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bobtffdddd — sniper vs Striker

Published: 2024-02-11 08:51:13 +0000 UTC; Views: 2287; Favourites: 5; Downloads: 0
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Description tf2 vs helluva boss
The Sniper is one of the support classes in Team Fortress 2. His job is to defend the base while also attacking enemy targets from afar. Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.
Powers and Stats

Tier: 9-A, 8-C via Optional Equipment, higher with Power Ups | At least 9-A, 8-C via Optional Equipment

Key: Gravel War | Robot War/Australium Chase

Name: Sniper, Mick Mundy

Origin: Team Fortress 2

Classification: Human, Assassin, Sniper, "Crazed Gunman"

Gender: Male

Age: 27 (pre-timeskip), 31 (post-timeskip)

Powers and Abilities:

Superhuman Physical Characteristics, Expert Marksman and Archer, Damage Boost (Can deal Critical Hits at random), Skilled in Jarate, Statistics Amplification (via Charged Shots)

Regeneration via the Cozy Camper (Mid-Low), Fire Inducement with lit Huntsman Arrows, Energy Projection via the Shooting Star, Electricity Manipulation and Paralysis Inducement via the Razorback, Transmutation via the Golden Frying Pan and Saxxy, Technology busting and Status Effect Inducement via the Jarate, Resistance to Fire Manipulation via Darwin's Danger Shield, Resistance to Fear Manipulation (The Saxton Hale Mask and the Horseless Headless Horsemann's Head give immunity to the Horseless Headless Horsemann's Boo Taunt)

Magic (Via Magic Spells), Fire Manipulation (with Fireball and Meteor Shower), Teleportation (with Shadow Leap), Invisibility (with Stealth), Explosion Manipulation (with Pumpkin MIRV), Summoning (with Skeleton Horde and Summon Monoculus), Electricity Manipulation (with Ball O' Lightning), Statistics Amplification and Size Manipulation (with Power Up), Invulnerability and Healing (with Overheal), Self-Healing (with Shadow leap, Blast Jump, Overheal, Stealth and Power Up), Regeneration (Unknown type) (with Regeneration, Vampire, and King), Damage Transferal with Reflect (80% of the damage dealt is reflected to the attacker), Disease Manipulation (Touching an enemy gives them the Plague), and Regeneration Negation (Block's King powerups regeneration), Status Effect Inducement (Supernova stuns all nearby players), Damage Reduction, Resistance to Disease Manipulation (with Resistance), Resistance to Damage Transferal (Resistance and Vampire give immunity to Reflect powerup)

Same as his base, Regeneration (Unknown type), Self-Healing with Health on Kill, Statistics Reduction (Jarate can be upgraded to slow down covered Enemies, Snipers Explosive Headshots slow enemies near target), Statistics Amplification (with Crits on Kill), Resistance to Fire Manipulation and Explosion Manipulation, Teleportation and Statistics Amplification with Teleport to Spawn Canteen (Teleports the user to spawn and gives a 5 second speed boost), Invulnerability with Become Ubercharged Canteen, Statistics Amplification with Become Crit Boosted Canteen, Immunity to Soul Manipulation (Due to the Medic surgically implanting himself with every other mercenary's soul)

Attack Potency: Small Building level (His Sniper Rifle is capable of instantly killing most classes with a headshot, killed Heavy with a single headshot and impaled a Spy in Meet the Sniper. Killed Scout off camera, who while injured, survived this explosion. Can destroy Gray Mann's robots), Building level via Optional Equipment (Can utilize the Shooting Star which can vaporize robots), higher with Power Ups | At least Small Building level (Stronger than before. Despite being called "the laughingstock in the mercenary world", becoming soulless allowed their team to defeat the Team Fortress Classic team, who defeated the Administrator's best echelon, Team Vanguard, which left her with "just the rejects"), Building level via Optional Equipment

Speed: Athletic Human movement (Comparable to other athletically fit mercenaries, such as Soldier and Heavy) with Subsonic to Subsonic+ reaction speed (Comparable to the Pyro, who can utilize compression blasts from his weaponry to deflect projectiles, such as arrows and rockets), Subsonic to Supersonic attack speed with Standard Equipment

Lifting Strength: Class 5 (Comparable to other mercenaries)

Striking Strength: Small Building level (Impaled a Spy in Meet the Sniper), higher with Power Ups | At least Small Building level (Stronger than before)

Durability: Small Building level (Can survive Soldier's rockets. Comparable to Scout, who while injured, survived this explosion, albeit barely), higher with Power Ups | At least Small Building level (More durable than before. Comparable to Pyro, who possibly survived a building exploding)

Stamina: Superhuman (Staked out a single target into sunset), higher with the Darwin's Danger Shield

Range: Standard melee range normally, dozens of meters with the Huntsman, several kilometers with his Sniper Rifle (Was going to run five miles away and shoot BLU Spy before the latter called him out on that)

Standard Equipment: A full list of his weapons can be found here.

Intelligence: At least Average. He is a skilled and professional marksman and is considered one of the most dangerous mercenaries in the world due to his excellent handling of weapons.

Weaknesses: He is more vulnerable to being backstabbed due to focusing on what is in front of him, unless wearing a Razorback shield.

Striker is a major antagonist in Helluva Boss. Striker is a skilled and charismatic professional assassin who formerly worked for Millie's parents, a hitman hired by Stella to assassinate Stolas during the the Harvest Moon Festival.
Powers and Stats

Tier: High 8-C, At least Low 7-C with Angelic Weapons

Name: Striker

Origin: Helluva Boss

Gender: Male

Age: Unknown

Classification: Imp Demon Hybrid

Powers and Abilities: Superhuman Physical Characteristics, Social Influencing, Weapon Mastery, Martial Arts, Holy Manipulation, Soul Manipulation and Existence Erasure (With Angelic Weapons, Striker is capable of permanently killing demons who are slain by one, making their soul cease to exist), Body Control (With his tail), Limited Power Nullification and Non-Physical Interaction (Via Blessed Rope; Nullifies demon's powers when bound by it. Nullified and disabled Stolas's powers. Grabbed onto Stolas while he was a shadow), Resistance to Fire Manipulation (As an Imp hybrid, he should be unaffected by fire like other Imps) Unconventional Resistance to Disease Manipulation and Poison Manipulation (Demons can be affected by poisons, venoms, drugs, etc., and still feel the effects, albeit mitigated, and they can contract diseases and illnesses, on top of having to endure extreme, breath-hindering heat, which only serves to make them more miserable)

Attack Potency: At least Large Building level (Easily physically overpowered Moxxie[1] and broke Millie's arm. Comparable or equal to Blitzo and caused him to fall to the ground with a single punch. Stomped on a weakened Stolas's leg and broke it), At least Small Town level with Angelic Weapons (Stated himself they were capable of killing Demon Royalty such as Stolas,[1] who Blitzo believed couldn't be harmed. Left Stolas severly wounded in hospital after being stabbed various times with a Blessed Knife[2])

Speed: Hypersonic+ (Comparable to Millie, who tracked Robo Fizz's movements at such speed[3])

Lifting Strength: Superhuman (Physically superior to the likes of Moxxie. Can rip off and throw large pieces of rock bigger than himself with his lasso[2])

Striking Strength: At least Large Building level

Durability: At least Large Building level (Withstood being stabbed in the back multiple times by Millie.[1] Traded blows with Blitzo. Took little damage from being kicked in the face by a weakened Stolas[2])

Stamina: Superhuman

Range: Standard Melee Range, Tens of Meters to Hundreds of Meters with firearms

Standard Equipment: Carmine-Crafted Blessing-Tipped Rifle, Blessed Revolvers, Blessed Rope, Blessed Knives, Lasso, His hellhorse Bombproof

Intelligence: Gifted. Being considered the greatest assassin in the Ring of Wrath, he Poses a significant threat to the I.M.P. Striker is highly intelligent, quick-witted, and skilled in manipulation, allowing him to exploit others' weaknesses to his advantage. Striker is a skilled fighter, adept in both hand-to-hand combat and the use of various weapons

Weaknesses: None notable
Gallery

Striker as he appears in "Truth Seekers" as one of Blitz's hallucinations
Striker as he appears in "Truth Seekers" as one of Blitz's hallucinations
Striker's hellhorse, Bombproof
Striker's hellhorse, Bombproo
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