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Published: 2007-02-06 07:03:59 +0000 UTC; Views: 157; Favourites: 0; Downloads: 7
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Description
3D feedback using a modified osgvertexprogram from the OSG examples. In the example program, there's a static cubemap that is reflected by a sphere in the center of the cubemap with the help of a vertex shader program. I modified it so that the cubemape texture is updated every frame with the contents of the framebuffer.Video is here:
[link]
Google code project page will be here:
[link]