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ConkerGuru — Buster Sprites

#busterbunny #spritesheet #tinytoonadventures
Published: 2016-04-08 20:24:08 +0000 UTC; Views: 1667; Favourites: 9; Downloads: 17
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Description Edit: Fixed a pixel one of Buster's running frames to be transparent.

Starting to upload all the character sprites of Buster Bunny and co on here.

Out of all the characters and enemies in Buster's Bad Dream/Scary Dreams for GBA, Buster has the most frames (about 120), and a few of all those frames even goes unused. I was about to mark them on the spritesheet but realized it only added clutter, so I'll just list them below:

Frame 6 is actually the first frame of Buster's walking animation, but in the final game the animation instead starts at frame 7.(This frame is actually used in the PC port of the game that I'm still working on to this day due to an oversight on my part when I started the project. I decided to leave it in anyway despite this.)

Frame 21 is... I don't know, maybe it was meant to come before frame 22 of his landing animation.

Frames 44 to 45 of Buster's 1st attacking animation goes unused.

Frame 52 of Buster's 2nd attacking animation also go unused.

Frame 61 of Buster's 3rd attacking animation goes unused as well.

Frames 77 to 78 of Buster's 4th attacking animation goes unused likewise.

Frame 85 of Buster's 5th attacking animation also... yeah, you get the point by now I guess.

Frames 113 to 114 of Buster's 8th attacking animation are also unused, blaha blaha and so on.

Not so much of a travesty, but still a shame that these additional frames were left out, I think the ones for his attacks would've added a nice transition between them.

Graphics ripped from scratch by myself, and are (c) of the respective artists who originally drew them. Each frame is 67x65 in size by the way.

(I didn't know which category to put this image on. But seeing as it is a sheet of pixelated sprites, I think the one I picked kind of suits.)
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Comments: 1

BugsBunny85 [2016-04-17 13:12:16 +0000 UTC]

nice

👍: 0 ⏩: 0