation decay (to Challenge mode only)
    • Added skins for completion for first time and add 5 star completion
    • Add Personal Best completion times
    • Added lighting preset options
    • Show a warning message if a player with no saves of any type tries to start Challenge mode. We suggest that they play Campaign mode first
    • Added a separate challenge mode autosave
    • Increased the cost of ranger teams in challenge mode
    • Added 'par' times for each difficulty level
    • Added research completion time scaling for difficulty levels
    • Updated front end menu
  • Added new Sandbox options
    • Dinosaurs dying of old age toggle
    • Toggle for contracts being active - does not affect reputation
    • Can now set cash levels for sandbox (Low, Medium, High, Unlimited)
    • Difficulty settings for:
      • Dinosaur variety difficulty
      • Dinosaur rating difficulty
      • Guest count difficulty
      • Economic difficulty (ticket price and lawsuits)
    • Toggle if feeders need resupplying
    • Unlimited power toggle added
  • Added new contract types
    • Have a dinosaur of a specified species beat another dinosaur of a specific species
    • Improve Guest Shelter Coverage to at least X%
    • Improve Dinosaur Visibility to at least X%
    • Dinosaur rating to at least X%
    • Profit/Income per minute for X attraction
    • Reach overall attraction profit/income
  • Dinosaur updates
    • Resizing
      • Spinosaurus
      • Giganotosaurus
      • Tyrannosaurus rex
      • Carnotaurus
    • Carnivores will now hunt according to their food need (except hybrids who will still engage any available foe) so they do not constantly hunt
    • Added dinosaur bio information to the Genome Library
    • Animation tweaks to tidy up issues from resizing various dinosaurs
    • Audio tweaks to match resized dinosaurs
  • Added new localisation
    • Italian
    • Korean
  • Added lighting settings unlock for career islands (unlocked at 5 stars)
  • New cameras
    • Added viewing cameras to the hotel, viewing gallery and viewing platform exteriors
    • Added first-person camera to monorail train. Positioned at a height above the train that will go over stations
    • Added a ride camera to the Gyrosphere
    • Added an option to the gameplay settings to not force the camera to move closer to a building when it's selected
  • Added functionality to reset all genes in the gene splicer. Press Y button or R key to revert all the genes to default, after a confirmation popup
  • Added shortcut to research items from upgrade and build menus
  • Added support to cancel a research project
  • Added option to cancel an incubation
  • Added some new achievements
    • Earn 5 Stars on Jurassic Difficulty Challenge Mode
    • Reach 5 Stars in Challenge Mode for the first time (any difficulty)
    • Finish Challenge mode in Under 3 hours (Medium difficulty or above)

General Fixes/Tweaks
Buildings
  • Fix guests not being able to walk in and out of the hotel
  • Fixed damaged concrete walls creating a seam
  • Fixed dirt around pillars preventing monorail tracks from being deleted
  • Stop dinosaurs from walking through large planters
  • Added dinosaur visibility to hotels
  • Added guest interaction interaction points to hotels
  • Prevent satisfaction and capacity spikes when closing a park
  • Added audio feedback for a Power Station going offline/online
  • Added option to disable the camera focusing on the selected building
Camera
  • Tidied up cameras to reduce intersection during movement
  • Camera fixes for looking at dinosaurs eating from feeders
Contracts
  • Fixed hidden contract notifications
  • Don't allow sabotage types if there aren't any applicable targets
  • Prevent multiple division picker notifications from being queued if you spam the A button fast enough on the "Request Contract" button
  • Scale cash reward for all contracts with paramaterized genomes proportional to the cost of incubating a dinosaur with that genome (at the current genome completion level)
  • Scale cash rewards for building construction contracts by the cost of the building requested
  • Fixed display of time remaining until another contract can be requested
  • Added more intro and outro VO
  • Swapped some VO lines to make sure they are assigned to the correct division
Dinosaurs
  • Quality pass on dinosaur animations to tackle alignment, popping and positioning issues
  • Quality pass for dinosaur audio to address some mistimings and missing sounds
  • Fixed dinosaurs getting stuck panicking after fleeing
  • Made dinosaurs reduce breaking out after Comfort is returned to satisfied
  • Trigger territorial fights (taunt only) when at the max social level, not when we've crossed it
  • Dinosaur Comfort Calculation Improvements:
    • We now do a can get to check on all nearby dinos at once - this stops the update interval being so variable
    • The maximum radius of the comfort check has been increased slightly
    • We now prioritise updating the selected dinosaur's comfort every second
    • We now don't stop the flood fill check based on manhattan distance, but area, so we see further in one direction if we're right up against a fence in the other direction
  • Doubled the range of lifespan for all dinosaurs. Every point of lifespan is now twice as effective
  • Prevent comfort levels from dropping during hatchery release if the exit is blocked
  • Dinosaurs now satisfy their hunt need different amounts when eating humans compared to other food sources
  • Fixed for drinking but not replenishing their needs:
  • Spinosaurus Hatchery Exit Roar now favours the most common JP3 variant
  • Once a dinosaur is marked for death (ie: during the finishing move of a hunt or a fight), don't allow medicine to increase its health anymore
  • Lowered Indoraptor defense a little so it can take damage from defender dinosaurs like Triceratops
  • Corrected Mamenchiasaurus images in InGen database
  • Fix for hatchery intro music not playing when you release a second dinosaur but still get the cutscene whilst the first dinosaur music is finishing
  • Prevent the user selecting a point underneath monorail tracks as a dinosaur transport destination
  • Fixed injury decals not working for some dinosaurs
  • Reduced the times you hear Claire/Owen talk about dino needs and made the triggers more appropriate
  • Added correct music to velociraptor hatchery exits
  • Reduced fence attack strength for ornithomimid and hadrosaurs
  • Increased fence attack strength for pachycephalosauridae
  • In a non-lethal fight the winner taunts as the loser flees
  • Increase time interval between dinosaur fights
  • Reduce waiting interval for dinosaurs preparing to fight
  • Reduce the minimum grazing distance so dinosaurs don't get stuck in this when they should be attending more important needs
  • Added VO for when there are no more diseased dinosaurs left in your park
  • Increased the likelihood of guests being trampled by carnivores
  • Increased the volume of dinosaurs present in the park, especially at higher elevation
  • Increased frequency and audibility of distant Sauropod calls
  • Fixed dinosaurs thinking they can't reach anything on the first few frames after loading
  • Dinosaur description pass to improve bio accuracy
  • Fix for dinosaur fight music extending far beyond watching dinosaurs fight
  • Fixed cosmetic genes not being immediately usable after research is complete
Guests
  • Stop guests teleporting into enclosures when there aren't any breaches
  • Don't show guests using a building if they're not actually using it
Management
  • Fixed artificial facility rating spikes that can occur after reopening a closed park
Missions
  • Cancelling a mission from another island no longer leaves dinosaurs tagged and stuck in a mission state
  • If reputation goes down causing a mission to become unavailable, represent this correct in the division rewards UI
  • When we cancel a story mission make sure we purge all the vo associated with it
  • Fixed incorrect objective icon for Entertainment mission on Isla Sorna
Photo Mode
  • Reduced the minimum distance the dino head needs to be from the camera to count as a good photo
  • Added better messaging if the dinosaur's head is offscreen or too close to the camera
  • Use three points of reference for judging if a dinosaur is visible to reduce observing no dinosaurs visible if they are too close
  • Extended photo distances for all dinosaurs so that they're more likely to count as in shot
Sandbox
  • Fixed triggering of rain/storms in sandbox
  • Fixed the management Finances button showing "Making a profit" etc in sandbox where cash is unlimited
  • Fixed the moon appearing during daytime / dusk, after switching from nighttime lighting
  • Disable some uncompletable contracts in sandbox mode. For example "Complete an expedition" which can't be done in sandbox
  • Fixed fossils, research, and expedition icons showing on
  • Fixed cash always appearing unlimited for Nublar in island management view
Vehicles
  • Prevent the ACU helicopter sometimes coasting into hills/buildings if the player relinquishes control just before an impact
  • Fixed two transport helicopters both trying to avoid each other and floating up to heaven
  • Made player driven cars reserve the space underneath them when still or moving slowly
  • Ranger AI driving improvements
  • When selecting a vehicle task, don't show repair icons over upgrades if the building it belongs to is already queued for repair
  • Increased maximum number of transport helis from 3 to 5
  • Improved the third-person camera behaviour slightly when the driven gyrosphere clips into a dinosaur's head
  • Increased ranges at which vehicles are audible in the park and made their audio more responsive to user input
  • Show a confirmation prompt when adding a new ranger team, to avoid the player accidentally spending money. Particularly useful in Challenge mode as ranger teams are more expensive there
  • Fixed gyrospheres sometimes getting stuck in stations
User Interface
  • Fixed a circumstance where edge scrolling stopped working
  • Display sale value in the dinosaur stats tab. It updates around every 20 seconds
  • Added better error messaging for failed saves
  • Improved and expanded loading screen tips to target them at common issues and fix incorrect information
  • Add shortcut keys to the various management tabs:
    • F1-F6 go to the various management tabs. 1-5 go to the Island Management tab and open one of the sub-pages.
    • Controls are rebindable
    • Shortcuts work in select mode, and while the management screen is open
    • Shortcuts are disabled depending on which tabs and which sub-pages are available in the current mode (Challenge and Sandbox have various tabs/pages disabled)
  • Moved the Candeleros Formation dig site slightly south on the map to better match where in the formation the Giganotosaurus was actually found
  • Don't use confirmation box to confirm selling a fossil when you already have 100% genome
  • Prevent the Guest Capacity help screen (and accompanying Cabot VO) from playing if the only reason you have a bad capacity rating is because you deleted most of your park
  • Show genome completed percentage on the expedition map
  • Completed sites in the Expedition Map won't show the specimen list anymore
  • Fixed InGen database so that the correct trait genes entries unlock when the appropriate trait gene research is completed
  • Added the dinosaur's name to the transport tooltip
  • Added disease to dinosaur tooltip
  • Added feeder icons for resupply needed
  • Removed Expected Lifespan from the dinosaur info panel, as it's the same as the value in Lifespan Genes
  • Audio pass on various UI screens
  • Fixed apostrophe not showing up correctly on custom names
  • Use game data (rather than hard string) for dig site details for dinosaurs in the InGen database
  • Fixed dinosaur tooltip not updating while in the Map view
  • Show feeder reserves in the tooltip when you hover over it
  • Made the order of information in the building info panel consistent
  • Added dinosaur roars and movement audio for ingen database entries
  • Fixed various Gene splicer audio bugs
  • Contract and Mission display on the HUD can be clicked to open the Contract/Mission details screen
  • Fixed command centre music not returning if you receive and decline a story mission whilst in the command centre
  • Increased the scroll speed on the research screen
  • Upon loading a save, ensure that InGen Database character entries that are tied to an island unlock are actually unlocked, in case they were missed previously
  • Add a message to empty save/load screens. Informs the player that no saves were found, or save slots are all full, as appropriate
  • Added new VO to financial reports
  • Fixed 'Help' Control Prompt being doubled up on the Control Room's InGen Database screen
  • Moved Credits option from the frontend into the settings
  • Various text fixes
  • Updated localisation
  • Fix for island navigation left and right when a pin is selected
  • Various localisation fixes
Other
  • Increased likelihood of world music triggering
  • Fixed game music playing over credits music if both are active when the end credits are triggered
  • Fixed an issue that could muffle all audio until visiting the command centre
  • Added a help screen to assist players set the safe frame on PS4
  • Shadow render improvements for Playstation 4 Pro and Xbox One X
  • Billboard trees are now more accurate in colour and brightness
  • Performance improvements for lowest quality settings
  • Increase the deadzone on the analogue stick camera controls to address issues with drifting camera on PS4
  • General increase in game volume / loudness and mix improvement pass
  • Greatly increased the distance threshold of hunt music triggering when you are in a vehicle and a dinosaur is terrorising
  • Now autosave when reputation changes because of a contract being completed
  • Fixed an error when loading a Challenge save file with an "offered" contract in it
Stability Fixes
  • Fixed a crash where you could try to set the item price / staff level on a building without the appropriate attraction / staff component
  • Prevent the player from deleting hatcheries while dinosaurs are being released as this causes a crash
  • Fixed crash for gunner activity if no gunner exists
  • Fixed a crash when assigning a ranger task at the same moment as its skin id being changed
  • Fixed a crash when generating GPU crash data on Win 7
  • Don't crash if a dead dinosaur somehow catches a disease
  • Fixed a crash relating to the gyrosphere not being fully initiated
  • Handle the case where a vehicle is despawned, but a child projectile is still active
  • Don't report a crash if an input device driver takes too long to respond
  • Handle a crash if a player table fails to load
  • Fix memory leak with crowd system
  • Fixed an occasional crash on shutdown in Windows
  • Fixed an assert when spamming buttons in the hatchery UI
  • Guard against no valid game owner in cameras when returning from pause

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Comments: 1

Artapon [2023-04-30 19:55:30 +0000 UTC]

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