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Published: 2005-04-19 23:27:57 +0000 UTC; Views: 777; Favourites: 5; Downloads: 20
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And now, part two of my Bowser Baddie Contest entries.The second Bowser Baddie Contest was in late January and ran for eight days. I just barely manage a first place victory. And for all that, I won a sig.
Here's the first half of my entries for that contest.
The Shy Guy is Scry Guy. He'd appear in an RPG. He uses his crystal ball to predict a fire, ice, or lightning attack (though it's really more like he summons them). The crystal ball can be targeted separately, and if it's destroyed before Scry Guy, he'll run away. It can be destroyed faster as it has less HP, but you won't get any EXP from Scry Guy if he runs.
The Koopa is called Loopa Troopa. He'd appear in an RPG with a Paper Mario or M& LSS battle system. He uses a Shell Shot attack, but he'll loop around and attack again. He'll keep attacking until the attack is blocked. If you're not good with your timing, he can be pretty deadly!
Running ahead of Loopa Troopa is Bloomba. He'd appear in a Paper Mario game. He hides in flower beds, using his flower-covered helmet as a disguise. If Mario comes near, he'll attack with a Headbonk. The helmet gives him an extra point of attack and defense.
Finally, the big guy about to ruin Scry Guy's day is the Thwomp King. Most of the other Mario baddies have a leader of some sort, so why not Thwomps? He fights similarly to Mad Jack from DK64 inasmuch as he stomps around the arena trying to squash you. At any given time, there's a bomb sitting on the battlefield. Not a Bob-Omb, just a normal non-sentient bomb. You have to lure Thwomp King into landing on it before it blows up on its own. He'll be defeated if he lands on a bomb three times. BTW, he's supposed to be bigger than he's drawn.