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astrotoadp5 — RAYMAN FOR SMASH
Published: 2010-07-04 05:13:43 +0000 UTC; Views: 94; Favourites: 0; Downloads: 1
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Description RAYMAN FOR SMASH 4:

his standard attacks are basic fighting techniques, his side smash involves his power fist in some way, his up & down smash use his hair. his hair is also used in his second jump.

STANDARD B: hold to charge his fist. the longer it is held, the stronger it becomes.
SIDE B: fires a shock rocket that can be controlled slightly, similar to samus' side B.
UP B: the Helicopter cap for a third jump. either the blades injure anyone who touches them, or he can throw uncharged balls while flying until it wears off & he goes helpless until he hits the ground.
DOWN B: either spins around briefly with the vortex fist, similar to meta knight's standard B, or throws vortex fists out on either side of him.

FINAL SMASH: dons the heavy metal fist, making all of his attacks extremely more powerful.

GRAB: shoots the lockjaw out. when holding someone, attacking while holding them electrocutes them (because the lockjaw could do that in rayman 3).

TAUNTS: probably the checkpoint thing from rayman 1, or maybe something involving rabbids. preferably not the latter.
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