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Published: 2010-05-08 21:55:37 +0000 UTC; Views: 246; Favourites: 1; Downloads: 3
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Description
I named this XIII, not only because roman numerals make things sound cool, but also because the scene is set within the 13th century.This is one of my first attempts at level design, done in Torque Game Engine 1.5.2. Torque Constructor was used to model all assets within the level. I would have used 3dsmax, but unfortunately collisions are a pain and almost a waste of time to setup for TGE. Also, time constraints prevented the usual process of unwrapping and creating the necessary detail. TGE probably would've blown up if I had anyways. The screen shots are fair, but TGE didn't feel like rendering all light sources in the angles I used. I might try this again in UDK.





















