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Published: 2015-01-30 06:00:55 +0000 UTC; Views: 288; Favourites: 0; Downloads: 0
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Description
Time lapse of my game called Transcendence.Implemented player gravity and block deletion.
Player Gravity:
If the block the player is standing on is removed, the player falls.
Until the player falls onto another block.
Block Deletion:
If the block is in range and deleted the previous block's properties are set to Air.
Which induces a player falling.
Highlight Definition:
Green: The block is in range and can be deleted.
Red: The block is outside the range and cannot be deleted.
*Note: Frame rate is reduced because file format is a .gif.
Frame rate in game exceeds 750.
I am seeking a pixel artist I can collaborate with. This work will be voluntary as this is only a hobby.