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Published: 2024-01-27 20:03:29 +0000 UTC; Views: 822; Favourites: 4; Downloads: 0
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Description
While my OCs have many inspirations, the biggest one is Team Fortress 2. I wasn't satisfied with my previous attempt and had since made changes to my OCs. So here is a new one, now themed as the RED team!As can be seen, 3 characters are repeated on 2 classes, since I only have 6. Aisha is both the Pyro and Medic. Even though she is "black" and Australian, she doesn't fit in as the Sniper or Demo man.
Tilda is both the Engineer and Heavy. In reality, she would also be Demo, but two classes is enough.
Zack, oddly enough, is both the Spy and Sniper. Though, if only one, he would be a French-Canadian Metis Spy, likely as another of Spy's sons.
Though Dag does do a lot of electronic and security work, he is best for Scout. Surprisingly similar, with the main difference being he is much less of a narcissist.
Another similar character is Terri. She also has that crazy-but-lovable personality with a thing for explosives, cheapness and improvising. I could see her being their American-Russin daughter that went in more of the pilot side of the military. She also doubles as the Demo, depending on loadout.
While it may seem Hold would be the Sniper, I've designed him more as the mobility class and Demo-knight. Sniper isn't out of the question, though. I just didn't want to have doubles of characters right next to themselves (Terri as both Soldier and Demo).
If I didn't want to have doubles, then I'd add some of the original TF2 mercs back in. Most likely, I'd use Pyro, Engineer, and Heavy. Tilda would become the Demo and Hold as Sniper. Holt would still have the Demo-knight option, but he wouldn't be able to mix it with the sniper rifle. Most likely, the tools needed to go that route would replace the rifle, otherwise the melee is just a basic melee. Kinda like having no shield and zero-head-count sword. Furthermore, he'd have more gun options. Apart from an arrow gun (in place of the Huntsman), there would be a mid-range shotgun and a grapple gun. The last one can damage opponents but can also be used to pull-in for melee and, of course, climbing.