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CaKeS1 β€” Project: Infiltrate

Published: 2011-07-27 20:59:42 +0000 UTC; Views: 1609; Favourites: 36; Downloads: 40
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Description An old and new project. I start it a LONG time ago, and kept loosing interest. BUT HERE IT IS. FINISHED. FINALLY. I transitioned from a mouse to a tablet during this, so the quality might change a bit. I hope you enjoy, as this took a lot of hard work to create. Thanks for the support to whoever followed my ill-updated thread at FluidAnims.

<==-[Kill Bill -MONSTER by Kill Bill (KillBillVolume2) (from NewGrounds)]-==>
<==-[Terminate by Ajapai]-==>

This is basically a tribute to Shock3 by Terkoiz. I realize it's not even close to as good, as I could've put more effort in, but I'm just glad that it's finally done :3

~ENJOY!
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Comments: 80

Beggining In reply to ??? [2011-07-30 14:59:40 +0000 UTC]

no really, how did you make that rainbow speed effects?

πŸ‘: 0 ⏩: 1

CaKeS1 In reply to Beggining [2011-07-30 17:27:05 +0000 UTC]

Well it was actually pretty simple. I drew the stickman in a pose in between his initial position and what the ending one will be, blurred it at 10. Then I drew a green design (like the one shone) following his foot pattern, and a purple one following his hand pattern, it didn't really matter which hand or foot I used (left or right), as long as it shows the direction it's moving in. And I blurred both of the designs at 50%, and then decreased them by 10% each frame until they were gone.

Does that answer your question?

πŸ‘: 0 ⏩: 2

Beggining In reply to CaKeS1 [2011-08-03 13:03:50 +0000 UTC]

perhaps.

πŸ‘: 0 ⏩: 0

CaKeS1 In reply to CaKeS1 [2011-07-30 17:27:50 +0000 UTC]

*alphaed the designs, not blurred

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LauraBev In reply to ??? [2011-07-28 10:14:30 +0000 UTC]

That was really good!

πŸ‘: 0 ⏩: 1

CaKeS1 In reply to LauraBev [2011-07-28 15:43:38 +0000 UTC]

Thanks for the encouragement

πŸ‘: 0 ⏩: 1

LauraBev In reply to CaKeS1 [2011-07-30 17:07:40 +0000 UTC]

No problem. Keep up the great work

πŸ‘: 0 ⏩: 0

skygogo [2011-07-28 08:52:19 +0000 UTC]

very nice good joob

πŸ‘: 0 ⏩: 1

CaKeS1 In reply to skygogo [2011-07-28 15:43:24 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 0

tatelprwikz [2011-07-28 08:17:48 +0000 UTC]

wait look like my old project......nice onee!!!

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tatelprwikz [2011-07-28 08:15:46 +0000 UTC]

cakes baaaaaaaaaaaaaaack!!!!!!!!!

πŸ‘: 0 ⏩: 1

CaKeS1 In reply to tatelprwikz [2011-07-28 15:43:14 +0000 UTC]

Haha yup, I'm doing summer projects and soon school so I won't be as active as I want, but I'll sure try :3

πŸ‘: 0 ⏩: 1

tatelprwikz In reply to CaKeS1 [2011-07-29 06:34:43 +0000 UTC]

on summer i'm inactive....lol

πŸ‘: 0 ⏩: 1

CaKeS1 In reply to tatelprwikz [2011-07-29 16:46:31 +0000 UTC]

Haha yeah I know what you mean, I was lazy the first month and a half so I didn't really feel like doing anything

πŸ‘: 0 ⏩: 0

Metalslayer777 In reply to ??? [2011-07-28 07:28:23 +0000 UTC]

Awesome. Very epic battle.

πŸ‘: 0 ⏩: 1

CaKeS1 In reply to Metalslayer777 [2011-07-28 15:42:35 +0000 UTC]

Thanks

πŸ‘: 0 ⏩: 0

rbl3d In reply to ??? [2011-07-28 06:39:23 +0000 UTC]

138+ sounds?

πŸ‘: 0 ⏩: 1

CaKeS1 In reply to rbl3d [2011-07-28 15:42:27 +0000 UTC]

Seconds

πŸ‘: 0 ⏩: 1

rbl3d In reply to CaKeS1 [2011-07-29 10:17:31 +0000 UTC]

Good work, the music fits well but the redΒ΄s teleport effect sounds some femenine.

πŸ‘: 0 ⏩: 1

CaKeS1 In reply to rbl3d [2011-07-29 16:46:49 +0000 UTC]

Yeah people have told me it's kind of annoying overtime.

πŸ‘: 0 ⏩: 0

ToolShedUncle [2011-07-28 05:00:04 +0000 UTC]

pointless fighting is pointless

the guy was pretty much indestructible!

πŸ‘: 0 ⏩: 1

CaKeS1 In reply to ToolShedUncle [2011-07-28 15:39:40 +0000 UTC]

Ikr

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Caeldom In reply to ??? [2011-07-28 03:42:05 +0000 UTC]

Yup, it's certainly a good effort, however I agree, it lacks creativity. Good on you for spending the time into making it though.

My general crit is that you overused a lot of effects, such as the green/purple speed effect (and the sound for it, got very annoying ), and the slow-mo onion skin. You should focus on the impacts of attacks as well as movements, it's very hard to tell exactly what is happening (where the punch or kick is coming from, and the type, whether it's a roundhouse or aerial), there's not enough anticipation or momentum. Work more on lessening the wobbliness of your sticks. Also, I suggest checking your grammar, it's no biggie, but using incorrect grammar isn't always a good thing.

Keep it up!

πŸ‘: 0 ⏩: 1

CaKeS1 In reply to Caeldom [2011-07-28 15:39:25 +0000 UTC]

Hey thanks for all the criticism! It really helps me out. I'm not sure but I might have been in my stage of purposely using incorrect grammar (I don't know why though), but I'll check it next time I make something. Thanks for all the input!

πŸ‘: 0 ⏩: 1

Caeldom In reply to CaKeS1 [2011-07-30 05:19:19 +0000 UTC]

No worries mate. Anytime. If you need some help, just give me a yell.

πŸ‘: 0 ⏩: 0

Hidrogenesis [2011-07-28 00:31:17 +0000 UTC]

well its not bad, but tributes arent suposed to be the exactly the same as the original, its the same powers and the same enemys.. lacked creativity

πŸ‘: 0 ⏩: 1

CaKeS1 In reply to Hidrogenesis [2011-07-28 01:19:13 +0000 UTC]

I understand what your talking about, thanks for the criticism :3

πŸ‘: 0 ⏩: 0

Manny93 [2011-07-27 21:17:06 +0000 UTC]

that...was...EPIC. damn, good job dude.

πŸ‘: 0 ⏩: 1

CaKeS1 In reply to Manny93 [2011-07-27 21:20:05 +0000 UTC]

Thanks! I finally found the inspiration to complete it And thanks for the fave!

πŸ‘: 0 ⏩: 0