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#deadoralive #deadoralivedimensions #dead_or_alive_dimensions #3dmodels #dead_or_alive #nintendo3ds #3d_models #3dmodeldownload #3dmodelsdownload
Published: 2023-08-21 10:18:53 +0000 UTC; Views: 4515; Favourites: 39; Downloads: 0
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Description
I've extracted most/all character(+dlc) and stage models into the DAE format. TThey just need to be put together. I didn't separate the textures from the models for the stages into different folders like I did for the characters in case whatever program you use to open reads them from the same directory.The costumes and heads are separated, and sometimes the hands as well. I think I might've skipped a few hands... you can find those in the raw data, "equip"
folder. Use CTR Studio to open the bcmdl file, open the model folder, right click the model/s, and export. It'll export as a DAE. It'll only take 30 seconds.
C = Costume
DLC = DLC Costumes
H = Head
I exported everything manually, so you'll find duplicate textures in the separated folders that will be common throughout the entire map.
At the end of the folder names are the level names in the game. There is often minor details in the levels that are worth comparing so I exported even the clones. I've included in the pack the raw data and CRT Studio so you can view and see them with the textures applied.
When you open CRT Studio, select the ".bcmdl" file to open them. If I missed something you see, you can export them from these files.
1.17 GB mega.nz/file/INt0kDqD#pra-dip2…