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bobtffdddd — Papyrus vs Super Brainz

Published: 2024-02-01 08:37:56 +0000 UTC; Views: 1396; Favourites: 1; Downloads: 0
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Description undertale vs zombie vs plants
Summary

Papyrus is Sans' younger brother and one of the two guards of Snowdin Village. Energetic, naive, and optimistic to a fault, he constantly attempts to capture Frisk in hopes of becoming a member of the Royal Guard and thus popular amongst the residents of the Underground. His brashness belies his incredible kindness, and he ultimately attempts to befriend Frisk on every route to varying degrees of success.
Powers and Stats

Tier: 9-A, likely higher with Special Attack

Name: Papyrus the Skeleton, THE GREAT PAPYRUS (only referred to as this by himself)

Origin: Undertale

Gender: Male

Age: Likely in his teens to early 20s (Papyrus' username on Undernet is "COOLSKELETON95," assuming he's using the common method of using his birth year for his username, it likely means he was born in 2095, since Undertale likely takes place 100 years after Chara's fall and Toriel's isolation in 201X[1])

Classification: Monster, Skeleton, professionally bad chef, "Famous Member of the Royal Guard" (Note: Not yet a famous member of the Royal Guard), "All-Around Nice Guy"

Powers and Abilities: Superhuman Physical Characteristics, Monster Physiology, Gravity Manipulation (Can 'make his opponent blue', which does this), Bone Manipulation, Danmaku, Large amount of willpower, Limited Power Sensing (Senses the Annoying Dog's power, even over the phone), Limited Toon Force (Capable of walking and jumping in ways that defy physics, though it's not showcased to be applicable in combat), Resistance to Extreme Heat and Extreme Cold (Lives at Snowdin, where the snow is so cold that it does not melt from Hotland's heat, which is high enough to vaporize a styrofoam cup and water instantly. Should be the same as his brother, who can survive at Hotland with no issues, and Undyne, who easily took an overheat explosion from a MTT brand oven, which can reach temperatures of 9000 °F)

Attack Potency: Small Building level (Albeit inferior, he shouldn't be too weak compared to the likes of Knight Knight and Undyne, as the latter referred to him as "pretty freaking tough" when describing him to Frisk, therefore should at least be comparable to Mettaton's single leg attack), likely higher with Special Attack (Papyrus states that Frisk would have been blown to bits if he had used his Special Attack), Can ignore conventional durability with SOUL Magic

Speed: Supersonic combat speed (Gave Undyne a really difficult fight during training, thus should at least be comparable to Frisk's combat speed during Hotland)

Lifting Strength: Class 10 with Bone Manipulation (Can push his normal attack with this much force)

Striking Strength: Small Building level

Durability: Small Building level (Papyrus has a defense value of 20, which is the same as his attack)

Stamina: Superhuman (Can take many attacks from Frisk and fight for an extended period of time, though he can tire rather quickly if he overexerts himself)

Range: Tens of Meters with Bone Attacks

Standard Equipment: His "battle body", a virtually inexhaustible amount of bones.

Intelligence: At least Above Average (Was trained by Undyne so much so that they ended up doing even the most trivial things such as practicing jumping out windows, can read and understand books made for smart people, goes through fighting scenarios in his spare time, knows enough about photoshop to make this image (mentioned in Hotland), and Undyne saw him fit to train Alphys. However, he can occasionally lack common sense such as when he mistook a rock for Frisk)

Weaknesses: Standard Monster weakness. Too kindhearted to actually hurt anyone (Note that this puts the limitations of his given feats, especially in comparison to other monsters such as Undyne (She remarks that he is extremely strong, even by her standards, but wouldn't hurt a fly, hence why she keeps putting off his desire to join the Royal Guard) in perspective, as we've never seen Papyrus actually trying to KILL someone, merely capture them alive), Lacks common sense.

Notable Attacks/Techniques:

Soul Manipulation: Blue Mode: Papyrus has the ability to turn his opponent's soul blue, a trait he shares with his brother. However, Papyrus seems to have less mastery over it, as he only seems to be able to ground his opponents and not control the direction of their movement or fling them around.
Bone Attacks: Papyrus will send numerous bones at his opponent in varying patterns and speeds. He will also often throw in unique structures and blue bones, which can only be avoided by remaining perfectly still.



Super Brainz is a playable zombie character in Plants vs: Zombies: Garden Warfare 2, Heroes, and Battle for Neighborville. He is a leader of the Brainy and Sneaky classes, alongside Huge-Gigantacus and the starting hero on the zombies' side.
Powers and Stats

Tier: 6-B, can negate durability with a few abilities

Name: Super Brainz

Origin: Plants vs Zombies: Garden Warfare 2

Gender: Male

Age: Unknown

Classification: Zombie supervillain

Powers and Abilities:

Superhuman Physical Characteristics
Self-Sustenance (Type 1, 2, and 3)
Longevity (Zombies can survive for hundreds of years)
Immortality (Types 2 and 7; Zombies can survive without a head)
Flight
Energy Projection
Minor BFR
Telepathy
Durability Negation and Fragrance Manipulation (Via Super Stench)
Death Manipulation (Via Cut Down to Size and Super Stench)
Regeneration (Mid-low)
Immortality (Types 2 and 7 due to him being a zombie)
Summoning (Via playing zombies)
Forcefield Creation (Via Super-Block Meter)
Air Manipulation (Via Turbo Twister)
Resistance to:

Biological Manipulation
Acid Manipulation (Zombies can survive acid rain)
Transmutation (Rose stated that she will not be able to transform Super Braiz into a goat)[1]
Ice Manipulation (Can't be frozen by the Freeze effect)
Attack Potency: Country level (Hit a Bean hard enough to cause this explosion), can negate durability with a few abilities

Speed: At least Subsonic+ travel speed (Can fly to different parts of a city in a matter of seconds. Moved slightly faster than Solar Flare when he fought her), Hypersonic+ combat speed (Comparable to All-Star Zombie, whose charge attack is so fast he bursts into flames)

Lifting Strength: Class 100 (Lifted a very large RV and smashed it)

Striking Strength: Country level (Punched and injured many Plant Heroes such as Solar Flare, Green Shadow, and Spudow)

Durability: Country level (Should be comparable to his attack power)

Stamina: Infinite (Fought Green Shadow until she was defeated, who withstood Electric Boogaloo’s electricity long enough to defeat him, Zombies never need sleep or rest)

Range: Standard Melee Range, Hundreds of Meters with Energy Projection

Standard Equipment: None notable

Intelligence: Above Average (Smarter than he looks. Was able to figure out he could reflect Green Shadow's blasts with a mirror. Evaded Grass Knuckles' attacks while taking selfies. Turned back into his human disguise and fooled the Plants so he wasn’t defeated. Is part of the Brainy zombie class. He also beat Solar Flare in a video game but was helped by Impfinity)

Weaknesses: Can be distracted by reflections of himself.

Feats: Respect thread

Notable Attacks/Techniques:

Super Ultra Ball: When used, Super Brainz throws an explosive ball that deals up to 120 damage to the target, as well as a large amount of splash damage.
Super Multi Ball: When used, Super Brainz throws out three balls to the target.
Super Guided Ultra Ball: This ability is a homing type of ability similar to Rose. Some differences include the fact that it travels slower than its normal counterpart, explodes when it travels a certain distance, and, as its description suggests, chases plants once fired. The only downside is that it can only chase one plant aimed at and it is very slow, making it easy to avoid.
Turbo Twister: When used, Super Brainz will spin in a manner similar to the Jester Zombie. While spinning, it will deal 2 damage continuously to plants it hits. While he is in Turbo Twister, Super Brainz increases his speed and he takes 65% less damage, similar to abilities like Engineer's Big Bolt Blaster. It can be canceled early if he is hit by an attack that does knockback such as Big Stump's Club Bash or getting ensnared by a Spikeweed.
Heroic Kick: When used, Super Brainz will leap forwards (or down, if he is flying) and glide forwards while kicking for a few seconds, dealing damage to the first plant he hits. If the ability is activated while Super Brainz is jumping, he will kick towards the direction where the player is facing with.
Hyper Jump Thump: When activated, Super Brainz jumps up into the air, and charges down into the ground. This ability is very similar to the Snapdragon's Swoop Slam.
Super-Block Meter: After getting hit, there is an equal chance of charging one, two or three bars of the Super-Block Meter, out of 8 bars total. When it's fully charged, the attack is blocked, and the user receives one random superpower from their superpower set.
Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions Discussion threads involving Super Brainz
Plants vs Zombies Garden Warfare Issue 2
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