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Published: 2016-11-11 19:23:02 +0000 UTC; Views: 1492; Favourites: 10; Downloads: 1
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Description
Jayden is a nephalem of godlike power born from the union of two high-level supernatural entities. His power vastly surpasses that of other nephalems and most supernatural entities, easily overpowering them even in numbers. Jayden was born from the very apex of his respective parent species, inheriting the potential to become the most powerful being in existence, with major impact on the world and its power balance.
Base Abilities
Ability Tier Activation: The user can unlock new sets of abilities that are part of the user. Unlocking can happen via training, experience and/or various empowering circumstances. Most users are limited to specific sets related to their nature and function ("class"), while some especially flexible users can learn very different sets. Talented absorbers and replicators notably can gain not only their targets' current abilities, but also their potential evolutions ("ability tree").
Almighty Link: The user can access and manipulate the connection that links all powers that compose omnipotence, making this the fundamental force behind all collective abilities. User control and access all the infinite associations, variations, combinations and sub-powers related to omnipotence's primal stage giving them absolute control over all powers.
Anatomical Intuition The user has immense knowledge of anatomy and body functions, such as pressure points . They can also gauge a subject’s level of health or gauge the level of a subject’s bodily damage, as well as any adverse effects that sicknesses or injuries may pose in the future.
Automatic Attack: The user attacks automatically, meaning that they cannot control it. In most cases, attacking automatically can be triggered, such as getting angry. No matter the cause, the user cannot control their actions of assault.
Belief Empowerment: Users become stronger, faster, more durable, etc. beliefs of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the belief or even slow or stop aging.
Bond Empowerment: Users become stronger, faster, more durable, etc. by bonds of friendship, love, etc. of oneself and others or by being in the receptical range of their better selves, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the bonds or even slow or stop aging.
Decelerated Aging: The user either ages slower than normal for their species or is of a species that has extended life-span.
Demonic Empowerment: Users are able to acquire power from demonic forces. Often times, they're cursed with the evil from unholy items, spirits, or concepts. Sometimes their bodies are warped and twisted into a hellish parody of their previous state, becoming demons. Some are able to switch in and out of their new forms at will. Those who are too weak to control the power will lose their sanity as well as their souls.
Divine-Demonic Energy Manipulation: User can manipulate divine-demonic energy allowing them to use either one separately or combine them to one.
Divine-Demonic Force Manipulation: The user has control of anything that is symbolized as both divine/holy and demonic/unholy and has connections to gods, angels and demons. They are able to manipulate sacred and profane artifacts and relics that are connected to the gods, angels, demons or their power. Due controlling both holy and unholy, the user might be in complete balance between the two forces. Additionally, this ability not only grants the user great strength, abilities, and control over numerous variations of divine-demonic powers, but also allows them to overwhelm weaker demons and angels as well as rival that of powerful entities.
Divine Slayer: The user has powers that can kill a deity/deities or any divine embodiment they may choose to get rid of. The user is immune to the effects of a deity and are capable of killing the specified deity. The user with this power may be a deity with vast or corruptive powers or a being higher than a deity. Because deities are powerful and numerous, it may require instigating a war to kill them all at once.
Electric Conductivity: User with this ability can conduct all forms of electricity through their bodies, created or not, making them totally invulnerable to electricity, no matter the voltage. They can also discharge electricity through conductive media (metal, water, etc.).
Electric-Water Manipulation: The user can generate and manipulate water that carries a electric current at all times or both water and electricity simultaneously. This allows a user to both cause splashing and electric damage to foes. A user can also create and manipulate storm clouds (as clouds are a mass of water droplets)
Electrically Enhanced Speed: The user can enhance how fast they move and think using electricity, using it to stimulate nerves to increase reaction and movement to the maximum. They can enhance their reflexes due to the increased brain activity, dodging bullets, and solve problems much quicker.
Electrokinetic Invisibility: The user can become invisible when in/on/touching electricity.
Emotional Trigger: The user can utilize any and all powers based on one's emotions.
Encyclopedic Knowledge: Users possess a vast amount of information and knowledge on all things, they have innate encyclopedic knowledge of science, the universe, magic, psionics, mechanics/technology, literature, history, etc. All information and knowledge whether natural or supernatural can be fully understood with this ability. As the knowledge is innate no study or experience is necessary. The user can acquire more knowledge by supernatural means (magic, psionics, etc.) to add to their already vast knowledge. The amount and the limit of knowledge possessed varies by user: a low level user may only have mastery of a single field whereas a high level user may achieve Cosmic Awareness or even Nigh-Omniscience .
Energy Contact: The user can bypass/negate the intangible/immaterial nature of energy forms like light, electricity or fire and treat them as if they were solid objects without being physically harmed.
Energy Manifestation: The user can create living manifestations of energy and use it for various effects.
Enhanced Condition: The user's physical and mental abilities are above natural members of their species in that verse, beyond what can be emulated via natural training and with little to no maintaining. This entails that they are faster, stronger, more intelligent and overall superior to fellow members of their species, without being obviously supernatural.
Environmental Transformation: User is transformed in some way when inside a new environment. The transformation is related to the new environment in which the user enters, the changes can either be a complete transformation or just mimicking qualities, it depends on both the target and the environment in question. Environmental transformations are determined at random.
Extrasensory Perception: The user can instantly learn whatever they wish. This applies to any and all kinds of information, knowledge, wisdom, experience, etc. Information can be either personal (memories, thoughts, etc.) or impersonal (academic knowledge, data, etc.). This ability can be used passively (as an instinctual reaction) or actively (by wanting to know specific information).
Flowmotion: The user can fluidly move around on both land and air. This allows the user to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. Basically, the user can easily use their environment to their advantage.
Guardian Inheritance: User inherits what the original guardian possessed; all their experiences, knowledge, abilities, powers, skills, and other features including possibly appearance, with each new generation becoming stronger through the achievements and progress of their predecessors.
Healing Water: The user can heal themselves or others by using water by absorbing water molecules and transfer medicament into the body at a molecular level or having water molecules to repair and regenerate damaged cells and molecules.
Hybrid Soul: User has more than the usual type of soul/spirit in them, thus they gain the strengths of both and lose most of the limitations the soul-variations usually have.
Hybrid Vitality: The user possesses augmented powers as a result of being a hybrid between two species, making them more powerful than either of their parent races.
Hydrokinetic Regeneration: The user can use water to regenerate their bodies with the amount of water used defining the speed of healing.
Infinite Energy: The user possesses an unlimited energy source that will never run out, allowing them to use attacks and accomplish other feats that require energy indefinitely. The source can supply any form of energy, such as electrical, kinetic energy, etc, which can provide to physical body, technology, etc, unlimited supply of energy; different types of energy has different affects the users, for example life energy , which effectively grants the user unlimited regenerative power and eternal youth .
Intangibility Cancellation: The user can bypass/negate the Intangibility or fluid-like nature of beings to deal damage to them. This ability allows the user to harm beings with a fluid-like, gas-like, or any other malleable form that allows them to be unharmed by conventional physical attacks. This bypass can also be transferred/imbued into objects such as weapons to assist the user in combat.
Mantra Manipulation: Users can manipulate the flow of Mantra, a sacred psychological and spiritual power based on a sacred utterance or numinous sound, words, phrases phonemes or group of words. This power can be expressed through prayers, wishes or even sacred songs. The user can even influence the Mantra as a type of life force. The user can even influence Mantra as emotions as well.
Mystical Blood: User's blood has magical/mystical properties, granting them various magical abilities through use of their blood.
Nigh Omnipotence: The user wields almost supreme power, but they are limited due to a certain element they're missing that limits their power and prevents them from gaining true omnipotence. Despite that missing element, the user wields unimaginable levels of power and can achieve a near limitless number of effects with their near-omnipotent abilities.
Power Anchoring: Users of this power are immune to all superpower-altering powers. Their powers notably cannot be absorbed , negated , erased , changed , copied , etc. New powers can still be developed and existing ones strengthened, but only through the user's own (other) abilities.
Power Bestowal: The user can give superpowers to others, either permanently or temporarily.
Powers Via Energy: The user can use various powers based on the usage of various form of energy, either through absorption or experimentation, granting them a variety of abilities.
Resurrection: The user can bring themselves and others back to life .
- Self-Resurrection: The user is able to revive themselves upon death, making them immune to abilities such as Death Inducement and potentially can live forever.
- § Infinite Resurrection : Every time the user is killed, they will inevitably return to life no matter what.
Semi-Immortality: Users of this ability never age, and as a result, they stay young forever or at least never suffer the ravages of aging. Because of this, the user will always be at their physical prime. The user will also be immune to aging abilities, such as Age Acceleration or Reversal.
Singularity: User is absolutely one of a kind, they cannot be replicated/cloned, have their powers mimicked, or be mimicked by shapeshifters or illusionists or even mimic user's voice, hand writing, skills/movements, etc. Users possess a physical, psychic, and empathic trait that marks them as special, so even if someone tried to disguise themselves as the user, people who know them would notice the ruse. There is no other version of users in different realities that are the same.
Strong Heart: Users possess a very potent heart both spiritually and physically letting them survive most heart diseases. The user's heart also possesses a grand form of power, allowing them to survive most forms of corruption or whatever seeks to harm it.
Supernatural Detection: The user can sense the presence of supernatural beings and identify them as such on sight.
Supernatural Durability: The user's body-tissue, skin, muscles, bones, etc. is extremely dense/solid, allowing them to withstand harmful strains on the body such as crushing weights, impacts, pressures, changes in temperature, etc. They gain enhanced levels of strength and stamina, this is possible because of how hard their body has become, allowing them to resist tearing a muscle and/or their bones shattering easily.
Supernatural Fluids: The users bodily fluids have supernatural properties, increasing their physiology beyond the regular norm. User can share their bodily fluids with others, serving to vitalize, augment and influence a target's biophysical structure on a cellular and/or genetic level, possibly causing mutations and other effects that may be advantageous or disadvantageous. Ex: users with a specific supernatural fluid, like blood, that bestows increased physical capabilities can share this power via a blood transfusion with others.
As bodies have different fluids (blood, sweat, spinal fluid, etc.) each may have a different effect, grant different supernatural powers, etc.
Supernatural Speed: Users are glaringly, obviously and super/unnaturally faster over their race because their capabilities are pushed beyond the natural level, making them immensely faster than normal members of their species (in that 'verse) without the need to train.
Supernatural Strength: Users are glaringly, obviously and super/unnaturally stronger than their race because their capabilities are pushed beyond the natural level; making them immensely stronger than normal members of their species (in that 'verse) can be achieved by any method of training.
Supernatural Traits: The user possess unique metaphysical/paranormal qualities in their genetic code/biological essence and can either pass them down through the family line or share them with others via direct biophysical grafting .
Supernatural Wits: Users are glaringly, obviously and super/unnaturally more wittier than their race because their capabilities are beyond the natural level; making them immensely better at being clever and adapting to new and changing situations as well as keeping their cool at all times.
Supernatural Unarmed Combat: Users excel in melee attacks without weapons on supernatural levels. Users are able to perform counters, techniques and combination strikes with such skill, speed, and prowess that far surpasses their regular counterparts. Since the user's combative prowess is pushed far beyond the natural level, they are able to pull off hand-to-hand feats that are seemingly impossible for even the most skilled fighters that try to comprehend the user's foreign skill.
- Aikido: A combat art of using throws and wrist-locks to take an opponent down without harm.
- Capoeira: A Brazilian martial art that combines elements of dance and music.
- Elemental Martial Arts: Combining the powers of the elements with combat skills.
- Jujutsu: Basic can manipulating the opponent's force against himself rather than confronting it with one's own force.
- Kung Fu: Different styles of fighting using kicks, punches, acrobatic moves and weapons.
- Muay Thai: Combining fighting with grappling, punches, kicks, knee and elbow strikes.
- Tae Kwon Do: Fighting using mostly the feet and legs to strike with different kick attacks.
- Traditional Martial Arts: More known than Mystical martial are. Allows users to perform styles of combat to a superhuman level.
Symbolic Power Manifestation: The user can manifest a power/ability that pertains, represents, stands for, or suggests an idea, visual image, belief, action, or material entity. The symbols pertain to the manifestation/projection of one's soul or inner self into a physical form. This power/ability may or may not use an object or substance (sometimes of significance) to channel one's soul or psyche. By understanding one's power, concept, and/or oneself, the user's abilities may evolve. These powers may also be similar due to personalities, souls, genetics, and innate talents.
Water Absorption: The user can absorb water in all its forms from the atmosphere, bodies of water or living creatures, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
- Water Immunity: User is immune to all water, being completely invulnerable to direct and indirect effects.
Water Embodiment: The user acts as the physical manifestation or representation of water in their reality, gaining limitless control over water in the process.
Water Empowerment: Users become stronger, faster, more durable, etc. when they come in contact with water, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the water or even slow or stop aging.
Worship Empowerment: Users become stronger, faster, more durable, etc. by the worship of other beings, be it prayer, rituals, and other actions, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the faith or even slow or stop aging.

























