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Published: 2023-12-01 12:26:27 +0000 UTC; Views: 1675; Favourites: 28; Downloads: 28
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Description
Dangers and possibilities of the dungeon
The holes: They are scattered throughout the corridors and form an imaginary narrow tunnel dungeon beneath the dungeon. They allow enemies to move quickly from one place to the next. Enclosures and surprise attacks are easy to coordinate, as is a quick escape. If heroes want to enter a hole, describe it as smooth and narrow and completely confusing. He may get stuck there and slowly be eaten off his feet in claustrophobic horror, or he may appear elsewhere on the map
The Nets: Take your bearings from Kankra's Lair in Lord of the Rings. There are sticky threads everywhere, but they can be cut quickly with a sword. However, there are particularly strong nets hanging between some corridors which have to be cut with a lot of force if someone gets stuck in them. Of course, the approaching giant spiders don't have this problem. Another way of kicking immobile heroes and spinning them alive or eating them up
The water pools: The spiders do not live alone in this place. Like real-life tarantulas, they keep frogs as pets and cleaners (google it! Fascinating creatures). The giant frogs live in the pools and swallow away any creature that approaches carelessly.
I wish a lot of fun with this arachnoid dungeon!
- Your AtaraxianBear
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Roll20 |The assets used here are exclusively from Crosshead.