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achipps — Boxes

#boxes #chest #ies #lighting #trunk #dazstudio #hexagon
Published: 2024-03-25 13:45:29 +0000 UTC; Views: 420; Favourites: 0; Downloads: 0
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Description I was looking for any hints to where my MM box was, because it was missing. I thought it looked different, so I started making a new box. Working with Hexagon had a lot of crashes because the line tool will create cuts in the wireframe mesh, while you can't see them they can be seen in the node view where you select the nodes, and they will be many nots scattered around on node where they dissociated from the single node. This causes the model to take a lot more to keep going.  There is still work to do to the new box, which is more of a trunk or treasure chest, like locks, hinges and some UV fixes.

In this scene I used IES lighting with the Emissive light I created, but I aimed the light at her feet. I guess to aim the light right, it needs sample rendering  to adjust what is the direction, instead of aiming the round disk. I looked up Lighting Profiles with IES and found a free file to download and try them out. They didn't seem to do more that different forms of spot lighting, but for a stage, that is what I wanted. I could have put a light in a pipe to get a better effect, but not that I used it, I can see it is better to mimic security lighting. I had this file for a long time, but I guess it can still be found to get a free download. You can use it with any light you create in the emissive lighting materials, and add it to the lighting profile. This takes over how the light looks, and there are 20 of them back then, while I might only have one of a set of 4 or 5 sets. 

I think I will take a break from making the new box. The original blue MM box never opened, so I can work on that. I found the box in my Hexagon folder where I made a lot of models and stored the originals. I have more than you would ever know in there, even work on a Blood Rayne model while at the time I boned the breast. They didn't start doing that until the Genesis models, and I started before that. It took a lot just to get the hip boots working for when she had clothes on. If you remember the hip boots were held up with a belt, showing pants under them. I might still have a render before everything went wrong because of the Hexagon UV shreading. The easy way yo fix it is to import the model into Daz Studio so it can seem up all those cuts in the UV, and then export it as an obj file to have a fixed version. I did that far too many times and the model crashed, and them I had to learn what causes it and prevent that from happening. This trunk did have a lot of cuts in the wire frame, but I worked and made the same thing without causing them. This means when using the line tool, make sure the line goes to the next line, and any mistakes needs undone. So, having 100 undos is better. When you need more than that, you need a remake. 

I use to cut of body parts to set the bone names to they bend with the bones. Each part was cut and names using the line tool to slash through to make a straight cut through everything under the line, and this is what shreds the wireframe. It scatters cuts everywhere, and everything gets welded back together with import and export, while the parts keeps the names. If I cut part off now, I don't slash through everything under the line. I just make a line from one part to another and Select them in the domains. But, everytime I soften to model to get a better curves and go back, the domains start over, and I would need to redo them, and sometimes redo the Mesh. I soften the model to show defects in the softening in Daz Studio, because the surface can show warpage, and I recently saw some kind of mistake, where one end of the box is a lighter color, and it shows it in the render. I put that side in back to hid it in this render. 

Incase you wonder what the MM stands for, it was an idea I thought while listening to Magic Man by Heart.
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