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#3d #kitchen #models #realism #1920x1080wallpaper #dazstudiopro422
Published: 2024-02-25 13:30:24 +0000 UTC; Views: 435; Favourites: 0; Downloads: 0
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I added a lot more stuff to the scene to make the dishes seem a little less of the scene, but making it more interesting. This is just one style for the kitchen cabinets, and I named the color brick red. It seems like I need to measure and make changes to things because there are things that didn't look the right size like it seems like the bottle of Worcestershire sauce looks pretty big, and the black area used to make the hole in the wall might be for a 9 foot tall wall. It was easy to cut a hole in the wall with the black square in the wall with the while wall opacity. It was much nicer than making each thing in the wall open up for a window because the walls has from inside to out side, the wall paper, the drywall, the 2x4 studs, the paper side of the insulation, the pink insulation, the outer wall insulation board, and the siding. That is a lot inside the wall, but you can paint in damage, make the wall paper look like it pealed off with some paper missing, mold around the window, and if you want to use the extra 2x4s to make a car crash through the wall, it is possible with this wall, while just showing the house being built might be easier. You just use some flat plains from the basic shapes and use the images on them so people look like they are carrying things and putting them in place. I include a hammer which is easier that having a hose or cord to work with. The stuff I make for 3D makes anything possible. It is far from being a block with a picture on it to show a refrigerator. This one opens, and has a light in it with clear plastic drawers to load it up. I even made small barrels for different things that you can use opacity to label the container. I made one with a spout on it to go in the refrigerator with a Gatorade label on it. I have a hamburger frying in the pan with an open bun with cheese in it while one hamburger if fully cooked and the other is raw. You just used the raw hamburger and use opacity on it to show the cooked burger inside to mimic the meat cooking, you can leave it raw, and flip it with the spatula and use opacity to show the flip side cooked while I didn't plan ahead to hide each side to do that. I have a lot of stuff going on with flour in the glass mixing bowl, and a measuring cup, or it could be milk to make instant pudding.I made the wall use the outside version of a brick house, to make the inside walls look more fitting for the brick colored cabinets. The big one at the end is a built in oven cabinet, while I still need to make the oven to go in it. Everything works in Daz Studio. The doors and drawers open, the blinds open and close, and they can be raised, and even the big table had drawers that opens.
What makes the cabinets so versatile, is the panels you can add, the materials you can change like where the dishes are I changed the wooden panels to glass so you can see the dishes inside. There are different panels you can use on the doors, along with a lot of hardware you can add to them, by using the parent system, you can add any hardware to the doors and drawers and they will move with the doors and drawers. If you put things in a drawer, you use the parent to that drawer, so when you open the draw that item moves with the drawer when it opens, and then change the parent to the hand to pull it out and use it.
Some times I think my models are in a whole new world for what is possible with animation, because they are not limited because they were simple made. There was a lot of thought that goes into this stuff, and now a lot of the files I made with morphs like showing a wet floor with mopping can use a layer that rises out of the floor showing water patches on the floor. You can make it a cement floor and the walls cement blocks or brick in a garage and show grease and oil on the floor with the layer that can rise from the floor. Anything seems to be possible. I made the walls 12 feet long in sections so the images for the walls always easy to match. The floor and ceiling is the same with the ceiling panels on the bottom, and wood floor on top. The images can be anything or you can hide each layer, or cut off the wall when it is too long with filling that area with black and use it for the whole wall to do all the layers at the same time, just one quick and easy cut shortens the wall.
I have not made the roof or roof panels, but just setting up 2x4s and 2x10s I made the roof and covered it with plains that I made look like shingles. With the roof trusses, I just put all the parts in the parent of a 2X4 so I can copy that and add more to build the roof. This can take some work while you can male each 2x4 as long as you want it by stretching it.
I am not sure there is a way to make a roof fit any style or form to show all forms of construction, and make any roof, but I am sure when I am finished with everything inside, I would make flat sections like the walls without the ends so they can be used from a board added like end caps.
I guess that is enough for the construction part. Filling everything in to a scene needs a lot of stuff, and I made a lot of containers like boxes and cans that look real and measure true to life, while there are things I still need to make that is unique, like a cooked turkey, steak, potatoes, onions, carrots, and basically every produce, every food to cook and morph, like bread rising cake baking. and things like that, because the over and stove works, so I would need to make everything else like steam from the kettles. And use my head to imagine better ways to make steam rise and fade, or to animate everything.

























