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DekuDave5 β€” Mario vs Zatch 2 part 1 remake

Published: 2009-06-26 17:13:31 +0000 UTC; Views: 15670; Favourites: 243; Downloads: 229
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Description UPDATE: For those who haven't seen it yet, this is my first Flash battle I did. Upcoming Flashes have backgrounds, more sounds, and better animation techniques.

There's the first part: [link]

Note: The part I made will take some moments, as I'm unable to do the loading system, so be patient, the animation is loading...

Music: Subspace Emmisary Metroid Brinstar Remix

Phew ! I finally made the part 2 remake, where not only it is part 1, but also the other half of the battle, where Mario and Zatch fight to the end... Too bad for me I was unable to do a part where Cape Mario and Tsu Rauzaruk Zatch (the Tsu Rauzaruk is another version of the Rauzaruk, where it doubles the strength, stamina, and speed of Zatch and it lasts 60 seconds as opposed to 30 seconds), I hadn't time, as I know doing this it may cause the animation lasts even longer.
But the good part is about the clash of the strongest attacks they had, but some parts may be confusing, I'll explain the reason:
1) When Zatch strikes at the same time than Mario while Zatch has the Rauzaruk, the Rauzaruk time has really expired, leaving his punch weaker than Mario's ground kick, and so Mario damaging Zatch in the instant where the Rauzaruk effect is gone.
2) After the collision of the strongest attacks they fired, Mario reverts back to his normal form, while Zatch and Kiyo stay fainted, but Zatch spellbook is not burned because not only is a tie, but also because of not using more techniques, and the subsequent protection of the Bao Zakeruga explosion, I'm confused about that :dohtwo:!
I'm still terrible at making buttons, how frustation ! I'm still a beginner as this has no background, while the graphics and some sound effects were slightly improved, and I had to add more buttons to represent different subparts (or parts of parts 2), and I could even stop the loop problem (so ignore the looping problem message)... Oops! I forgot to write in the credits the Kiyo sprites, but these were made by "Grim".
As always, I used the Brawl Toon Link voices for Zatch, as these fit better for him, and I think is impossible to find his original ripped voices from his games where it appeared...
I forgot to tell you I used Brawl japanese Ike voices for Kiyo ...

The voice clips of Mario and Toon Link:
[link]
The Brawl Metroid songs, if you want to hear them:
[link]

Mario is copyright of Nintendo.
Zatch and Kiyo belongs to Makoto Raiku.
Related content
Comments: 471

DekuDave5 In reply to ??? [2010-01-06 02:24:10 +0000 UTC]

Yeah, and since I greatly improved since my last time with a Test animaton about Ice Mario, I got the new Brawl Mario sheet ready, look:
[link]
The next animation will tell my fate, if I must do the SSHZ ep1 or not...

πŸ‘: 0 ⏩: 1

iNeoBlitz In reply to DekuDave5 [2010-01-06 02:29:12 +0000 UTC]

O.o You just got that sheet? I found that sheet a very long time ago, visit the site MFGG.net if you are looking for any Mario sprites.

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DekuDave5 In reply to iNeoBlitz [2010-01-06 02:39:00 +0000 UTC]

I was who actually designed it with ~CyberWolfJV help , my name is Hunter Mario on MFGG, and I'm still working on Luigi, here's the latest thing I worked on him:
[link]
When I complete it and I fix some of the incorrect poses, then I'll submit it on MFGG...
When my new Super Smash Hunters Z series comes out, then the Luigi sheet will be complete since it will be so long like Mario

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iNeoBlitz In reply to DekuDave5 [2010-01-06 02:55:48 +0000 UTC]

lol, great job! I didn't know it was you that did it too! btw I'm gonna go play Brawl right now, you can join me if u like My codes are on my DA page, if you want to play can u just leave ur codes on my journal? (Also, what fps do you animate with?)

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DekuDave5 In reply to iNeoBlitz [2010-01-06 03:18:06 +0000 UTC]

Too bad I don't have any good Wi-fi Wii cables... If I had some of them, I could do it immediately...
I animated before on 24 fps, but when the SMBZ ep8 came out, and after I submitted the Random Short Halloween (here's the link: [link] ) with the NSMBWii Ice Mario test animation, I changed it now to 30 fps to make it even more realistic than before

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Rizzla-x In reply to ??? [2009-12-19 20:01:39 +0000 UTC]

OMG thats absolutly Sick )) what did you make it on

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DekuDave5 In reply to Rizzla-x [2009-12-19 20:57:19 +0000 UTC]

With Flash , and if you could be able to see SMBZ (Super Mario Bros Z) that was made by Alvin you could understand better

πŸ‘: 0 ⏩: 1

Rizzla-x In reply to DekuDave5 [2009-12-20 00:32:54 +0000 UTC]

ive seen smbz on youtube b4

πŸ‘: 0 ⏩: 1

DekuDave5 In reply to Rizzla-x [2009-12-20 01:00:17 +0000 UTC]

Ah, then this is ok
I saw them on Newgrounds, and I have planned to make a series where the Brawl characters must fight against a villain that comes beyond the Smash worlds, but by now I'm making a long battle animation between Mario and Peach vs Zatch and Tia

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Rizzla-x In reply to DekuDave5 [2009-12-20 15:14:27 +0000 UTC]

cool cant wait till its done and how long did this movie take ?

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DekuDave5 In reply to Rizzla-x [2009-12-20 19:31:25 +0000 UTC]

I'm not sure, but it will be long since I'll be using Alvin's SMBZ 8 closeup technique, although it will be primitive in first place because I need to practice it

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overturn900 In reply to ??? [2009-12-11 14:44:27 +0000 UTC]

wow sht, WHERE THE HELL U GET THE SPRITES?! XD Ive been searching like mad for those effect sprites! U know like the earth explosions, the fist punch or kick hit shockwave, and the after run dirt upkick XD Ive saw them first in the smbz series, mind letting me know where I can get the sprites animated or at least the spritesheet so I can use them? I need them for my FFD-X game project, Im also a flash animator

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Aerobian-Angel In reply to ??? [2009-12-11 04:33:03 +0000 UTC]

Great work.

πŸ‘: 0 ⏩: 1

DekuDave5 In reply to Aerobian-Angel [2009-12-11 04:40:50 +0000 UTC]

Thanks

πŸ‘: 0 ⏩: 1

Aerobian-Angel In reply to DekuDave5 [2009-12-11 04:59:24 +0000 UTC]

welcome

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sargentasuka In reply to ??? [2009-12-03 16:55:47 +0000 UTC]

verry awesome

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ajpokeman In reply to ??? [2009-11-25 20:28:27 +0000 UTC]

Zatch might've won if he was golden zatch from the last episode of zatch bell.

πŸ‘: 0 ⏩: 1

DekuDave5 In reply to ajpokeman [2009-11-25 20:39:19 +0000 UTC]

Well that yes, but even so it would be rare to happen, similar to Ultimate Full power Mario (from SMBZ, some calling it Super Mario) or Super Sonic...

πŸ‘: 0 ⏩: 0

ajpokeman In reply to ??? [2009-11-22 06:57:00 +0000 UTC]

Zatch was Link and Kiyo was Ike for the sounds, I realized Kiyo had Ike's sounds when he said Great Aether in japanese (Sai Tenku). PS. the book was burning at the end.

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shadefalcon In reply to ??? [2009-11-21 03:50:12 +0000 UTC]

Impressive. But the dialouge goes by to fast, so make it last longer ot add a spacebar function to it, the animation is great but it seriosuly NEEDS a background. I'd also suggest a large screen size and MUCH less flashing. Keep up the good work though.

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DekuDave5 In reply to shadefalcon [2009-11-21 04:40:07 +0000 UTC]

Yeah, I was too beginner in that time...
So the next animation I'll try to add an spacebar function to the messages, AND it will have a background as well as it will be 500 x 450 pixels screen size...
Of course, it will be longer in duration as well as it will have some menu buttons, and it will have more effects, as I never implemented these because of my beginner side in that time.
But even so thanks by the criticism, this will help me more to develop better flashes, as I made 2 other animations (one test that hasn't background but it shows some functions from Ice Mario from NSMBWii; and other one that was a Random Short 2 for Halloween I improved quite well in the button sequences and it was background, but it is comedy)

πŸ‘: 0 ⏩: 1

shadefalcon In reply to DekuDave5 [2009-11-21 20:29:43 +0000 UTC]

Sounds interesting and Ice Mario you say ey? A new power up in the mario series? Mind if I used that at some point myself, thought I'd ask, don't want ya to feel like you're bing copied.

πŸ‘: 0 ⏩: 1

DekuDave5 In reply to shadefalcon [2009-11-21 20:48:22 +0000 UTC]

I think we have the same attributes, you're a Flash animator with abilities that are unique, while I'm mostly a more centered Flash animator with Flash abilities that are unique but they may be similar to the way Alvin animates...
Here's an Ice Mario test animation, but this has no background as this is only a test, and I had problems animating the moving Goombas, I want to move them, but I saw it difficult...
[link]

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shadefalcon In reply to DekuDave5 [2009-11-22 00:59:58 +0000 UTC]

Thank you, I appreciate a comment for giving me originality. ^^ Also, then you don't mind if use the Ice Mario concept as well? I'd make a different design too though if nintendo's original design is simply a recolor.

πŸ‘: 0 ⏩: 1

DekuDave5 In reply to shadefalcon [2009-11-22 05:31:38 +0000 UTC]

Okay, you can do that, by the way, did you could see the message I sent you on Newgrounds?

πŸ‘: 0 ⏩: 1

shadefalcon In reply to DekuDave5 [2009-11-22 20:37:17 +0000 UTC]

Havn't looked yet, I'll check it soon though, I've been swamped with PM's latly.

πŸ‘: 0 ⏩: 1

DekuDave5 In reply to shadefalcon [2009-11-23 22:59:03 +0000 UTC]

I see, and all these sounds are really useful
Really .
But it remains one sound effect that is when there's a closeup from someone evil, like these I heard on Dawning of Darkness 5

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shadefalcon In reply to DekuDave5 [2009-11-25 20:45:10 +0000 UTC]

I sent it to ya bro, no problem.

πŸ‘: 0 ⏩: 1

DekuDave5 In reply to shadefalcon [2009-11-25 20:54:03 +0000 UTC]

Yeah and I got the other effect you sent me, and I could find the song you told me, thanks too.

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shadefalcon In reply to DekuDave5 [2009-11-27 06:56:16 +0000 UTC]

NP dude, happy to help.

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Maklods In reply to ??? [2009-11-15 00:10:33 +0000 UTC]

Seems that there will be a second part...with no luigi i presume?

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DekuDave5 In reply to Maklods [2009-11-15 03:40:02 +0000 UTC]

Yep, with no Luigi until I do another Flash animation that will be the ep1 of one upcoming series I planned to do

πŸ‘: 0 ⏩: 1

Maklods In reply to DekuDave5 [2009-11-15 10:07:47 +0000 UTC]

Right...a series?
(Smbz wannabe)
Just kidding XD

πŸ‘: 0 ⏩: 1

DekuDave5 In reply to Maklods [2009-11-15 22:46:29 +0000 UTC]

The main antagonist will be different (it will be Zeno, Zatch's evil Twin), and there will have more involved universes, where they must stop Zeno from destroying the whole Smash Worlds (Mario universe, Zelda universe, PokΓ©mon Universe. etc...) while he searches 9 mamodo keys (they'll look like the Metroid 2 Echoes Dark Temple Keys, except colored each one) to become invincible...
It will be called Super Smash Hunters Z, and Sonic and Shadow will stay, except their people are on their home, and the PokΓ©mon World was victim from Zeno, who destroyed all life there, leaving Pikachu, Lucario, and Dawn as the only survivors, and only because of one single key...

πŸ‘: 0 ⏩: 1

Maklods In reply to DekuDave5 [2009-11-16 15:03:43 +0000 UTC]

oh cool

πŸ‘: 0 ⏩: 0

rezaching In reply to ??? [2009-11-11 17:41:54 +0000 UTC]

Your insanely good at this! Better then 95% of the people on newgrounds!

πŸ‘: 0 ⏩: 1

DekuDave5 In reply to rezaching [2009-11-11 17:47:31 +0000 UTC]

Thanks , and I have more surprises to show to all you, on the next battle animation (with BG) I'll use for the first time Ice Mario (from NSMBWii) that fights Fire Zatch on the first half of the battle while Peach and Tia fight themselves

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rezaching In reply to DekuDave5 [2009-11-11 17:50:13 +0000 UTC]

WOW! that'll be epic!

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DekuDave5 In reply to rezaching [2009-11-11 17:58:23 +0000 UTC]

Yeah, and thanks to the studies I made in SMBZ 8, I'll be able to add vector drawings, although I'm still a beginner, and I may mix it with high-res sprites to the closeups
Once I finish that, then I'll be ready to make the ep1 of an upcoming series that may be similar to SMBZ but it differs on main antagonist and storyline and it will feature the Brawl fighters along with some other important characters like Shadow (I recoloured all his sheets to make him more realistic while he retains his Sonic Advance style), fighting against Zeno (Zatch's evil twin, you know who is him?)

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rezaching In reply to DekuDave5 [2009-11-11 18:08:17 +0000 UTC]

yes, i do know him. i use to watch Zatch a while back when it was new.

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DekuDave5 In reply to rezaching [2009-11-11 18:19:51 +0000 UTC]

Luckily there are Zeon sprites existent, and I discovered them when I was looking several times SMBZ 6 in 2007, there's the link:
[link]
He'll be the main villain of the SSHZ (Super Smash Hunters Z) upcoming series, and he's the main responsible of turning the whole PokΓ©mon World into a deserted world thanks to his matter-antimatter key, leaving Dawn, Lucario, and Pikachu as survivors...
The prologue music before it says the name of the episode it will be from Metroid Prime 3 Menu Screen, while after some episodes, the Dark Samus Approaches song (not the fight, but the theme) will be also an apparent Zeno's theme as he's Zatch's evil twin and he's much more powerful and more ruthless than when he was beaten by Zatch on the Zatch Bell!'s end...

πŸ‘: 0 ⏩: 1

rezaching In reply to DekuDave5 [2009-11-11 18:25:08 +0000 UTC]

cool, oh and i like how you used Young/Toon Link for Zatch's Voice. Although I'm sure you could record his voice of youtube or something.

πŸ‘: 0 ⏩: 1

DekuDave5 In reply to rezaching [2009-11-11 18:42:42 +0000 UTC]

But I don't have even the materials, so I'm practically dead on that part...
However, Toon Link voice fits very well on Zatch because of the pronunciations and shouts, and even I have planned to use more of them (these who come from Wind Waker)
I'm looking if Tia's voice can be several Wind Waker girls voices (except these ones who are more like adult woman) since she's weaker than Zatch but she may cause trouble to Peach, even on the other half they'll fight as giant girls after eating a special type of Mega Mushroom and so wreaking havoc along with Tsu Rauzaruk Zatch and Cape Mario...

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rezaching In reply to DekuDave5 [2009-11-11 18:49:32 +0000 UTC]

That's great! i can't wait to see it!

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DekuDave5 In reply to rezaching [2009-11-11 18:55:59 +0000 UTC]

Stay tuned , while I may submit other avatars and an animation preview about Ice Mario, I'll continue making the sprites and the large animation, as it will take a good time thanks to the big amount of well made edited sprites I need, the quality will be good and the buttons will be on that animation, as thanks to the Halloween Shorts I made, I could master slightly more Flash to stay at the level, maybe similar to Alvin-Earthworm

πŸ‘: 0 ⏩: 1

rezaching In reply to DekuDave5 [2009-11-11 19:01:41 +0000 UTC]

cool.

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blackcherrytree360 In reply to ??? [2009-10-22 21:31:02 +0000 UTC]

that....was.....ANSOME!

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DekuDave5 In reply to blackcherrytree360 [2009-10-22 21:41:09 +0000 UTC]

Thanks , I was working hard for this one, but when I submit the battle animation between 4, then I'll show you how much I improved on the Flash
Although it will take a good amount of time... As I'm the only one who could imitate *Alvin-Earthworm amazing Flash technique, this may explain my good start

πŸ‘: 0 ⏩: 0

Platath In reply to ??? [2009-10-08 00:11:35 +0000 UTC]

genial solo que por qe no le pusiste fondo se veria mejor

πŸ‘: 0 ⏩: 1

DekuDave5 In reply to Platath [2009-10-08 00:20:18 +0000 UTC]

Es porque en ese tiempo era un principiante... Y yo no sabΓ­a cΓ³mo manipular los Motion Tweens y eso, per ya en la prΓ³xima si tendrΓ‘ fondo, como sabrΓ© cΓ³mo realizar los movimientos y eso...

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