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Published: 2023-05-14 17:14:41 +0000 UTC; Views: 1320; Favourites: 4; Downloads: 0
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Rendered in Blender. Long story short with possibly a tutorial coming (no promises—life is busy right now), but I was able to get Aiko 3 and Hiro 3 into Blender fully rigged. There's a caveat, though—most of the morphs don't seem to transfer over, other than JCM and custom morphs. Also, I had to use Daz Studio as an intermediary. Basically, that means that I need to work on facial expression morphs in the form of ShapeKeys. So far so good, what I have actually looks better than the original A3 expression morphs.
So how did this come about? I got inspired after watching this video by dirktiede . Originally, the idea was to port the morphs for Syleth and Rowan over to Gen8—which I have done, quite successfully, I might add. I did hit a bit of a snag with Rowan, though. While the default textures for the Gen8 female work just fine for Syleth, the male version makes Rowan look fugly. Since I'm going for a "toonish" look anyway, I'm working on translating the A3/H3 texture maps over to Gen8—by hand since it doesn't seem like Texture Converter is actually around anymore.
The hard part is going to be transferring the rest of the cast over, but at least I know that it can be done with a minimum of fuss.