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Cardboy0 — Soft body squeezing

#3d #blender #squeeze #squeezing
Published: 2019-11-27 21:31:38 +0000 UTC; Views: 2002; Favourites: 2; Downloads: 0
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Description

Made in Blender 2.81


I tried to find out if and how it is possible to "squeeze" objects, like the ones you can see in the gif above.

The left one is the best, or let's say, the only positive result that I have. It was more a random success than a result of thoughts.

The one on the right has the same properties as the left one, but instead of having a mass of 0kg, it has a mass of 10kg.

I thought adding mass would make them not look like ballons when squeezing, but I was wrong, it just makes them behave weird, apparently not returning to their default form.

The properties for the left blue sphere are the following:


Object:
        friction: 0.5
        Mass: 0kg

Goal: turned on
        Vertex group: None
        Settings:
            Stiffness: 0.9
            Damping: 5
        Strengths:
            Default: 0.9
            min: 0.0
            max: 1.0

Edges: turned on

        Springs: None

        Pull: 0.9
        Push: 0.5
        Damp: 0.5
        Plastic: 0.0
        Bending: 0.0
        Length: 0.0
        Collision Edge: turned off
        Collision Face: turned on
        Aerodynamics:
            Type: Simple
            Factor: 0
        Stiffness: turned off

Self collision: turned off

Solver:
        Step size min: 10
        Step size max: 300
        Autostep turned on
        Error limit: 0.1
        Helpers:
            Choke: 3
            Fuzzy: 0

Field weigths:

        Gravity: 0.0

        all others (including the "All"-value): 1.0



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