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Published: 2016-06-10 04:36:10 +0000 UTC; Views: 3655; Favourites: 49; Downloads: 116
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Description
TheType 2 Hand Phaser has increased range from the type 1. Once the type
one Phaser is locked into the hilt of the type two, the range increases
from 88 meters to 176 meters. The firing time is also increased from One
hour to one and a half on a full charge.
The
type 2 also has three settings from stun, to kill to disintegrate. The
unite has 3 Sarium Krelide power cells built into the unite in
conjunction with the four with in the type 1. The unite is designed so
that it can be charged either by removing the power cells and placing in
a charging base located either in a facility or starship. Or charged
through a charging port located on the side of the weapon.
The type 2 is issued to personnel on away teams when they enter a significantly more hostile environment where danger is known.
The type 2 is typically carried in a holster built into uniform field jackets or on belts worn during away missions.