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dibbuns — Maya model update once more

Published: 2008-12-10 23:28:38 +0000 UTC; Views: 65; Favourites: 0; Downloads: 0
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Description It was quite difficult to tell how things really looked with a grayscale model, so I popped on a very rough single layered skin texture to this latest set of tests to get a better idea of how it really looks. She now has hands, yay! And feet. I don't think she had feet last time. I'm very happy with the back and the sides, though the spinal area does need refining. I like the knees too. Teh fingers still need a lot of work, but the basic shapes are in there so it's not such a big job now to refine the details of the shapes.

Still to do:
Refining all the muscle groups

Refine the hands

Refine the face more

Model the underwear (there's no nakey detail 'cos she's not nekked - she's modelled as if she's wearing a bikini) (so it's not naughty!) (though you can see butt O_o)

Add the eyebrows (learning the hair tool, ooo!)

Add hair

Rig the skeleton (lots of defining variables and connecting movements)

Oooh yeah, model blend shapes

Add in influence shapes to control muscle deformation

Create amazingly lifelike skin texture

Animate! I probably missed out some steps there, but yes... still a lot to do!

I decided to keep updating here with my progress as it'll be nice to look back on the different stages once I have my model finished Wait, does this count as nudity...? She's not really nude... but she looks kinda nudey... ach, well no-one looks through my scraps anyway. Maybe I should mark it as "mature" just in case...
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