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Published: 2008-12-10 23:28:38 +0000 UTC; Views: 65; Favourites: 0; Downloads: 0
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Description
It was quite difficult to tell how things really looked with a grayscale model, so I popped on a very rough single layered skin texture to this latest set of tests to get a better idea of how it really looks. She now has hands, yay! And feet. I don't think she had feet last time. I'm very happy with the back and the sides, though the spinal area does need refining. I like the knees too. Teh fingers still need a lot of work, but the basic shapes are in there so it's not such a big job now to refine the details of the shapes.Still to do:
Refining all the muscle groups
Refine the hands
Refine the face more
Model the underwear (there's no nakey detail 'cos she's not nekked - she's modelled as if she's wearing a bikini) (so it's not naughty!) (though you can see butt O_o)
Add the eyebrows (learning the hair tool, ooo!)
Add hair
Rig the skeleton (lots of defining variables and connecting movements)
Oooh yeah, model blend shapes
Add in influence shapes to control muscle deformation
Create amazingly lifelike skin texture
Animate! I probably missed out some steps there, but yes... still a lot to do!
I decided to keep updating here with my progress as it'll be nice to look back on the different stages once I have my model finished