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Published: 2011-04-03 01:56:55 +0000 UTC; Views: 55441; Favourites: 297; Downloads: 271
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Description
Too many posts on demonstrations and work in progress on videos of ARToolkit_MMD (Augmented Reality Toolkit MikuMikuDance), but no instruction manual on how to use it.demonstration videos, because if a picture is a thousand words, then a video must be a novel
just miku singing secret garden www.youtube.com/watch?v=yLaPU1…
she now has friends - www.youtube.com/watch?v=6BERaG…
VMDSpectrum - addestorionvayanis.deviantart.… MMDAgent - addestorionvayanis.deviantart.…
Description:
ARToolkit is a program used to display models or images on a webcam video by detecting a marker (similar technology: facial recognition). By calculating how the marker image is deformed, the program will know how the marker is oriented in real life. Using that information, it inserts a 3D model with the right orientation into the video using the marker as the center point.
Since MikuMikuDance is a free and powerful 3D modeling software, it can be used to insert a 3d model, motion data, and wave file data stored in the usual .pmm files in augmented reality.
TUTORIAL
1. download MikuMikuDance (mine is directx9 version) from www.geocities.jp/higuchuu4/ind… [note: it will work up until v803, but not with the new v9 MMD pmm files, find a backdated version if required]
2. to download ARToolkit_MMD, first go to com.nicovideo.jp/community/co3…
3. go to this link www1.axfc.net/uploader/Sc/so/1… . Click the obvious button, then on the next screen, click the one that says in english 'download now'
4. extract the files.
5. open the ARToolkit/Data folder, then print out the .pdf named pattSample1 on a piece of paper. for best results, you want to attach it to a hard surface.
6. Back on your computer, open the ARToolkit folder, open up the .ini file named setting.
7. change the #MMDDataFolderName to where you extracted your MikuMikuDance Data folder.
8. change the PMMFileName to the path where the .pmm file you want to use is located
9. you can change the scale to get a larger or smaller scaled model.
10. save and exit the .ini file.
11. run ARToolkit_MMD.exe
12. if you have a 64 bit computer, it should be screwing up saying : msvcp71 is missing. If so, copy and paste the msvcp71 and msvcr71 .dll files in the ARToolkit folder into Windows SysWOW64 folder (not system 32). run ARToolkit_MMD.exe to confirm that its fixed.
13. a windows blackscreen appears with a window named 'Property Sheet Properties.
14. Frame rate should be as high as you can, check the flip horizontal if youre using a laptop webcam, uncheck if you somehow have your webcam attached to your head. color space, i dont really care. Output size... 640 x 480 have not been giving me problems. larger than that tends to lagg. The default 640 x 400 somehow messes some stuff up a bit
15. if you run into an error, it means some models arent loading up or you didnt change the path earlier properly. if so, open MikuMikuDance, open up that .pmm file and just delete the models it cant load.
16. if you can run it, a webcam output now appears.
17. bring your printed pattern into full view of the webcam window. The whole pattern should be visible.
18. the program detects a transformation of the pattern 'matrix' to calculate a viewing orientation.
19. the files in the .pmm file should appear, but not move just yet.
20. these buttons on your keyboard have specific functions: a - toggles opacity of the AR model. s - begins/pauses the dance routine. r - resets the dance routine
21. feel free to move the marker to different orientations to get different views of the whole thing.
22. if your .pmm file has a .wav sound file loaded, this version will play the .wav file as well, provided that its title is in a simple form (no jap, no special characters. A pure english title works best.
23. to play other .pmm files, you need to open the .ini file and change the path to where the new .pmm file you want to load is loaded.
extra info - 10/4/2011
if the webcam has trouble sensing the marker because the marker is not appearing very 'black', then open up the setting.ini file, and search for something named MarkerGrayScaleThreshold. Setting it to a high value (255 maximum number) will make your marker detectable even when its not appearing as 'black' as it should be.
if the surroundings are too black, then setting the number to a lower value will help detect the marker in lower light conditions.
Its default setting is 128.
This dance routine is modified from the pre-existing Sample(Allstar).pmm already included in MikuMikuDance. I deleted the two Dummy bone models and the entire stage.
Credits where credits are due
Animasa, m2, crypton future media - the dance routine and all .pmd models used
Project Diva Miku performing the Secret Garden
ARToolkit_MMD's creators at the abovementioned website
some random youtube vids using the same tech
Go my way miku, neru, haku - www.youtube.com/watch?v=wD6NgW…
caramelldansen - www.youtube.com/watch?v=nQxzum…
Interstellar flight with some um.... 'cool features' which i dont know how to do in MMD - www.youtube.com/watch?v=W-gBRb…
ARToolkit has been known to either NOT work or malfunction with this Rin Append XS mqdl model
mqdl.jpn.org/public/rinApXSb.z…
this LAT Rin Append model will work somewhat, but the ribbon IK bones will start going crazy once a dance routine begins. I suspect a physics problem (download via cococity's link)
cococity.deviantart.com/art/Pr…
full credits and tested models deviation: addestorionvayanis.deviantart.…
update 3/6/2011 I have edited the deviation to show something which will make your augmented reality life a lot easier.
I printed a smaller marker logo and pasted it onto a magnetic bookmark. Now its possible for me to go hands free.
top left: magnetic bookmark attached to shoulder epaulet strap.
middle left, handheld
bottom left, magnetic bookmark attached to sleeve
bottom right, handheld
Also, this works on other surfaces, such as gloves, or drawn on your hand with a permanent marker of sorts. It still needs to be drawn using the proper dimensions and ratios, and must still be straight enough for a proper detection.
update 24/7/2011 Dummy bone will load in ARToolkit_MMD, but some attachments and effects may not load or cause the program to crash. If so, deleting the faulty attachments may work.
update 20/8/2011 Mikumikueffects wont work in ARToolkit.
Also, did a video, and edited the deviation to include one cutscreen from the video. The cutscreen is from the part near the end.
www.youtube.com/watch?v=yLaPU1…
TROUBLESHOOTER updated 9th May 2014
---------------------------------------------------------------------------------------------
If you are unable to select the checkbox which allows you to flip the image (so that the image looks like a mirrored image of you), you can force the horizontal flip by opening
ARToolkitFolder>Data>WDM_camera_flipV.xml
using notepad.
You will be greeted with some lines of text blablablablabla.
Find and change the following line:
to
and then click save.
this will force all future webcam outputs from artoolkit_mmd to be horizontally flipped. If you want it back, then just play around with the settings "true" and "false".
TROUBLESHOOTER updated 5th February 2014
-----------------------------------------------------------
The following is a list of errors which can appear, and the google translate of what they mean.
This should be able to give you a hint of what kind of problem you have.
From ARWrapper.cpp ------------------------------------------------------------------
If it stops after "Load Setting File : %sn"
"設定ファイル(setting.ini)が開けませんでした"
"設定ファイル(setting.ini)のMarkerDetectModeの値が不正です。0 or 1の値を指定してください"
"設定ファイル(setting.ini)のMarkerGrayScaleThresholdの値が不正です。0 ~ 255の値を指定してください"
"ARtoolKit : カメラデバイスファイル(*.xml)の読み込みに失敗したか、または、カメラデバイスの初期化に失敗しました"
"ARtoolKit : カメラの解像度の取得の取得に失敗しました"
"ARtoolKit : カメラパラメータファイル(*.dat)の読み込みに失敗しました"
"ARtoolKit : マーカパターンファイル(patt.*)が正常に読み込めませんでした"
"(Setting.ini) did not open configuration file"
"The value of MarkerDetectMode configuration file (setting.ini) is invalid. Please specify a value of 0 or 1"
"The value of MarkerGrayScaleThreshold configuration file (setting.ini) is invalid. Please specify a value of 0-255"
"ARtoolKit:, or failed to read camera device files (. * Xml), but failed to initialize the camera device"
": I failed to get the acquisition of resolution of camera ARtoolKit"
": I failed to read the camera parameter file (* dat.) ARtoolKit"
": (Patt. *) could not be read correctly marker pattern file ARtoolKit"
From Parameter.cpp--------------------------------------------------------------------
If it fails upon setup,
"Scene : 設定ファイル(setting.ini)が開けませんでした"
after "- AntiAliasingtt"
"Scene : 設定ファイル(setting.ini)のAntiAliasingの値が不正です。0~2の値を指定してください"
"Scene:. AntiAliasing the value of the configuration file (setting.ini) is invalid Please specify a value of 0-2"
after "- SelfShadowtt"
"Scene : 設定ファイル(setting.ini)のSelfShadowOnの値が不正です。0か1の値を指定してください"
"Scene:. SelfShadowOn the value of the configuration file (setting.ini) is invalid Please specify a value of 0 or 1"
after "- FloorShadowtt"
"Scene : 設定ファイル(setting.ini)のFloorShadowOnの値が不正です。0か1の値を指定してください"
"Scene:. FloorShadowOn the value of the configuration file (setting.ini) is invalid Please specify a value of 0 or 1"
after "- ShadowMapResolutiont"
"Scene : 設定ファイル(setting.ini)のShadowMapResolutionの値が不正です。0~2の値を指定してください"
"Scene:. ShadowMapResolution the value of the configuration file (setting.ini) is invalid Please specify a value of 0-2"
after "- ShadowMapPrecisiont"
"Scene : 設定ファイル(setting.ini)のShadowMapPrecisionの値が不正です。32か16か8を指定してください"
"Scene:. ShadowMapPrecision the value of the configuration file (setting.ini) is invalid Please specify the 8 or 16 or 32"
after "- ShadowMapRegiont"
"Scene : 設定ファイル(setting.ini)のShadowMapRegionの値が不正です。0か1の値を指定してください"
"Scene:. ShadowMapRegion the value of the configuration file (setting.ini) is invalid Please specify a value of 0 or 1"
after "- PhysicsOntt"
"Scene : 設定ファイル(setting.ini)のPhysicsOnの値が不正です。0か1の値を指定してください"
"Scene:. PhysicsOn the value of the configuration file (setting.ini) is invalid Please specify a value of 0 or 1"
after "- BulletModett"
"Scene : 設定ファイル(setting.ini)のBulletModeの値が不正です。1~3の値を指定してください"
"Scene:. BulletMode the value of the configuration file (setting.ini) is invalid Please specify a value of 1-3"
after "- HWSkinningOntt"
"Scene : 設定ファイル(setting.ini)のHWSkinningOnの値が不正です。0~2の値を指定してください"
"Scene:. HWSkinningOn the value of the configuration file (setting.ini) is invalid Please specify a value of 0-2"
after "- ARToolKittt"
"Scene : 設定ファイル(setting.ini)のARToolKitの値が不正です。0か1の値を指定してください"
"Scene:. Value of ARToolKit configuration file (setting.ini) is invalid Please specify a value of 0 or 1"
after "- WindowSize tt"
"Scene : 設定ファイル(setting.ini)のWindowSizeの値が不正です。1~4の値を指定してください"
"Scene:. WindowSize the value of the configuration file (setting.ini) is invalid Please specify a value of 1-4"
after "- ARscreentt"
"Scene : 設定ファイル(setting.ini)のARscreenの値が不正です。0か1の値を指定してください"
"Scene:. ARscreen the value of the configuration file (setting.ini) is invalid Please specify a value of 0 or 1"
From windows.cpp ------------------------------------------------------------------
If it stops after "デバッグモードで起動します。n"
"Window : ウィンドウクラスの登録に失敗しました"
": I failed to register the window class Window"
If it stops after "Load PMM File."
" : ERROR : PMM file : %sn", parameter.m_pmmFileName
" : ERROR : PMM file.n"
"ファイルの読み込みに失敗しました。n何かキーを押してください。n"
"音楽ファイルが再生できません。n - %sn", pmm->m_wavFileName
"音楽再生OFFで起動します。n"
"Renderer : レンダラーの初期化に失敗しました"
": ERROR: PMM file:% s n", parameter.m_pmmFileName
": ERROR:. PMM file n"
". N Please Press. N any key failed to read the file"
"You can not play music file n -.% S n", pmm-> m_wavFileName
"Start the music playback OFF. N"
": I failed to initialize renderer Renderer"
From Scene_create.cpp --------------------------------------------------------------
If it stops after "Create Scene...n"
"Scene : Direct3Dデバイスの取得に失敗しました"
" --- シェーダバージョンが2.0未満の為、セルフシャドウOffで起動します。n" -
" --- シェーダバージョンが3.0未満の為、HWスキニングOffで起動します。n"
" --- デバイスがマルチレンダリングターゲット未対応の為、HWスキニングモード1で起動します。n"
"Scene : PMDデータ取り込みで失敗しました"
"Scene : フレームデータ取り込みで失敗しました"
": I failed to get the Direct3D device Scene"
". Because of less than 2.0, --- shader version will start in self-shadowing Off n" -
"For less than 3.0, --- shader version will launch in HW skinning Off. N"
"For multi render target is not supported, --- device starts in HW skinning mode 1. N"
": I failed with PMD data acquisition Scene"
": I failed with frame data acquisition Scene"
If it stops after load accessory
"Scene : アクセサリデータ読み込みで失敗しました"
": I failed with accessory data read Scene"
If it stops after frame data...
"Scene : フレームデータ取り込みで失敗しました"
": I failed with frame data acquisition Scene"
If it stops after Create textures...
"Scene : 背景画像格納用テクスチャの作成に失敗しました"
"Scene : 3Dモデル描画用テクスチャの作成に失敗しました"
"Scene : 3Dモデル描画用テクスチャからのサーフェス取得に失敗しました"
"Scene : 3Dモデル描画用テクスチャの深度バッファの作成に失敗しました"
"Scene : シャドウマップ用フローティングバッファ(8bit)の作成に失敗しました"
"Scene : シャドウマップ用フローティングバッファ(16bit)の作成に失敗しました"
"Scene : シャドウマップ用フローティングバッファ(32bit)の作成に失敗しました"
": I failed to create a background image for storing texture Scene"
": I failed to create a 3D model drawing texture Scene"
": I failed to get surface from the 3D model drawing texture Scene"
": I failed to create a buffer depth of 3D model drawing texture Scene"
": I failed to create shadow map for floating buffer (8bit) Scene"
": I failed to create shadow map for floating buffer (16bit) Scene"
": I failed to create shadow map for floating buffer (32bit) Scene"
If it stops after "Create Shadow Map : D3DFMT_A32B32G32R32Fn"
"Scene : シャドウマップ用テクスチャからのサーフェス取得に失敗しました"
"Scene : シャドウマップ用テクスチャの深度バッファの作成に失敗しました"
"Scene : シャドウマップ用フローティングバッファ(8bit)の作成に失敗しました"
"Scene : シャドウマップ用フローティングバッファ(16bit)の作成に失敗しました"
"Scene : シャドウマップ用フローティングバッファ(32bit)の作成に失敗しました"
": I failed to get surface from the shadow map texture for Scene"
": I failed to create a depth buffer of the shadow map texture for Scene"
": I failed to create shadow map for floating buffer (8bit) Scene"
": I failed to create shadow map for floating buffer (16bit) Scene"
": I failed to create shadow map for floating buffer (32bit) Scene"
If it stops after "Create Shadow Map : D3DFMT_A32B32G32R32Fn"
"Scene : シャドウマップ用テクスチャからのサーフェス取得に失敗しました"
"Scene : 背景スクリーン表示用テクスチャの作成に失敗しました"
"Scene : 背景スクリーン表示用テクスチャからのサーフェス取得に失敗しました"
"Scene : 背景スクリーン表示用テクスチャの深度バッファの作成に失敗しました"
": I failed to get surface from the shadow map texture for Scene"
": I failed to create a background screen display for texture Scene"
": I failed to get surface from the background screen display texture Scene"
": I failed to create a depth buffer of the background screen display for texture Scene"
If it stops after "- Create Vertex Buffers... "
"Scene : コピー用頂点バッファ(座標)の作成に失敗しました"
"Scene : コピー用頂点バッファ(テクスチャ座標)の作成に失敗しました"
"Scene : コピー用頂点バッファ(テクスチャ座標)の作成に失敗しました"
"Scene : 背景画像コピー用頂点バッファ(テクスチャ座標)の作成に失敗しました"
": I Failed to create copy for vertex buffer (coordinate) Scene"
": I Failed to create copy for vertex buffer (texture coordinates) Scene"
": I Failed to create copy for vertex buffer (texture coordinates) Scene"
": I failed to create a background image copy the vertex buffer (texture coordinates) Scene"
From Shader.cpp ----------------------------------------------------------------------
If it stops after "- load & compile shader programs.n"
"Scene : シェーダプログラム( copy.fx ) の読み込みかコンパイルに失敗しました"
"Scene : シェーダプログラム( PMD.fx ) の読み込みかコンパイルに失敗しました"
"Scene : シェーダプログラム( PMD_simple.fx ) の読み込みかコンパイルに失敗しました"
"Scene : シェーダプログラム( FloorShadow.fx ) の読み込みかコンパイルに失敗しました"
"Scene : シェーダプログラム( Skinning.fx ) の読み込みかコンパイルに失敗しました"
"Scene : シェーダプログラム( Accessory.fx ) の読み込みかコンパイルに失敗しました"
"Scene : シェーダプログラム( Accessory_simple.fx ) の読み込みかコンパイルに失敗しました"
": I failed to compile or read shader programs (copy.fx) Scene"
": I failed to compile or read shader programs (PMD.fx) Scene"
": I failed to compile or read shader programs (PMD_simple.fx) Scene"
": I failed to compile or read shader programs (FloorShadow.fx) Scene"
": I failed to compile or read shader programs (Skinning.fx) Scene"
": I failed to compile or read shader programs (Accessory.fx) Scene"
": I failed to compile or read shader programs (Accessory_simple.fx) Scene"
From MusicPlayer.cpp ---------------------------------------------------------------
"ERROR - Could not initialize COM library"
"ERROR - Could not create the Filter Graph Manager."
From Renderer.cpp -------------------------------------------------------------------
"Renderer : Direct3D9オブジェクトの作成に失敗しました")
"Renderer : ディスプレイモードの取得に失敗しました"
" -- デバイスがHWアンチエイリアスに未対応なため、モード1で起動します。n"
"Renderer : ディスプレイデバイスの生成に失敗しました"
": I failed to create a Direct3D9 object Renderer")
": I failed to get the display mode Renderer"
"-. Because the device is not support HW anti-aliasing, it will be started in mode 1 n"
": I failed to generate a display device Renderer"
Related content
Comments: 549
AddestorionVayanis In reply to ??? [2013-04-28 15:56:02 +0000 UTC]
well, so long as it works now
it could be that it was getting high traffic and had to make people wait.
oh well.
👍: 0 ⏩: 0
Art-Ness In reply to ??? [2013-04-15 16:01:46 +0000 UTC]
How do i hide the bottom half of my model ?
My problem : [link]
👍: 0 ⏩: 1
AddestorionVayanis In reply to Art-Ness [2013-04-15 21:24:49 +0000 UTC]
still trying to figure that out, but there isnt going to be an easy way though.
I have a hint, but it may require some prior knowledge of metasequioa and PMDeditor if you would like to test my theory.
👍: 0 ⏩: 1
GJYYNGII In reply to ??? [2013-04-10 22:31:22 +0000 UTC]
There's something wrong with the link in number 3.
👍: 0 ⏩: 1
AddestorionVayanis In reply to GJYYNGII [2013-04-11 01:58:32 +0000 UTC]
i checked it, it is working properly, and i managed to re-download it.
👍: 0 ⏩: 1
GJYYNGII In reply to AddestorionVayanis [2013-04-11 02:43:08 +0000 UTC]
Got it working now. Thanks.
👍: 0 ⏩: 0
serketbr8ker In reply to ??? [2013-03-27 00:44:43 +0000 UTC]
I truly hate to be a bother, but I seem to be having an issue. No technical error, mind you, thanks to your guide and links the program runs just fine (and for that I thank you).
I made a test pmm, but the model loaded seems to float over the symbol about eight or so inches. [link] Here is an example. I can't seem to figure out what's causing this, and while it may not be a program breaking error, it is rather inconvenient, and I was wondering if you had any clue what to do with it.
I appreciate your time put into this guide, and thank you again for any help.
👍: 0 ⏩: 1
AddestorionVayanis In reply to serketbr8ker [2013-03-27 04:12:29 +0000 UTC]
it depends on your webcam.
it seems to occur when the resolution that you selected is not a direct multiple of your webcam's resolution. In which case, i recommend you try out a few other resolutions from the property sheet table menu.
For me, the hover occurs when i choose 600x800, but 1024x768 works fine.
The correct resolution to pick varies from laptop to laptop, so you will need to just testing each of them, but if it works, all multiples of that resolution should work as well.
👍: 0 ⏩: 0
rianluthfi In reply to ??? [2013-03-21 08:13:17 +0000 UTC]
Hello, Could you help me ?
When I run ARToolKit_MMD.exe, there "can't open PMD file"
My Difficult in step 11,
Sorry my English is Bad
👍: 0 ⏩: 1
AddestorionVayanis In reply to rianluthfi [2013-03-21 08:28:05 +0000 UTC]
dont use allstars.pmm. i'm not sure which model in it causes it to crash.
Load a new .pmm file and use animasa or LAT models. Those usually work.
jangan guna allstars.pmm. saya tak tahu model yang mana menyebabkannya tidak boleh dibuka.
buka .pmm yang baru, dan gunakan model animasa atau LAT. biasanya ia boleh digunakan.
👍: 0 ⏩: 1
rianluthfi In reply to AddestorionVayanis [2013-03-21 09:59:58 +0000 UTC]
Thank you for your answer ...
But I dont use Allstar.pmm, i just use sample.pmm
you can see my script and my error in myblog
[link]
Thanks Before ...
👍: 0 ⏩: 1
AddestorionVayanis In reply to rianluthfi [2013-03-21 14:02:20 +0000 UTC]
make a new file in mikumikudance and set the settings.ini file use the path to that file. If its dammy_bone giving the problem, you should just delete any model which causes problems.
I think sample.pmm and allstars.pmm dont work
👍: 0 ⏩: 1
Krzysiek2222 In reply to AddestorionVayanis [2014-02-04 02:53:50 +0000 UTC]
I solved my problem so if still someone have problem it can help 11) with was : Can't find or can't open file-- in black screen.
- I opened mikumikudance then click "file" , "open" : "sample(follow_camera).pmm" , then "file" , then "save as" "test2" . Then close mikumikudance , open "ARToolKit_MMD_20100405" open "setting" and
change on it PMMFileName D:\MMD-3d kamera projekty\MikuMikuDanceE_v809\UserFile\test2.pmm then save it. Then when I opened "ARToolKit_MMD_20100405" folder and "ARToolKit_MMD" it started to work : DD . AddestorionVayanis thx for great and unique tutorial this is awesome : DDD
👍: 0 ⏩: 1
AddestorionVayanis In reply to Krzysiek2222 [2014-02-04 07:04:41 +0000 UTC]
maybe the brackets or the _ may affect file names. I should run a test to see if it will screw up other things.
Some of the symbols do have unique properties in code such as C++. Much interesting....
👍: 0 ⏩: 0
Becha27 In reply to ??? [2013-03-18 06:59:55 +0000 UTC]
hi its me the one who had the dodge camera and then like gave up for a few months but anyway i tried again with a betterer proper webcam and i still have the same problem the propertys window or whatever is grey and i cant click anything but OK CANCEL and APPLY, the windows black screen says everythings fine no errors but when the webcam screen thing comes up its all static. please could you find a way to help me coz i cant...
👍: 0 ⏩: 1
AddestorionVayanis In reply to Becha27 [2013-03-18 07:27:25 +0000 UTC]
hmmm...
i'm guessing that there still may be two registered webcam inputs, so it may be encountering an error over which webcam to stream.
try going to Control panel> system > device manager
and check if there is only one webcam enabled. If not disable everything but that one camera.
If that doesnt work, i'm not quite sure what other questions to ask
👍: 0 ⏩: 0
nexiaf In reply to ??? [2013-03-14 17:11:20 +0000 UTC]
yes done !!!... thanks for your tutorial
👍: 0 ⏩: 1
AddestorionVayanis In reply to nexiaf [2013-03-14 17:14:18 +0000 UTC]
have fun with it then.
👍: 0 ⏩: 0
nexiaf In reply to ??? [2013-03-14 16:48:53 +0000 UTC]
all the problem has done thank you for your tutorial
but i have a question.. how to play the sound? .. can you explain it?
👍: 0 ⏩: 1
AddestorionVayanis In reply to nexiaf [2013-03-14 17:00:45 +0000 UTC]
open mikumikudance and add a .wav file to the .pmm file you want to play.
If it doesnt have one, nothing will play.
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nexiaf In reply to ??? [2013-03-14 15:16:59 +0000 UTC]
previuous problem has done... and now i have a new problem .. the camera has appear but when i point the camera to the marker... the model don't appear .. or didn't happen anything... anyone knows ?
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nexiaf In reply to ??? [2013-03-14 10:43:31 +0000 UTC]
sorry guys i have a problem while running the program while the cmd compile the model and create textures , suddenly appear the message :scene : bla bla bla.... scene create.cpp"
what should i do.. please help me guys
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tailsisafox In reply to ??? [2013-03-09 22:55:42 +0000 UTC]
Hey, can you help me? I have a problem.
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AddestorionVayanis In reply to tailsisafox [2013-03-10 03:49:35 +0000 UTC]
describe the problem. In particular, i need to know what was the very last thing you saw.
If the problem is in the ms-dos command prompt, i also need to know whats the last line that came out.
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tailsisafox In reply to AddestorionVayanis [2013-03-11 06:17:58 +0000 UTC]
Um... Let's see now...
Something about 'Cannot create textures'...?
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AddestorionVayanis In reply to tailsisafox [2013-03-11 06:35:54 +0000 UTC]
what model are you using for this?
If you are using a PMX model, it wont work. But if you give me the model youre using, i can probably recommend a fix.
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tailsisafox In reply to AddestorionVayanis [2013-03-11 07:02:21 +0000 UTC]
The default Miku.
You know, the original one that comes with MMD.
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AddestorionVayanis In reply to tailsisafox [2013-03-11 07:10:43 +0000 UTC]
if youre loading up allstas.pmm, it should fail.
one of the accessories has the weird texture.
I suggest making a brand new .pmm file with just that miku model loaded.
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tailsisafox In reply to AddestorionVayanis [2013-03-11 09:13:05 +0000 UTC]
No, it's a simple Elecktrika (I think that's how you spell it) dance. It only has:
-Motion
-.wav file
-Miku
No stage, no accessories.
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AddestorionVayanis In reply to tailsisafox [2013-03-11 11:37:04 +0000 UTC]
hmmm... so now i will need to ask more questions. first time i hear this happening for things other than allstars.pmm
what are the details of the setting.ini file and are you on a 64 or 32 bit windows?
And what mikumikudance version are you using?
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tailsisafox In reply to AddestorionVayanis [2013-03-16 07:00:20 +0000 UTC]
Don't worry - I've fixed it. Thanks for your time.
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tailsisafox In reply to ??? [2013-03-09 20:54:56 +0000 UTC]
Looks a but complicated, but will do! ...Later.
Thanks.
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vokitty In reply to ??? [2013-01-19 16:17:09 +0000 UTC]
now i have a problem with the effects [there is no effects..] .
that name is effect\copy.fx...done. after that this is done the computer says that there is a problem and i hsave to close the program :/
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AddestorionVayanis In reply to vokitty [2013-01-19 16:42:55 +0000 UTC]
the thing that is supposed to load after that is shadowmap.fx
my settings currently use
ShadowMapRegion 0
ShadowMapResolution 0
ShadowMapPrecision 32bit
try combinations of those settings until it gets past the shadowmap.fx part.
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Nitcholas-R In reply to AddestorionVayanis [2013-01-26 04:14:53 +0000 UTC]
I have also encountered this problem but even after trying what you said above it continued to occur
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AddestorionVayanis In reply to Nitcholas-R [2013-01-26 06:44:43 +0000 UTC]
have you tried every single combination yet?
i'm not too familiar with that region, but it is the method most likely to get rid of it.
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vokitty In reply to ??? [2013-01-11 11:54:14 +0000 UTC]
its work and all but it saysthat i have a texture problem, in every model *O*
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AddestorionVayanis In reply to vokitty [2013-01-12 05:17:31 +0000 UTC]
tell me the very last line that it says before it fails. Based on the error message, i should be able to tell you whats wrong.
Bonus points if you can give it to me in japanese, or else, based on your answer, i'll try to give you the usual outcomes.
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vokitty In reply to AddestorionVayanis [2013-01-12 09:39:50 +0000 UTC]
i mean, it says... it done load the model, like the miku that you get when you downloadthe mmd, and after that it says "miku metal...load done" its checking the textures and there is an error that says "error in loading textures:522"
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AddestorionVayanis In reply to vokitty [2013-01-12 11:03:42 +0000 UTC]
So, to confirm, the message you see is:
リソーステクスチャファイル読み込みエラー:ID=522
if this is the problem, its a DirectX 3D failure.
so, if thats the failure youre getting, i have reason to suspect that you are using allstars.pmm - this will definitely not work. Make a brand new .pmm file, load up motions and .wav files without anything else and try again.
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vokitty In reply to AddestorionVayanis [2013-01-13 09:49:15 +0000 UTC]
Yes yes i have that problem and it's says " scan failed" or something like this ( my computer can't read Japanese ) .
I tried with another models (DT kagamines) and it have the same problem , with the textures.
I need to try to download directX 3D?
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AddestorionVayanis In reply to vokitty [2013-01-13 12:19:50 +0000 UTC]
i suppose that updating directX should work, though i cant guarantee anything.
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OndineNova In reply to ??? [2013-01-08 18:23:22 +0000 UTC]
Hi there I tried out your tutorial and everything but I have a little problem. Everything works fine but the model won't appear. I have the marker set up and everything but she won't appear on the marker. I'm using Saboten's Gumi. Any help would be appreciated
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AddestorionVayanis In reply to OndineNova [2013-01-09 01:51:04 +0000 UTC]
typical problems:
- threshold settings - set to about 70-80 if its dark, and about 190 if its bright
- webcam - some screen output sizes are not compatible with certain webcams. Sometimes, no image appears at all, some times the image appears, but the model is floating on top of it, some will work properly. I suggest testing out this one.
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AddestorionVayanis In reply to Haru-Cha [2012-12-26 01:11:56 +0000 UTC]
printer + paper. (actually anything you can use to recreate the pattern will work so long as the dimensions are accurate, even a marker)
the pattern is included as a .pdf file in the download.
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Haru-Cha In reply to AddestorionVayanis [2012-12-26 05:29:14 +0000 UTC]
but how ur you doing for the holographic projection
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AddestorionVayanis In reply to Haru-Cha [2012-12-26 06:09:59 +0000 UTC]
this is actually a webcam output, so youre supposed to let the program see the pattern, and the program will put the mikumikudance model on the screen.
Nothing actually appears on your card though.
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