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#bug #bulldoze #caterpillar #construction #fakemon #ground #helmet #pokemon #route1 #shovel #steamroller #worker #worm #wriggle #carpenter
Published: 2018-07-18 19:23:14 +0000 UTC; Views: 924; Favourites: 29; Downloads: 0
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Description
Carpentillar ( Carpinter + Caterpillar )Dex # 015.
The Building Pokemon
Ability: Shield Dust - Damaging moves used by the opponent will not have an additional effect.
Sturdy - It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
HA - Sheer Force - Removes additional effects to increase the power of moves when attacking.
They have a specialized shell on their head that they will curl their bodies into in case of danger. The shells are said to be quite strong and its believed that modern construction helmets may have been inspired from them.
Stats
Base Total: 250
HP: 45
ATT: 50
DEF: 60
S.ATT: 30
S.DEF: 35
SPD: 30
Evolves Into Constructoon at Lv. 20
Movepool
- Wriggle
- Withdraw
Lv. 2 Tackle
Lv. 5 String Shot
Lv. 9 Bug Bite
Lv. 14 Endure
Lv. 17 Dig
Lv. 21 Flail
Lv. 25 Iron Defense
Lv. 35 Iron Tail
Wriggle -Physical Attack- Makes Contact. 40 Base Damage, 100 Accuracy, PP-35
The Pokémon charges at its target Wriggling its body furiously.
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Author Notes
The next line I wanted to touch on was he Regional Bug. I wanted to go with a construction worker theme just because of how bugs are always building nest or digging little burrows in the ground, I thought it would be fun to take that concept and turn it more into a thing that people in that world would be able to utilize on a day to day basis. There was a lot of details I wanted to mention in the pokedex entry but I only had so much space and figured it be best to explain the helmet first and foremost. The real reason I wanted to do this line though with this type specifically was because I noticed we had an attack called Bulldoze and an attack called Steam Roller and thought it just be funny to go full force with that.
I would love to implement this design into a fan game, but I would love to know what everyone thinks about it first and foremost. Feel free to comment what you think about the design, the stats, the movepool. I am always open for discussion and criticism so lets talk!