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Published: 2013-11-24 09:25:37 +0000 UTC; Views: 139653; Favourites: 395; Downloads: 2095
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Description
UPDATE:
Because of unexplicable reasons, people have started cheating in the game. to ensure everyone not playing by the rules of the game are caught, everyone is now banned. Thanks for your understanding.
April fools server update have been removed and game data and player status have returned back to normal.
AURORE IO BOT - SERVER APPROVAL SYSTEM
The server has been updated to let Aurore replay and review your scores. Expect your miner icon to become chromatic rather than grayscaled in the coming days/weeks (the older your highscore the longer)
- If your replay icon becomes chromatic, then approval was successful.
- If your replay icon becomes a question mark, it means that Aurore can't tell if your score is synced or not because the approval module have crashed during the verification. I'll investigate and eventually fix the code, and try again.
- If your replay icon turn yellow it means that some kind of desync issue has occured, i'll investigate eventually and will have a look quickly if that's your best score. If I cannot get your score to be validated through Aurore, I will review it myself.
- If your replay icon turn red, it means Aurore approval module reported your game couldn't have possibly been played without flagrant use of hacks or/and cheats. Depending on the situation, your account may be restricted and your achievements removed.
current approval glitches:
- Using Pinkie Pie cause Aurore IO to crash. Fixed
- Successfully rescuing a pony in a replay cause Aurore to crash Fixed
- Oversight causing a crash during approval when finding items from corpses Fixed
- English message for Aurore approval is missing. Z will say the message in french.
- Aurore IO may run out of memory if replay lasts for about 30 minutes. If this happen you'll also get another (?) as replay icon.
SERVER QUERY IN COMMUNITY ROOM
Update is now allowing the server to send names with the replay much more efficiently, without lag. depth column was also replaced with death type.
SERVER BACK UP.
Possibly as a result of an explosive popularity, the server connection was shut down for a while. The only solution was a forced cooldown, and I do not exclude the chance of it for happening again.
I'll begin making backups, just in case!
SERVER QUERY PROBLEM
fletching the name of users from any quantity of replay is extremely slow, therefore I temporary disabled it. The name and status of the user who have submitted a replay will therefore appear to be missing for now.
Update (november 29):
- Fix for Hyper ventilation ability bubble showing at start
- Possible award for finding the final key inside the room of doom may now be more useful*
- Several countdowns are stopped upon death
- Density and High density abilities no longer increase the score requirements
- Music now plays properly after pausing
- Fix for normal mode unavailable in offline mode
- Surefooted ability now still works if you mount the pony.*
- Fix for Octavia Melody sprites
- Chat messages are now much more reliable.
- The rock ladder at the bottom of hard mode now generates all the way to the previous sector.*
- You'll now find a lot more diamonds inside the boulders of the last sector.*
- Something else will (or rather, may) kill you if you accept a particular offer in the game.
Fixes indicated with a * may desync existing replays.
Server update (november 27)
- Added account restriction system
°Players who cheat will now see their account restricted to a non-competitive use.
°Restricted accounts can't save replays and therefore lose all progress each time the account is loaded
°If you want to cheat "safely" so I don't remove your progress and that amazing 2147483647 score you just made: Click on the bottom left square to browse account option and click OFFLINE MODE. This way, the app will not warn me when you're doing nasty things. This option is also there for that.
Update (november 25):
- Surefooted now works correctly and is an ability of Applejack rather than Pinkie Pie
- Physic break now works as intended and is an ability of Pinkie Pie rather than Applejack
- Fixed sonic rainboom that could cause undefined score under certain circumstances
- Hyper ventilation now works correctly
- Air bubbles correctly display
- Air bubbles of pony no longer flash red since its only purpose is to refill your own
- Hyperventilation now works correctly and air transfer works correctly
- Super radar no longer freeze if the combo is disabled
- Pinkie pie no longer use her unique fall animation under water (she will swim like everypony else)
Known bugs - bugs in bold mean i'll be updating the game soon because of it
- In online mode, unlocking one of the secret characters will not allow you to access the relevant selection button in the partner choosing page. (Any of the relevant data regarding unlocking this partner will still save.)
- It takes two hits from punches (Hydrolic fist) of hooves (Bucking) to dislodge snow, while one hit only is supposed to be enough.
- Some french translation texts are missing (cursed offer) or not behaving correctly (achievement icons)
- The game have problems listing treasures obtained in a replay preview.
- Starting credit of replays is always zero (may cause desyncs)
- Sonic Rainboom is a passive ability of Moin rather than a mounted ability from Rainbow Dash
- Any achievements obtained from any game, including replays (and including replays you didn't make!!!) will carry over to the next game. As a results, browsing replays you didn't make have been disabled for now.
- If the game fails one try to send a message in the chat, the counter of tries won't reset (undefined behavior, such as wrong update message, will occur afterward)
- Sweetie Drop's Extra Life ability search for a Fluttershy Icon to display the recharge timer.
- Drowning in oil will incorrectly be counted as a water death.
- If you're slippery and mounting a pony who isn't, your pony can still slide.
- Excessive nuke damage can freeze the game (possibly the same bug that caused you to freeze after excessive gas explosion - I will investigate) - most likely caused by a stack overflow that isn't traced. I will test this.
- The staff of stasis has no effect. The effect it should have is given by another item in the game. [This bug has been here since Miner Disturbance: Hyper volcano V0.8, congratulation to Kyle2Death for this find]
The time has come.
Finally, finally, it's done. The most advanced miner disturbance remake&ponification I have ever made, the largest and most complex Flash game I have ever created, the most sophisticated server I've developed.
Can it be worthy of a MLP Ponification game? You decide.
CPU&MEMORY WARNING
Be careful, this flash app can be pretty CPU intensive. May require a fast computer to run properly without too much FPS drop.
Be careful, this flash app may use a lot of memory for caching data.
Note: On some browsers, you may experience command lag. Post if you have problems that is really annoying and i'll see what I can do.
Now I'm pretty proud on how far I pushed the development of this thing. But the time and the money I've spent in this makes me want to cry.
Version 4 update:
Update list:
- Added community room, allowing you to chat with anyone and get your replay keys.
- It is now mandatory to complete the tutorial before proceeding.
- HUD can show more info with F2, be disabled with F3 (and returned to normal with F1)
- Dramatically extended the statistic system. Most of you will certainly never figure how many achievements they are on their own.
- Statistic icons representing an achievement you've got are now painted in blue rather than green so it is less "aggressive".
- Added player tiering. Your miner tier is relative to how many achievement you have completed.
- Custom volcano engine through option code, thought I don't plan on using it at the moment...
- Added pre-level sale. Much like in the original game and in MDHV hard mode, you can now purchase items on entry. You can also save your credits for later (Z would generally advise you not to)
- The pony-less mode was extended so players who has a pony haters should theorically be able to play a pony-less version in the future. "Theorically".
- Replay system through option code. In comparison to V2, your replays are automatically sent and you can share your replay key with anyone you want.
- Account settings: Server based save and custom name.
- Highscore table and player ranking.
- Added option for offline play. This disable most features of the game but allows you to play with no internet connection required.
- Added arrows from the official miner disturbance game, when pressing space key, to tell you where you can mine.
- Added tutorial instructions for players who enjoy skiping Z messages but then don't know what to do.
- Added background blue/purple sky starfield.
- Fix for "EXTRA LIFE" ability misbehaving in certain situations (Thanks razorsharpfang)
- Fix for giving up still counting Twilight Sparkle as unlocked in tutorial
- Fix for super radar combo ability interruption, which caused the arrows to "freeze" instead of smoothly disappearing.
- Fix for tutorial game message from Z that could still be cast several minutes after a game over.
- Bucking / Punching the shop walls will no longer collapse it and create strange behavior
- Fixes for the shield of Miss Phorj
- Cells containing lava are now very bright
- Fluttershy was given the "MIND READER" ability (If tips are enabled, Z will explain what's up with that if you pick her as partner.)
- Rainbow Dash was given the "FAST PACE" ability
- "PARTY CANNONING" ability and Rock blaster powerup now state you need to press SHIFT to fire.
- Z now give extra comments about various things.
- The 35k offer for collecting 10 diamonds have been removed.
- Ice plasma container resistance over disturbance stuff has been increased in about 60%
- A (not so well) hidden square container will now appear in the volcano for curious players.
- The full normal volcano has been released. As a result:
° You may now reach the bottom of the volcano and gain access to a new sectors with a lot of diamonds.
° It is now possible to gain all items in the game
° It is now possible to purchase all offers in the game
° The condemned zone has been removed and has been replaced by the cursed zone.
° Expect highscores of 600k+
- Loads and loads of fixes and stuff and implementations.
Updates relative to the complete beta:
- Four extra-6 characters had their name changed. (Berry Punch is now Berryshine, Lyra was extended to Lyra Heartstrings, Derpy Hooves was shortened to Derpy, and Octavia was extended to Octavia Melody)
- Additionnal planed characters are now unlockable
- 6M-CMEC is now unlockable if you're a platinum player or a beta tester.
- DJ PON-3 and Octavia requirements are more realistics in this version.
- Berryshine has been added the "UNSTEADY" ability
- Density abilities no longer affect score related conditions. (it also means that "minimum score" conditions now require you to get the score you would need without Density abilities.) Bonus points obtained through trading now also get affected by the multipliers.
Updates relative to the replay system from V2.0 onward:
- Replay information data has been extended to include more details, including a few you can freely see (treasures collected)
- The replay system now properly end the game when it should, when the player purposely give up during the recording.
- Fixed a desync problem relative to what ponies you have unlocked from the beginning of the replay (It wasn't possible to see the replays anyway, but I'm glad I fixed it)
- The desync relative to the rock blaster should not occur, it was caused by the replay doing a check on your actual keyboard (Basically you could resync a replay by pressing SHIFT when you were re-firing and desync any other replay by holding down shift after they started using the rock blaster)
Updates relative to Miner Disturbance: Hyper Volcano lite
- Gas explosion check logic was changed slightly, it now checks the gas presence in only one of the central 8x8 dots rather than how many 8x8 dots was here in the 32x32 cell. Overall it now looks very accurate
- It is no longer possible for gas to explode in water
- lava will no longer make gas explode. That is, unless something else was added to the mix.
- Explosion kill myths as they should
- A pick up animation was added for the remote controled bomb
- The logic behind water pressure was added and it should now work like the original version did (basically, water levels over a single lake tends to adjust themselves)
- Snow now use the graphics from the original miner disturbance game
- Blowing up snow now properly generate water
- More sounds were imported
- Big rework for the myth AI. There should still be a few difference, but expect them to be really dangerous now.
- Two of the new powerups are exclusive to this version and might be used for custom volcanoes, one of which should become pretty handy if you are trying to deal with lava.
Info relative to miner disturbance (about mechanisms ported to this game)
- No eruption lava (sorry!)
- Oil that unstick do not overide existing cells in this version.
- There are a few outlining differences (very late addition). It is also imperfect and can contain "holes" because of the procedure I used to cache these. (Outlining is used to render the characters where it would be otherwise hard or impossible to see)
- Oil does not affect the jetpack reload time.
Server info:
I've spent way too much time on it as well. All of this network upgrade was supposed to go into my future Strawberry Milk project, but since the concept was pretty similar, I decided to start out by actually upgrading this one.
Fused from V2.0 and V3.3, with added features and options, along with new more flexible communication protocol.
Yup, the php and mysql server are also my own work.
Donating info
A link is available here. Contributors to any projects are remembered across all games I make and will get special advantages in the future.
Related content
Comments: 663
Krazylec In reply to ??? [2013-12-02 23:04:25 +0000 UTC]
Worked like a charm! Thank you very much!
👍: 0 ⏩: 0
SilentCitizen In reply to ??? [2013-12-02 09:06:05 +0000 UTC]
Had a bit of an issue with the game. My controls seem to have gotten stuck so my miner will only walk to the left and is constantly jumping. Might want to look into that, otherwise this is an interesting game.
👍: 0 ⏩: 1
deskjethp In reply to SilentCitizen [2013-12-02 10:02:25 +0000 UTC]
This may happen if you accidentally click out, tab out, switch tabs, or any other thing that makes you lose focus on the application. Not sure, but this could be it. All you have to do is if you are stuck doing a thing: do that thing again. For instance if stuck walking left manually push left and it may stop.
👍: 0 ⏩: 0
KydusTheHedge In reply to ??? [2013-12-02 07:10:23 +0000 UTC]
So first I thought getting Rarity was going to be the biggest challenge... And then hard mode happened D: Mine and Dash's lungs can't take any more of this until tomorrow. Great game though.
👍: 0 ⏩: 0
Soriokink In reply to ??? [2013-12-02 05:10:14 +0000 UTC]
Somepony link me a video on how to unlock the ponies after someone does it. I don't have the time to do so myself.
👍: 0 ⏩: 0
BlitzProg In reply to ??? [2013-12-02 01:14:56 +0000 UTC]
Server is now up again, hurry up and achieve everything you can before it shut back down! I couldn't fix anything.
I'll also proceed to make backups, just in case.
👍: 0 ⏩: 0
BlitzProg In reply to ??? [2013-12-02 00:57:15 +0000 UTC]
Just in case, I have added a way to let the server cool off a refused connection still counts as a connection.
Really, I can't seem to access the server and it looks like the only viable solution is to wait!
👍: 0 ⏩: 0
BlitzProg In reply to ??? [2013-12-02 00:47:28 +0000 UTC]
If you can't wait and really want to train up while the server is offline, you can go to your account section and setup "OFFLINE MODE".
You will be able to start a local file on your own computer, separate from the server, with limited features.
👍: 0 ⏩: 0
ghostlywolf13 In reply to ??? [2013-12-02 00:44:11 +0000 UTC]
i assume i cant play anything besides the tutorial till the server are back up if thats not the case how do i get other lvls i beat the tutorial
👍: 0 ⏩: 0
BlitzProg In reply to ??? [2013-12-02 00:42:08 +0000 UTC]
While the server is down, it would be a good idea for you guys to retrieve the ID key stored on your computer and noted it down... upon update, all saves will be lost unless you note down that previous key. So don't lose it!
👍: 0 ⏩: 0
Ryan7251 In reply to ??? [2013-12-02 00:41:46 +0000 UTC]
Oh you bronies you guys are so amazing i mean you guys broke your own game by sheer...i think that's right anyway sheer numbers any way yeah bronies i love you.....I LOVE YOU ALL!!!!
Expect for that one brony he was a asshole.
👍: 0 ⏩: 0
PonyLumen In reply to ??? [2013-12-02 00:36:51 +0000 UTC]
This game is so addictive. I just unlocked the hard mode before the down. Rarity was hard to save.
👍: 0 ⏩: 0
BlitzProg In reply to ??? [2013-12-02 00:23:56 +0000 UTC]
The server is down at the moment.
Simply, I didn't expect a such explosive amount of players to connect at the same time over this long. I'm looking for a way to resolve it, thanks for your patience!
👍: 0 ⏩: 2
KarilynKare In reply to BlitzProg [2013-12-02 00:35:30 +0000 UTC]
Guess what? I had Rarity when the server went down, so it didn't save her. The sheer number of ways I've failed to get her now. I think Rarity is cursed for me Blitz.
👍: 0 ⏩: 2
Flooterspy In reply to KarilynKare [2013-12-02 00:52:46 +0000 UTC]
I had the same kind of thing happen. I brought her to the surface, and it didn't say she was unlocked in the achievements. I could still select and play with her, though.
👍: 0 ⏩: 0
BlitzProg In reply to KarilynKare [2013-12-02 00:40:35 +0000 UTC]
I understand your frustration. I'm perhaps the biggest loser here, I can't access my data anymore and have yet to start my backup scripts and new players are going to try out a game that won't work!
Since it is hosted on the standard mlm database it also means that V2 and V3 servers are disabled, and my host can't seem to let me access them.
In the meantime you can train up and unlock ponies by choosing offline mode in the account menu. Don't clear your ID though, make sure to note it down!
👍: 0 ⏩: 1
KarilynKare In reply to BlitzProg [2013-12-02 00:48:23 +0000 UTC]
I'm not frustrated, I just thought it was funny.
The annoying thing about the server issues is that your server load will go way down in a day or two after the Equestria Daily rush dies down.
👍: 0 ⏩: 0
Soriokink In reply to BlitzProg [2013-12-02 00:32:12 +0000 UTC]
Well i'll take that as a sign that i've been playing this game too long...
👍: 0 ⏩: 0
lafleur76 In reply to ??? [2013-12-02 00:22:04 +0000 UTC]
I've completed the tutorial 4 times now but can't get anything else to work after that.
👍: 0 ⏩: 1
BlitzProg In reply to lafleur76 [2013-12-02 00:23:01 +0000 UTC]
The server is down at the moment!
👍: 0 ⏩: 0
Guthbryt In reply to ??? [2013-12-02 00:17:53 +0000 UTC]
Is it even possible to get an A in the tutorial? I've tried quite a few times as there's an achievement for it, but even when I get all 7 ores it says I need 1000 more to get an A... help?
👍: 0 ⏩: 1
BlitzProg In reply to Guthbryt [2013-12-02 00:20:13 +0000 UTC]
Getting all ores will get you to rank B. Something else is needed for A.
👍: 0 ⏩: 0
quagspoo In reply to ??? [2013-12-01 23:10:54 +0000 UTC]
would be excellent if you just make the mining repsonsive to what keys are being held. example if ur holding up-right itll break the block up right, but immediatly afterward it'll register as if ur also pressing right alone and also break that block if the mining key is held to long, just a suggestion..
👍: 0 ⏩: 0
jach-marsdonpony In reply to ??? [2013-12-01 22:48:43 +0000 UTC]
oh yell yes! this game was amazing back on funorb!
if you dont mind me asking, how did you end up with all the assets from the original?
is the source available somewhere now?
👍: 0 ⏩: 1
BlitzProg In reply to jach-marsdonpony [2013-12-01 23:25:06 +0000 UTC]
It's the result of a very long work, screenshooting, recording with audacity, and frame-by-frame video analysis. Back when My Little Pony Gen 4 didn't exist I was already working on it, it was called Miner Disturbance: Hyper Volcano Lite (mdhv.blitzspace.com/ - no longer being updated) - I started the entire project near September 09 and the first public release was in March 2010.
As for the source, most is my work, other things are public code, but nothing from Jagex, every aspect of the game was recoded from scratch, more or less accurately (you'll notice differences if you look closely)
👍: 0 ⏩: 1
jach-marsdonpony In reply to BlitzProg [2013-12-04 09:54:19 +0000 UTC]
wow man! thats really impressive!
it's a shame that jagex can't be a bit more open with their games.
especially considering that you can't even play half of them any more thanks to most of their servers being dead.
thanks for the detailed reply as well
👍: 0 ⏩: 0
Clyobate In reply to ??? [2013-12-01 22:28:58 +0000 UTC]
Excuse me, sometimes when I'm playing a blue timer counting from 60 seconds appears. What is that?
👍: 0 ⏩: 2
GearTheArbok In reply to Clyobate [2015-11-01 04:17:10 +0000 UTC]
If you dig down quickly enough, you get rainbow dash. That timer is shown when the game thinks you are trying that.
👍: 0 ⏩: 1
deskjethp In reply to Clyobate [2013-12-01 22:31:53 +0000 UTC]
Dig straight down very fast to make it disappear before it hits 0. The shopkeeper will have something for sale then!
👍: 0 ⏩: 1
Clyobate In reply to deskjethp [2013-12-01 23:04:37 +0000 UTC]
I just tried that. I got there before zero, but nothing was there.
👍: 0 ⏩: 1
deskjethp In reply to Clyobate [2013-12-01 23:15:35 +0000 UTC]
you have to dig deeper. lava will start to appear. Then you dig back up to the shop. (or fly with the jetpack)
👍: 0 ⏩: 1
Clyobate In reply to deskjethp [2013-12-01 23:16:21 +0000 UTC]
Ohhhhhhhhhhhhhhhhhhhhhh ok. Thanks!
👍: 0 ⏩: 0
buya11 In reply to ??? [2013-12-01 22:10:01 +0000 UTC]
hey good game but when I click start game it immediately goes into the tutorial
👍: 0 ⏩: 1
deskjethp In reply to buya11 [2013-12-01 22:31:10 +0000 UTC]
if you have already completed the tutorial, your ctrl key might be stuck. If you haven't, you need to complete the tutorial. Then you can change your name by clicking on the ANON button and play in the regular game
👍: 0 ⏩: 0
deskjethp In reply to ??? [2013-12-01 21:01:27 +0000 UTC]
Helpful hints and tips:
1. You can change your name by clicking on the button that says ANON#### after completing the tutorial.
2. Once you have an account, make sure to note down the ID key (click to reveal button) This will be what you use to retrieve your account save data. It will be a random hash of eight characters. You can set your display name to be whatever you want though.
3. Helpful hints can be found by examining the mouse over items.
4. Visiting the shop located in the middle of the volcano can be very rewarding! There are many things for sale here. Some of them are hard to unlock though. Performing certain actions, such as mining so many of a thing, going so deep, or destroying so many of something are examples of actions that may trigger a sale in the shop.
4. Come ask questions in the in-game chat or in the comments here!
👍: 0 ⏩: 0
Shenryu9 In reply to ??? [2013-12-01 19:26:25 +0000 UTC]
Finally unlocked Applejack, here's my opinion about this game.
First, I'm a huge fan of games with random-generated levels and perma-death. I finished Binding of Isaac and Rogue Lagacy, and I'm currently playing Don't Starve, Risk of Rain and Spelunky. Thus, I'm a part of the niche players this game seems aimed to. Yet I don't have fun, so there seems to be a problem.
The biggest problem I see is it's too random. I know random is part of the design, but when any pickaxe swing might make appear a lava pool you couldn't see and will instakill you, it simply isn't a fun experience. Same with Pac-men, If a hoard appears at the shop there is no way to continue. Even if I bring Fluttershy to avoid the aggro, they will wreck my galeries by digging randomly.
Another issue is pathfinding. I found the Applejack rock three times, but the first two times she couldn't follow me for some reason, while she has the same jump height as me.
I have a few pieces of advice to make this game more enjoyable :
- Increase line of sight. Current's Twilight Sparkle line of sight should be the norm, and Twilight's should be buffed.
- Don't make lava pools appear randomly.
- Lower the aggro radius of rats.
- Around the shop, put a few platforms to make sure there is always a way out - I always carry ladders just so I won't get stuck here.
- Overall, tweak the RNG to make sure not too much sh*t appears at the same height (Pac-men, rats, lava...)
👍: 0 ⏩: 3
BlitzProg In reply to Shenryu9 [2013-12-01 23:18:09 +0000 UTC]
Thanks for the feedback. The game is, currently, balanced enough to be able to deal with those problems. You simply need to be careful.
Because of the hazardous design of lava pockets, the torch is always available before reaching these sector. Get it and dig down carefully, it will help a lot. Same for Hard mode where it is the first shop offer and impossible to miss.
- In the past, an achievement consisted in digging through the hardest sector (lava pool + lava pockets) with a light not sufficient to be able to dig knowing what you would get, and people still went past it. There are many, many tricks to deal with the lava.
- Pacman invasion: Kill them, or isolate them in a way they can't dig anymore (you should eventually find out the pattern that will make them loop and trap them safely)
- Myth and Red pacman attack range: Light dependant. Ask Twilight sparkle to stop following you and you'll be able to approach them at extremely close range.
- Pathfinding: I tried various things, each time having to face more problems than the original caused. Sorry about that.
Randomness: It is much less random than it's java counterpart. The sectors are always the same, the item placements are always the same.
If that's still a problem, I'll eventually design new levels in the future so people struggling with the regular challenge can still have fun. Since levels aren't hard-coded I can design a lot more and try out new things with every material I have coded.
I appreciate your time!
👍: 0 ⏩: 0
deskjethp In reply to Shenryu9 [2013-12-01 21:12:09 +0000 UTC]
Hi! Here's some tips!
Pacmen can be destroyed by bombing them away, making them fall in lava, or by dropping earth on them! This has to be timed right though.
If you find the lantern (dig down to about depth 80) then you will be able to see lava farther away!
You can drop earth by only swinging the pickaxe once instead of the usual two swings to make it weak. Weak earth falls if there is nothing underneath it. You can use this to make stairs.
The rats, (myths) are indeed very aggressive and annoying! It is best to approach these from above. You will know they are around if you see a pair of red eyes blinking.
👍: 0 ⏩: 0
MidnightWonko In reply to Shenryu9 [2013-12-01 21:10:18 +0000 UTC]
You do realize that this game is, itself, a tweak of the game "Miner Disturbance," right?
👍: 0 ⏩: 0
henke37 In reply to ??? [2013-12-01 19:13:19 +0000 UTC]
Heh, I am in the top 100. Now I just need to figure out how to get past the mandatory lava pit at the bottom. The mandatory water basin next to it didn't seem to be enough.
👍: 0 ⏩: 1
KarilynKare In reply to henke37 [2013-12-02 00:30:25 +0000 UTC]
Try to drop earth from the ceiling to make a wall, cutting the lava in half (preferably near the edge of the map), then dump water in that reservoir. You'll get more milage out of your water!
Sometimes the lava is too thick to do this, but when it is, you can dig around one side of it!
👍: 0 ⏩: 0
kori0129 In reply to ??? [2013-12-01 15:43:19 +0000 UTC]
I'm trying to free Fluttershy, but instead the stupid shopkeeper offers Derpy for bazillion amount of money (They are both in the cage).
👍: 0 ⏩: 1
BlitzProg In reply to kori0129 [2013-12-01 15:55:57 +0000 UTC]
This is because you discovered accidentally an hidden condition for Derpy to be sold way too early in your current progress.
The cost of this offer will lower to 3965 once you have advanced enough in the game.
👍: 0 ⏩: 0
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