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BlitzProg — My Little Miner: Disturbance is Magic V4.0

Published: 2013-11-24 09:25:37 +0000 UTC; Views: 139646; Favourites: 395; Downloads: 2095
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UPDATE:
Because of unexplicable reasons, people have started cheating in the game. to ensure everyone not playing by the rules of the game are caught, everyone is now banned. Thanks for your understanding.
April fools server update have been removed and game data and player status have returned back to normal.

AURORE IO BOT - SERVER APPROVAL SYSTEM

The server has been updated to let Aurore replay and review your scores. Expect your miner icon to become chromatic rather than grayscaled in the coming days/weeks (the older your highscore the longer)


- If your replay icon becomes chromatic, then approval was successful.

- If your replay icon becomes a question mark, it means that Aurore can't tell if your score is synced or not because the approval module have crashed during the verification. I'll investigate and eventually fix the code, and try again.

- If your replay icon turn yellow it means that some kind of desync issue has occured, i'll investigate eventually and will have a look quickly if that's your best score. If I cannot get your score to be validated through Aurore, I will review it myself.

- If your replay icon turn red, it means Aurore approval module reported your game couldn't have possibly been played without flagrant use of hacks or/and cheats. Depending on the situation, your account may be restricted and your achievements removed.


current approval glitches:

- Using Pinkie Pie cause Aurore IO to crash. Fixed
- Successfully rescuing a pony in a replay cause Aurore to crash Fixed
- Oversight causing a crash during approval when finding items from corpses Fixed

- English message for Aurore approval is missing. Z will say the message in french.

- Aurore IO may run out of memory if replay lasts for about 30 minutes. If this happen you'll also get another (?) as replay icon.


SERVER QUERY IN COMMUNITY ROOM

Update is now allowing the server to send names with the replay much more efficiently, without lag. depth column was also replaced with death type.


SERVER BACK UP.

Possibly as a result of an explosive popularity, the server connection was shut down for a while. The only solution was a forced cooldown, and I do not exclude the chance of it for happening again.

I'll begin making backups, just in case!

SERVER QUERY PROBLEM

fletching the name of users from any quantity of replay is extremely slow, therefore I temporary disabled it. The name and status of the user who have submitted a replay will therefore appear to be missing for now.


Update (november 29):

- Fix for Hyper ventilation ability bubble showing at start
- Possible award for finding the final key inside the room of doom may now be more useful*
- Several countdowns are stopped upon death
- Density and High density abilities no longer increase the score requirements
- Music now plays properly after pausing
- Fix for normal mode unavailable in offline mode
- Surefooted ability now still works if you mount the pony.*
- Fix for Octavia Melody sprites
- Chat messages are now much more reliable.
- The rock ladder at the bottom of hard mode now generates all the way to the previous sector.*
- You'll now find a lot more diamonds inside the boulders of the last sector.*
- Something else will (or rather, may) kill you if you accept a particular offer in the game.

Fixes indicated with a * may desync existing replays.


Server update (november 27)

- Added account restriction system

°Players who cheat will now see their account restricted to a non-competitive use.

°Restricted accounts can't save replays and therefore lose all progress each time the account is loaded

°If you want to cheat "safely" so I don't remove your progress and that amazing 2147483647 score you just made: Click on the bottom left square to browse account option and click OFFLINE MODE. This way, the app will not warn me when you're doing nasty things. This option is also there for that.


Update (november 25):

- Surefooted now works correctly and is an ability of Applejack rather than Pinkie Pie
- Physic break now works as intended and is an ability of Pinkie Pie rather than Applejack
- Fixed sonic rainboom that could cause undefined score under certain circumstances
- Hyper ventilation now works correctly
- Air bubbles correctly display
- Air bubbles of pony no longer flash red since its only purpose is to refill your own
- Hyperventilation now works correctly and air transfer works correctly
- Super radar no longer freeze if the combo is disabled
- Pinkie pie no longer use her unique fall animation under water (she will swim like everypony else)


Known bugs - bugs in bold mean i'll be updating the game soon because of it

- In online mode, unlocking one of the secret characters will not allow you to access the relevant selection button in the partner choosing page. (Any of the relevant data regarding unlocking this partner will still save.)

- It takes two hits from punches (Hydrolic fist) of hooves (Bucking) to dislodge snow, while one hit only is supposed to be enough.

- Some french translation texts are missing (cursed offer) or not behaving correctly (achievement icons)

- The game have problems listing treasures obtained in a replay preview.

- Starting credit of replays is always zero (may cause desyncs)

- Sonic Rainboom is a passive ability of Moin rather than a mounted ability from Rainbow Dash

- Any achievements obtained from any game, including replays (and including replays you didn't make!!!) will carry over to the next game. As a results, browsing replays you didn't make have been disabled for now.

- If the game fails one try to send a message in the chat, the counter of tries won't reset (undefined behavior, such as wrong update message, will occur afterward)

- Sweetie Drop's Extra Life ability search for a Fluttershy Icon to display the recharge timer.

- Drowning in oil will incorrectly be counted as a water death.

- If you're slippery and mounting a pony who isn't, your pony can still slide.

- Excessive nuke damage can freeze the game (possibly the same bug that caused you to freeze after excessive gas explosion - I will investigate) - most likely caused by a stack overflow that isn't traced. I will test this.

- The staff of stasis has no effect. The effect it should have is given by another item in the game. [This bug has been here since Miner Disturbance: Hyper volcano V0.8, congratulation to Kyle2Death for this find]


The time has come.
Finally, finally, it's done. The most advanced miner disturbance remake&ponification I have ever made, the largest and most complex Flash game I have ever created, the most sophisticated server I've developed.
Can it be worthy of a MLP Ponification game? You decide.

CPU&MEMORY WARNING
Be careful, this flash app can be pretty CPU intensive. May require a fast computer to run properly without too much FPS drop.
Be careful, this flash app may use a lot of memory for caching data.
Note: On some browsers, you may experience command lag. Post if you have problems that is really annoying and i'll see what I can do.


Now I'm pretty proud on how far I pushed the development of this thing. But the time and the money I've spent in this makes me want to cry.

Version 4 update:

Update list:

- Added community room, allowing you to chat with anyone and get your replay keys.
- It is now mandatory to complete the tutorial before proceeding.
- HUD can show more info with F2, be disabled with F3 (and returned to normal with F1)
- Dramatically extended the statistic system. Most of you will certainly never figure how many achievements they are on their own.
- Statistic icons representing an achievement you've got are now painted in blue rather than green so it is less "aggressive".
- Added player tiering. Your miner tier is relative to how many achievement you have completed.
- Custom volcano engine through option code, thought I don't plan on using it at the moment...
- Added pre-level sale. Much like in the original game and in MDHV hard mode, you can now purchase items on entry. You can also save your credits for later (Z would generally advise you not to)
- The pony-less mode was extended so players who has a pony haters should theorically be able to play a pony-less version in the future. "Theorically".
- Replay system through option code. In comparison to V2, your replays are automatically sent and you can share your replay key with anyone you want.
- Account settings: Server based save and custom name.
- Highscore table and player ranking.
- Added option for offline play. This disable most features of the game but allows you to play with no internet connection required.
- Added arrows from the official miner disturbance game, when pressing space key, to tell you where you can mine.
- Added tutorial instructions for players who enjoy skiping Z messages but then don't know what to do.
- Added background blue/purple sky starfield.
- Fix for "EXTRA LIFE" ability misbehaving in certain situations (Thanks razorsharpfang)
- Fix for giving up still counting Twilight Sparkle as unlocked in tutorial
- Fix for super radar combo ability interruption, which caused the arrows to "freeze" instead of smoothly disappearing.
- Fix for tutorial game message from Z that could still be cast several minutes after a game over.
- Bucking / Punching the shop walls will no longer collapse it and create strange behavior
- Fixes for the shield of Miss Phorj
- Cells containing lava are now very bright
- Fluttershy was given the "MIND READER" ability (If tips are enabled, Z will explain what's up with that if you pick her as partner.)
- Rainbow Dash was given the "FAST PACE" ability
- "PARTY CANNONING" ability and Rock blaster powerup now state you need to press SHIFT to fire.
- Z now give extra comments about various things.
- The 35k offer for collecting 10 diamonds have been removed.
- Ice plasma container resistance over disturbance stuff has been increased in about 60%
- A (not so well) hidden square container will now appear in the volcano for curious players.
- The full normal volcano has been released. As a result:
° You may now reach the bottom of the volcano and gain access to a new sectors with a lot of diamonds.
° It is now possible to gain all items in the game
° It is now possible to purchase all offers in the game
° The condemned zone has been removed and has been replaced by the cursed zone.
° Expect highscores of 600k+
- Loads and loads of fixes and stuff and implementations.

Updates relative to the complete beta:
- Four extra-6 characters had their name changed. (Berry Punch is now Berryshine, Lyra was extended to Lyra Heartstrings, Derpy Hooves was shortened to Derpy, and Octavia was extended to Octavia Melody)
- Additionnal planed characters are now unlockable
- 6M-CMEC is now unlockable if you're a platinum player or a beta tester.
- DJ PON-3 and Octavia requirements are more realistics in this version.
- Berryshine has been added the "UNSTEADY" ability
- Density abilities no longer affect score related conditions. (it also means that "minimum score" conditions now require you to get the score you would need without Density abilities.) Bonus points obtained through trading now also get affected by the multipliers.

Updates relative to the replay system from V2.0 onward:
- Replay information data has been extended to include more details, including a few you can freely see (treasures collected)
- The replay system now properly end the game when it should, when the player purposely give up during the recording.
- Fixed a desync problem relative to what ponies you have unlocked from the beginning of the replay (It wasn't possible to see the replays anyway, but I'm glad I fixed it)
- The desync relative to the rock blaster should not occur, it was caused by the replay doing a check on your actual keyboard (Basically you could resync a replay by pressing SHIFT when you were re-firing and desync any other replay by holding down shift after they started using the rock blaster)

Updates relative to Miner Disturbance: Hyper Volcano lite
- Gas explosion check logic was changed slightly, it now checks the gas presence in only one of the central 8x8 dots rather than how many 8x8 dots was here in the 32x32 cell. Overall it now looks very accurate
- It is no longer possible for gas to explode in water
- lava will no longer make gas explode. That is, unless something else was added to the mix.
- Explosion kill myths as they should
- A pick up animation was added for the remote controled bomb
- The logic behind water pressure was added and it should now work like the original version did (basically, water levels over a single lake tends to adjust themselves)
- Snow now use the graphics from the original miner disturbance game
- Blowing up snow now properly generate water
- More sounds were imported
- Big rework for the myth AI. There should still be a few difference, but expect them to be really dangerous now.
- Two of the new powerups are exclusive to this version and might be used for custom volcanoes, one of which should become pretty handy if you are trying to deal with lava.

Info relative to miner disturbance (about mechanisms ported to this game)
- No eruption lava (sorry!)
- Oil that unstick do not overide existing cells in this version.
- There are a few outlining differences (very late addition). It is also imperfect and can contain "holes" because of the procedure I used to cache these. (Outlining is used to render the characters where it would be otherwise hard or impossible to see)
- Oil does not affect the jetpack reload time.


Server info:
I've spent way too much time on it as well. All of this network upgrade was supposed to go into my future Strawberry Milk project, but since the concept was pretty similar, I decided to start out by actually upgrading this one.
Fused from V2.0 and V3.3, with added features and options, along with new more flexible communication protocol.
Yup, the php and mysql server are also my own work.


Donating info

A link is available here. Contributors to any projects are remembered across all games I make and will get special advantages in the future. 

Right here. Don't forget to tell me your player ID (in private!) if you wish to receive a special rank, when applicable.

Related content
Comments: 663

deskjethp In reply to ??? [2014-03-02 05:55:50 +0000 UTC]

I've been thinking about more ideas >_>

Moving platforms
The ability to store and replace blocks
Blocks that fall at varying rates

Suppose you could place single-mined blocks for instance. Then you could place them over some lava or spike pit, but have to plan carefully since you can only hold so many and they will fall after some time. Then you would need to have planned ahead for how to get back, or proceed onward, or whatever. Plus you could build walls for say, pacman challenges. It wouldn't really fit into the main volcano too well, since you could just block pacmen so easily, but maybe a different game mode.

I was also thinking the current engine might support a turn-based mode. Each player loads the volcano, player one gets 15 seconds to mine up to x blocks, current state gets saved, player two loads up current state, and so on. It would be like loading at the end of someone else's replay each time a turn starts. It would be interesting as a competitive thing. Player 1 starts on the right side, player 2 starts on the left side, each has tries to get as many points as possible and escape, while also possibly getting in the way of the other player...

👍: 0 ⏩: 0

kersida In reply to ??? [2014-02-14 15:14:06 +0000 UTC]

select different one please

👍: 0 ⏩: 0

Kyle2Death In reply to ??? [2014-02-02 23:52:17 +0000 UTC]

Update soon?  

👍: 0 ⏩: 0

hyubyf In reply to ??? [2014-01-26 12:59:23 +0000 UTC]

где пони?

👍: 0 ⏩: 0

Paulicus1 In reply to ??? [2014-01-25 11:16:03 +0000 UTC]

 It's a good game, considering how much time I've spent on it. There are many things that are not explained well though: what's the blue time that shows up on the screen? What does fluttershy's 'mind reading' mean? What are the numbers by the seismograph for twilight? How does Pinkie's tail twitch work? As far as I can tell these aren't answered in the instructions, and they'd go a long way to making the game easier to figure out.

👍: 0 ⏩: 1

BlitzProg In reply to Paulicus1 [2014-01-25 15:25:11 +0000 UTC]

I don't think so. In this game, A lot of things are left to the player to figure out, and the details you mentionned are not really significant (and were actually figured out by a lot of players without my help)


- Blue timer is related to Rainbow Dash and shows up if you "appear" to be trying to go for her.

- Fluttershy mind reading is explained by Z as information leak he is forced to tell you (hover the colored numbers with your mouse for more info), you gotta figure the meaning of these, though.

- Seismograph purple figures is a result of seismograph analyzer ability. What is being indicated should be obvious.

- Twitchy Tail is an ability you use to check is a rock is safe or not, just stand underneath and wait a bit. Pinkie Pie will make you notice if it will fall later on.

👍: 0 ⏩: 1

Paulicus1 In reply to BlitzProg [2014-01-26 02:51:51 +0000 UTC]

I did check the mind reading display, though it didn't explain much beyond the ability already. With that and the seismograph numbers, I thought I had a pattern figured out but the numbers didn't match up.


I didn't realize the rocks were predetermined to fall or not, I thought it was random. Twitchy tail didn't seem to useful then


How can you dig faster for RD? For that matter, how to do you if you failed or not?

👍: 0 ⏩: 2

BlitzProg In reply to Paulicus1 [2014-01-30 10:04:52 +0000 UTC]

Little notice about rock fall, rocks have a 20 seconds counter strength, hitting a rock bring this counter down to 0.5 seconds, explosion brings it straight to 0, and striking a rock whose counter isn't 20 seconds by either of these means clears it for good regardless of the timer. At zero, the rock falls.


If counter isn't 20, Rock counter goes down toward zero seconds if no support is beneath it and if earth stabiliser isn't in effect, so rocks usually fall after 0.5 (half a) second after one strike.

Rock counter goes back up toward 20 seconds if there is support.


Needless to say the case isn't fixed and will change if you add support or remove it while it's regenerating or degrading... if you strike a rock once without clearing it and remove its support 10 seconds later, it will effectively fall 20.5 seconds after you first hit it (10 seconds up, then 10.5 down). This will most likely kill you many times unexpectedly if you're a beginner because you were not careful.

👍: 0 ⏩: 1

Paulicus1 In reply to BlitzProg [2014-01-31 07:24:09 +0000 UTC]

Interesting! I finally got the hard mode unlocked... wow! It really is

👍: 0 ⏩: 0

Paulicus1 In reply to Paulicus1 [2014-01-26 02:52:43 +0000 UTC]

And, what's with the Kirby in the lava? I can't figure out how to get to him, or drain the lava or something.

👍: 0 ⏩: 1

BlitzProg In reply to Paulicus1 [2014-01-26 14:08:20 +0000 UTC]

mlmdim.wikia.com/wiki/Mlmdim_W… - this wiki lists everything that was discovered by the players. If you *really* want to be spoiled, you might consider taking a look, almost everything you want to know is here to be found.

👍: 0 ⏩: 2

Paulicus1 In reply to BlitzProg [2014-01-29 05:48:38 +0000 UTC]

Thanks! That's helpful. I hope I didn't come off too critical, I can tell you've put a lot into this game. I've just never been too keen on ones that leave a lot of the basics out. Had fun now that I know what I'm doing though.

👍: 0 ⏩: 0

hyubyf In reply to BlitzProg [2014-01-26 15:07:11 +0000 UTC]

спасабо!

👍: 0 ⏩: 1

hyubyf In reply to hyubyf [2014-01-26 15:07:44 +0000 UTC]

тоесть спасибо!

👍: 0 ⏩: 0

hyubyf In reply to ??? [2014-01-23 15:23:24 +0000 UTC]

как больше очков собрать. время не хватает.


👍: 0 ⏩: 2

BlitzProg In reply to hyubyf [2014-01-23 23:28:36 +0000 UTC]

You can buy a total of 74000 points. with High density ability, this becomes 111000 points. And if you escape and get the jackpot powerup, that's 333000 points.


From the shop alone!


Given the requirement for one of these score offers, that's at least 513000 points you will get if you successfully purchase em all with all of these bonuses.

👍: 0 ⏩: 0

kersida In reply to hyubyf [2014-01-23 16:21:35 +0000 UTC]

OH NO, YOU NEED TO GET SOME TRICKS IT SEEMS,TRY TO FIND

👍: 0 ⏩: 0

Kyle2Death In reply to ??? [2014-01-18 05:26:44 +0000 UTC]

Random Advertisment ruined mea game!   (it was at the start anyway but I bet it will get worse...)

👍: 0 ⏩: 1

PonyLumen In reply to Kyle2Death [2014-01-18 08:43:40 +0000 UTC]

You should install AdBlock. I installed it just for this game.

👍: 0 ⏩: 0

Kyle2Death In reply to ??? [2014-01-18 05:16:53 +0000 UTC]

So I decided to play on the other computer to play on my other account (The Guest) and I wanted to get the hard hat acheavmint, so I did it offline and when I got back online and played a game (killed self), when I came back I got the hard hat acheavmint, but I did it offline. So after doing to testing, I found out that you can still get acheavmints offline. So that is why I got  Omaga Acheavmint, because I hacked my score offline and got the acheavmint after a game online.  

👍: 0 ⏩: 1

BlitzProg In reply to Kyle2Death [2014-01-18 09:01:38 +0000 UTC]

"- Any achievements obtained from any game, including replays (and including replays you didn't make!!!) will carry over to the next game. As a results, browsing replays you didn't make have been disabled for now."


the achievement bits are globals and are not reseted, so yes it will carry over all games you make each time. It happens to also be the reason why my achievement history that track how many times a player have achieved something + first achieved + last time achieved is completely messed up, which i noticed long ago (before the EQD post) but couldn't find the reason back then.


I really don't know when i'll have time to sort that issue, sorry!

👍: 0 ⏩: 1

kersida In reply to BlitzProg [2014-01-18 13:46:39 +0000 UTC]

THE SAME ISSUE? OH COME ON!

👍: 0 ⏩: 0

Kyle2Death In reply to ??? [2014-01-17 21:58:37 +0000 UTC]

After doing some hacking, I found out that the staff of stasis does NONTHING!  

👍: 0 ⏩: 2

BlitzProg In reply to Kyle2Death [2014-01-19 23:59:56 +0000 UTC]

I finally found out what the problem was, thanks for the report. Added to bug list

👍: 0 ⏩: 1

Kyle2Death In reply to BlitzProg [2014-01-20 15:15:51 +0000 UTC]

With "that" item the plasma took 61 sec. to kill me not 32.

It will be a VERY usefull item when it get fixed. 

👍: 0 ⏩: 0

kersida In reply to Kyle2Death [2014-01-18 13:36:44 +0000 UTC]

nope

👍: 0 ⏩: 1

kersida In reply to kersida [2014-01-18 13:47:37 +0000 UTC]

this isn't right,llok the item description(if really not,tell to BlitzProg)

👍: 0 ⏩: 1

Kyle2Death In reply to kersida [2014-01-18 16:00:51 +0000 UTC]

"Makes earth more resistant to plasma"

Witch means that it slows it down more, but it does not. 

However it does in MDHV so is this a bug or does it do something else?

👍: 0 ⏩: 1

kersida In reply to Kyle2Death [2014-01-18 18:54:02 +0000 UTC]

i don't know


👍: 0 ⏩: 0

Kyle2Death In reply to ??? [2014-01-15 21:48:53 +0000 UTC]

I just got omnipotent rank 3 days ago. (I don't have 1m points yet.)

When will the next update come?

And how do I get the trap shop offer?

👍: 0 ⏩: 1

kersida In reply to Kyle2Death [2014-01-16 11:55:50 +0000 UTC]

i really don't know how to get, but i got some(2-4)

👍: 0 ⏩: 1

kersida In reply to kersida [2014-01-16 13:05:45 +0000 UTC]

cursed offer*

👍: 0 ⏩: 0

hyubyf In reply to ??? [2014-01-13 09:36:36 +0000 UTC]

я только искорку, эпплджек и флаттершай. где другие пони?

👍: 0 ⏩: 1

kersida In reply to hyubyf [2014-01-13 13:27:45 +0000 UTC]

i know 12 ponies is here, try to find them

👍: 0 ⏩: 0

hyubyf In reply to ??? [2014-01-12 15:24:19 +0000 UTC]

Я ИСКРУ НАШЛА.

👍: 0 ⏩: 0

hyubyf In reply to ??? [2014-01-12 15:00:27 +0000 UTC]

не пройти. вокруг камни.

👍: 0 ⏩: 0

sistemx In reply to ??? [2014-01-10 15:52:04 +0000 UTC]

How did you got the sprites from the original one?

👍: 0 ⏩: 2

hyubyf In reply to sistemx [2014-01-13 09:28:11 +0000 UTC]

может это и есть оригинал?

👍: 0 ⏩: 0

BlitzProg In reply to sistemx [2014-01-12 19:25:24 +0000 UTC]

Screenshots for most, then process memory dumping.

👍: 0 ⏩: 1

hyubyf In reply to BlitzProg [2014-01-13 09:28:35 +0000 UTC]

нужно бы поней побольше.

👍: 0 ⏩: 0

xReDMemory In reply to ??? [2014-01-03 14:14:24 +0000 UTC]

I have to agree with Kiko about Rarity,even though you don't have to have the volcano erupting. Not only is the lake of lava there,but if you actually passed it to layer 5 and got rarity,she will probably die in one of the lava pits you dug to avoid dying. Can't unicorns teleport or something?

👍: 0 ⏩: 1

BlitzProg In reply to xReDMemory [2014-01-04 04:24:11 +0000 UTC]

Once you unlock her and start attempting the harder achievements and hard mode level you're given, you'll start thinking "yeah, actually, she's easy enough!"

👍: 0 ⏩: 2

xReDMemory In reply to BlitzProg [2014-01-07 01:45:22 +0000 UTC]

I achieved her,and attempted harder achievements,and I still think she's pretty hard. Hard mode is pretty annoying with that gas,though.

👍: 0 ⏩: 1

BlitzProg In reply to xReDMemory [2014-01-07 04:00:43 +0000 UTC]

Good... Now try reaching the bottom of hard mode.

👍: 0 ⏩: 1

xReDMemory In reply to BlitzProg [2014-01-07 04:17:54 +0000 UTC]

Can you give me tips on how to deal with gas,besides the gas mask? I could rescue Lyra and Vinyl if the volcano didn't fill with gas when I reach the shopkeeper. I see Lyra in the cage but the shopkeeper's not selling her,which is pretty weird. 

👍: 0 ⏩: 1

BlitzProg In reply to xReDMemory [2014-01-07 15:44:04 +0000 UTC]

For reasons beyond logical explanation the game do not have gas vent out unless you're nearby. Once you dig out or deal with what is generating that gas, vent it out by going up and down repeatedly.


As for Lyra, it's like Fluttershy, she's not being sold until you find out the exact conditions but still appears in the cage before she does.

👍: 0 ⏩: 1

xReDMemory In reply to BlitzProg [2014-01-08 05:45:15 +0000 UTC]

Nearby the top or nearby the gas? I'd get the gas mask but the gas is usually near miss pheij so I have to be quick. I noticed the gas changes sometimes when I'm in it or near it,but not enough for me to be able to go back. It's pretty annoying because I can't even go up to deal with what is generating the gas because the gas is there.


I found out Lyra's conditions,but for some reason miss pheij's not selling her. Sorry if it's a spoiler or something,but do I need to destroy every boulder from those boxes for her to be sold?

👍: 0 ⏩: 2

BlitzProg In reply to xReDMemory [2014-01-09 04:41:26 +0000 UTC]

oops, I mean, unless you're nearby the top, gas won't vent out on its own.


Lyra is not sold unless you achieve the required condition (Which I won't tell )


Remember: A pony for sale will always appear in the cage, however the opposite is false: a pony in a cage is not necessary for sale. That's the case for Fluttershy and Lyra (And princess Luna too, though you can't access her at the moment)

👍: 0 ⏩: 1

xReDMemory In reply to BlitzProg [2014-01-09 19:09:57 +0000 UTC]

That's really bad. I guess that's why it's hard mode,I'll need to figure out how to make shafts for gas otherwise I can't save Lyra,Vinyl or Octavia. 

👍: 0 ⏩: 0

kersida In reply to xReDMemory [2014-01-09 03:29:00 +0000 UTC]

no, but you're close to the condition

👍: 0 ⏩: 1


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