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ChrissonatorOFL — Engage!

Published: 2013-12-06 14:11:04 +0000 UTC; Views: 216; Favourites: 2; Downloads: 0
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Description See video here:

www.youtube.com/watch?v=8_sJe_…


My shot blends virtually seamlessly with the warp jump shot from the actual credits.

I also found out how to make the bright flash for the warp engines work properly... I rendered out a section of the animation of the warp engines, without the grills interfering in the pass, so it was just the surface of the engines behind the grill, which gave me more pixel information for the blurs, so they look practically perfect now.

I also found out why the raised paneling wasn't showing on the secondary hull, for some reason the normal maps weren't applying properly, so I copied the diffuse texture to the Bump slot, then went into the texture and just changed the file and then replaced the bitmap with a Normal Bump Material and kept the texture as a sub map... and now it's fine, so yes, I need to re-render the ship out again... lol.

I will be finishing up the TOS video in the next few days... then I will continue to work on this, then onto an actual episode.

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