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Published: 2024-05-06 02:31:31 +0000 UTC; Views: 665; Favourites: 28; Downloads: 3
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Description
mystical realm where the sky is painted with deep purples and speckled with stars, a majestic dragon, known as the Voidreaver, dominates the landVoidreaver Drake
Large Dragon (Void), Chaotic Neutral
Armor Class 19 (Natural Armor)
Hit Points 200 (20d10 + 80)
Speed 50 ft., Fly 80 ft.
STR 20 (+5)
DEX 18 (+4)
CON 18 (+4)
INT 18 (+4)
WIS 16 (+3)
CHA 18 (+4)
Saving Throws Dex +8, Con +8, Wis +7, Cha +8
Skills Arcana +8, Perception +7
Damage Resistances Necrotic
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Blindsight 60 ft., Passive Perception 17
Languages Common, Draconic, Abyssal
Challenge 14 (11,000 XP)
Innate Spellcasting. The Voidreaver Drake's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: Mage Hand, Thaumaturgy
3/day each: Invisibility, Shadow Blade, Dimension Door
1/day each: Plane Shift, Finger of Death
Ethereal Jaunt. The Voidreaver Drake can move through other creatures and objects as if they were difficult terrain. It takes 10 (2d10) necrotic damage if it ends its turn inside an object.
Magic Resistance. The Voidreaver Drake has advantage on saving throws against spells and other magical effects.
Teleportation (Recharge 5-6). As a bonus action, the Voidreaver Drake can teleport up to 60 feet to an unoccupied space it can see.
Actions
Multiattack. The Voidreaver Drake makes three attacks: one with its bite, one with its claws, and one with its tail.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 5) piercing damage plus 7 (2d6) necrotic damage.
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage.
Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 5) bludgeoning damage plus 7 (2d6) necrotic damage.
Void Breath (Recharge 5-6). The Voidreaver Drake exhales a void breath in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) necrotic damage on a failed save, or half as much damage on a successful one. Additionally, on a failed save, a creature is blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the blindness on a success.
Legendary Actions
The Voidreaver Drake can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Voidreaver Drake regains spent legendary actions at the start of its turn.
Teleport. The Voidreaver Drake uses its Teleportation ability.
Shadowstep (Costs 2 Actions). The Voidreaver Drake magically teleports up to 60 feet to an unoccupied space it can see, and it can make one claw attack upon arrival.
Soul Drain (Costs 3 Actions). The Voidreaver Drake targets one creature it can see within 60 feet. The target must succeed on a DC 17 Constitution saving throw or take 36 (8d8) necrotic damage, and the Voidreaver Drake regains hit points equal to the damage dealt.