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Published: 2012-01-31 08:11:18 +0000 UTC; Views: 1242; Favourites: 21; Downloads: 14
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Description
Gunbot Cycles Animation230 passes per frame.
160 frames has rendered 3.2 hours
Concept :fav.me/d4mxb28
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Comments: 4
systemcat [2013-02-12 03:18:40 +0000 UTC]
The first thing that rings to mind looking at that is picturing if grid-bugs had been in Tron 2. .
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betasector [2012-01-31 16:45:46 +0000 UTC]
Nice stuff man, i like it the cut is too obvious but whatever, the concept comes through.
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zmote [2012-01-31 11:55:47 +0000 UTC]
Awesome dude. I wonder, what diffrence does it make rendering in 230 passes? I mean, we are talking like beauty passes, shadow, bumps etc., aren't we? Could you in summary elaborate the diffrence of rendering with passes than just hitting the render button? I know that is something I will have to do in the future, but I'd like to know what the diffrences are and what possibilites rendering in passes do offer you in contrast to normal rendering.
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