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Published: 2013-04-11 11:07:30 +0000 UTC; Views: 3400; Favourites: 17; Downloads: 11
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Description
CorpseMany people complain that player deaths are unrealistic and too similar to normal mobs, so I came up with the idea for a corpse.
Upon death, instead of the inventory dropping on the ground, an entity with the same skin as the player is spawned.
The inventory of the player is stored in the corpse, and is accessible like a chest or other storage device.
If a zombie or necromancer reaches the corpse, it is replaced by a zombie that drops the full inventory when killed.
Neither the corpse nor the spawned zombie despawn before being killed.
Corpse does not store XP, and that is still dropped as before.
There you go, my new idea. I know it's a very basic model, but I think it shows my point. The Default skin shown is just a placeholder, as the actual entity will have the same skin as the player who died.
Tips and constructive criticism are welcome and greatly appreciated.
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Comments: 6
GAMECUBian [2022-03-29 04:03:35 +0000 UTC]
👍: 1 ⏩: 0
GAMECUBian [2022-03-29 04:03:18 +0000 UTC]
👍: 1 ⏩: 0
GoldenEagle69 [2019-05-16 20:42:53 +0000 UTC]
Nice idea, but the amount of teabagging on multiplayer PvP servers would be so high lmao
👍: 0 ⏩: 0
Jayate [2013-04-11 11:17:51 +0000 UTC]
You should join my group your work is Amazing [link]
👍: 0 ⏩: 0