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ddrmaxman — Current Billy -10-25-10-

Published: 2010-10-25 07:26:59 +0000 UTC; Views: 274; Favourites: 2; Downloads: 1
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Description So now I'm back on this again after not doing much for almost 2.5 weeks.

---About the rig

I'm still trying to make the perfect rig for what I'm doing. Basically this rig is letting me move the arms, legs, and the head just by moving the part rather than having to draw the shape before and after, then having to interpolate the shape. This also makes it so that I don't have to pivot the parts and I can make the hair move and wave. Basically I want to make a rig that will actually work on all the characters and let me move them into any position I need for whatever I need them to do whether that's run, walk, flip, dodge roll, kick, roll the egg, move fingers, have the hair or comb of the helmet move by wind, etc.

Rigging the first character takes the longest because once I know what I want to do and how to do it. Making the setup again is easy for the rest of the characters.

---no outline yet

You may have noticed that there is no outline on the character, I decided to remove the "stroke" and keep the fill so that I don't have to hide pieces of the outline. When I'm done making the scenes for a chapter, if necessary, I will add the outlines by copying the shapes and swapping the fill for a stroke and placing the strokes behind the fills.

---Quick question

Is he too tall? I may have messed it up after having to redraw all the pieces from scratch.
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Comments: 2

TwilightMoon1996 [2010-10-25 12:09:22 +0000 UTC]

The shoes are practically clown shoes but big on height not length.

👍: 0 ⏩: 0

LevelInfinitum [2010-10-25 07:50:23 +0000 UTC]

Billy's hands were almost as big as his head in the game.

👍: 0 ⏩: 0