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accodeum — 12:18 o'clock

Published: 2006-09-22 02:27:10 +0000 UTC; Views: 4391; Favourites: 50; Downloads: 25
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Description I've been studying and testing on anisotropyic materials these days, for this tests I've modeled a metalic George Nelson style modern clock for experiments. Then I've confused and got bored with this anisotropy things and I've changed the study to an "interior lighting test". I was trying to create a contemporary designed interior scene with a proper studio lighting.

After modelling and texturing the objects in a few hours, I've start to think about rendering method. Then I decided to use an unbiased, brute force method called Progressive Path Tracing. But one thing I couldn't handle is the antialiasing. I'll correct the AA as soon as possible. By the way, the title, "12:18 o'clock" is about the rendering time. I've rendered the scene for 12 hours and 18 minutes and also the clock in the scene shows 12:18.

Objects modelled using 3dsmax, rendered with Vray, depth of field made with Z-buffer pass and edited on Photoshop.
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Comments: 57

virtue-of-nosferatu [2006-09-22 08:32:29 +0000 UTC]

çok güzell.

👍: 0 ⏩: 1

accodeum In reply to virtue-of-nosferatu [2006-09-27 23:24:45 +0000 UTC]

Teşekkürler

👍: 0 ⏩: 0

aptoverde [2006-09-22 04:32:11 +0000 UTC]

wtfunk! is perfect!

👍: 0 ⏩: 1

accodeum In reply to aptoverde [2006-09-26 03:16:03 +0000 UTC]

Thanks.

👍: 0 ⏩: 0

cuatrod [2006-09-22 03:10:14 +0000 UTC]

Nice image frien, i like the light and shadows, materials are perfect, amazing friend congrats

👍: 0 ⏩: 1

accodeum In reply to cuatrod [2006-09-26 03:17:26 +0000 UTC]

Thanks bro!... Glad you like it.

👍: 0 ⏩: 0