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Cleptrophese — RMS Titanic (Cycles Render 11)

#blender #boat #render #ship #titanic #3d_model #blendercycles #rms_titanic
Published: 2023-11-08 06:55:32 +0000 UTC; Views: 550; Favourites: 1; Downloads: 0
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Description I've stopped caring to adjust the numbers to be accurate to what you've seen, I'm just going to keep whatever number render I'm on. 

Anyway, the superstructure is on, now. I still have some work to do on it, but I'm happy with it so far, so I decided to integrate it for now, which also gives me an idea of what is an issue (since I'm using four or five different reference images to model this thing, they don't all line up) and what fits well, as well as how I'll need to adjust the scale for it to fit. I'm happy with the scale for this, it feels right, at least. And the decks align with there they should for the most part, so I may just have to make minor adjustments to fit everything properly in.

Oh, and the small gap between the A-Deck cabins and the Boat Deck on the port side of the ship? No idea. I got the shear in by literally Booleaning the deck out, it should be literally perfect at that point. I'll investigate, I probably screwed up somewhere.

The only thing it's missing is the Lounge and Reading and Writing Room on A-Deck, and all the structures on A-Deck that aren't simply half-height walls (so, bridge, wheelhouse, officer's quarters, Grand Staircase, etc.). Oh, and lifeboats, but I'm going to add them about the same time I start adding deck equipment, so they're a ways off. The davits I may add with the deckhouses, if I can be bothered to make them.

There are still issues with the hull, as well, but I think I can fix it pretty easily. The main N-gons I did find are gone, now, so that's good. I think the main issue is just that I'm "bending" the faces beyond what they'd like to be bent. I might try just making the problem areas tris instead of quads. It's imperfect, but if it works, it's fine. 

Anyway, yeah. I'm looking forward to modelling the funnels and getting annoyed with the ladders. Hopefully I'll get this finished pretty quick so I can move on to those.
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