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Published: 2009-12-11 07:17:17 +0000 UTC; Views: 7279; Favourites: 51; Downloads: 259
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[CLICK DOWNLOAD TO VIEW]Suddenly had the urge to throw this together.
This is a "Luna Helium" demo, several in fact, giving a rough idea of what the skills of the Reconoiteer does. It's yer basic "caster" type unit. I gave a brief description of each move before but this should be better.
In the first demo, it shows a Fawn running into a Balloon Mine. It's visible only to the player so this one must be an enemy's. The mine appears only to explode before one can react. It goes right through a units hp and inflates them, in this case, it plumped up the Fawn, then sent her into a immobile stage.
In the second demo, it shows a simple effect of a Reconoiteer using Channel Shield on a friendly Fawn. As you can see, the Troopers attacks are having no effect. Unless the Trooper attacked the Reconoiteer instead, she'll lose the fight against this normally weaker Fawn.
In the third demo, which I meant to have as the second, but some things got mixed up, we show the proximity effects of a mine vs 3 Deflators. The closer a unit is to the center of the mine, the more stages they will inflate. Note the actual range of the mine may differ in the actual game. The closest Deflator went all the way through to the stage right before popping. But as said previously, the units HP must be depleted before inflation can continue. It's possible to get hit by multiple mines, in which case this group might have all popped before taking any damage.
The next demo demonstrate how Inflation Hack works (again, range may differ in final version) Proximity doesn't matter in this case, so long as one is in the circle, it will be affected. We watch as the Streamer's health, being a weak HP unit, depletes quickly, while a Sumo, strong HP, takes much longer. After a units HP depletes, it inflates as if being hit by an attack, and eventually can pop. Normally these units would be attacking the Reconoiteer, thus it wouldn't actually be this effective, plus the damage and inflation would be slower. As a final note, Reconoiteers cannot cast this on other Recontoiteers.
At the end of the demo, I just wanted to show that when a casting Reconoiteer is attacked, they continue to cast the skill, until they hit the immobility stage. Which like Deflators is very quick. They don't effect themselves with the inflation hack, I just didn't bother putting in another unit.
As a bonus I got to show just how much abuse, but damage wise, as well as inflation wise that a Sumo can take. 3 stages before immobility, and 5 stages of immobility before popping. In essence, they are 'tanks' for a reason.
Anyway, enjoy, if I can think of any other visual demos, I'll make more. If you have any questions about the game, by all means ask. But don't bother asking me when it'll be done, as other than sprites, thats all their is. I still haven't found the right people to help me out and I never heard from the last person who offered to help again.
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Comments: 9
blackmage20 In reply to codekidodd [2012-03-11 16:40:28 +0000 UTC]
more than likely never, unless I can find someone who know how to make games.
👍: 0 ⏩: 1
Cartalgash [2009-12-17 00:11:24 +0000 UTC]
It'd be awesome if you could find some folks to properly code a sprite game. Just a case of finding someone willing to do its the problem =/
👍: 0 ⏩: 0
ZeroConfidence [2009-12-11 07:25:27 +0000 UTC]
That was awesome, quite a game indeed, once it get's finished, that is. I know many inflation/expansion fans will really enjoy that. A new type of game that will hopefully catch on and grow on people. Ha ha! *laughs at last pun*
👍: 0 ⏩: 0