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Published: 2022-09-06 10:36:36 +0000 UTC; Views: 897; Favourites: 8; Downloads: 3
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Intro follows; skip down past the line if you're already familiar with the RE1.5 REvisited project.
The RE1.5 REvisited project was a three-year effort by darksaviour_DXP (DXP for short) and myself to recreate in low-end 3D model form all of the locations that are seen in the cancelled Capcom video game known as Resident Evil 1.5 (RE1.5), which was the original form of what you know today as the original Resident Evil 2. Long story there, best told elsewhere. I came up with the idea because I was sick and tired of the antics of certain people on the old RE1.5 scene at the time who like to hoard their "exclusives" and only share little drips and drabs after months and months of begging by their many fans at the time. When I first approached DXP back then about what I had in mind, not long after both of us had left that particular dog-and-pony show behind, he thought I was nuts but went along with it anyway. He eventually warmed to it (along with my funding, wink), we got our "little" project done long before that other bunch eventually announced the cancellation of theirs, and for several years the full RE1.5 REvisited recreated locations model set was available to one and all without charge of any kind, so long as proper credit was given. They're not retail quality because I never intended for them to be so, although they were and can still be used for posing 3D concept art and images and such. Rather, they were meant to serve two chief purposes: as a ready 3D reference for RE1.5 fans, and as a good base or starting point for people who want make better and possibly even retail quality models. Sadly the RE1.5 REvisited model set is no longer available online as I write this (winter 2021), due to my having pulled it for the same reasons DXP and I were forced to pull what of the RE3 REvisited model set had been done up to a point a few months ago and make everything private. All the same the RE1.5 REvisited set for the most part got used as I has first intended during the original time that it was available (2018-2021). I can think of at least three fan projects that used them either in part, in whole, or as references for their own better models. Both I and several others used them for posing purposes, I myself in particular as a very handy resource for posing concept scenes from my novel Resident Evil: Exodus - The Tale of Elza Walker. Perhaps I'll start reposting Exodus concept art in the future too. (chuckle). Who knows? Maybe the RE1.5 REvisited model set might make a comeback someday, or someone will do even better free models ... although it won't be me doing it. I've moved on to other things.
Good news, folks! I found my original higher quality version of this image for the virtual tour!
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Well! It's been a while, hasn't it? Though I'd better get back to the old RE1.5 Virtual Tour and finish reposting it before I forget about it completely.
This is the second major section of the Underground Lab's P2 (or L4) level that got cut in its entirety during the RE1.5-to-RE2 transition process. It consists of two separate reinforced underground Shelters and a connecting Y-shaped Shelters Hallway. This was the most unfinished part of this level when RE1.5 was cancelled, with only finished fully textured backgrounds existing for the early version of the Shelters Hallway and only very rough renders for the rest. The Shelters Hallway itself was apparently playable in both forms (early form and a later "on-fire" form) and the way they are set up seem to indicate you could have been attacked in here by man-spiders (or arachnoids in my book) popping up through the floor grating, just as one does in the Blue Hallway not far from Birkin's Lab.
The Shelters are present in RE1.5 due to an event that is unique to its gameplay, and that is the explosion of the Lab's main reactor WHILE the players are still present in the Lab. Both Elza's and Leon's groups in their respective games have to flee to the Shelters to escape that explosion, otherwise everyone gets killed once that happens and "game over, man!" as the saying goes (grin). Elza's group gets one shelter and Leon's the other given the way RE1.5's gameplay was originally designed. Which one gets which we don't know, but it probably doesn't matter in the long run. Once the RE1.5-to-RE2 transition process was underway and it was decided to move the explosion of the Lab's reactor until AFTER the players leave the Lab, then the Shelters wing became unnecessary and it was completely removed from the game. Work on it didn't begin on it until late in the game, which is why it is not present in the one early build of RE1.5 that survives outside of Capcom, and its removal from the game for RE2 retail means that all that is left of it outside of Capcom are those unfinished backgrounds that were locked away in the Biohazard 2 Trial Edition game data. Or was it? Maybe, maybe not ....
You might be surprised to know that two pieces of the former RE1.5 Shelters wing of the Underground Lab were recycled and reused for RE2 retail, although in altered form and with all-new backgrounds made for them. Remember those two funky Y-shaped hallways at the end of the Dead Factory Level, after you got off the tram and before you found the ladder up to the Train Turntable area in the Marshalling Yard? Yep. Those are all that's left in playable form of the Shelters Hallways, in both their early and later on-fire versions, from the cancelled RE1.5. Now you know ... the rest of the story. XD
TRIVIA - Due to the unfinished state of both Shelters in the surviving rough renders, no one outside of Capcom honestly knows at this point in time what these would have looked like in their final form. We can make good guesses, but that's all we can do. DXP asked me for ideas in providing the necessary furniture and other stuff to help fill up the room, and I immediately thought of the Wilhelm Machine. For those of you who don't know this was one of the most famous sci-fi generic props of the 1980s and 1990s, and its name comes from the stock "Wilhelm Scream" sound effect you hear used a lot in various media productions (go look it up). Originally created in 1977, the Wilhelm Machine is seen numerous times in the Star Trek franchise from The Wrath of Khan feature film onward as well as other sci-fi shows and movies from the era. It's also turned up since then in such later media efforts as the Austin Powers movie franchise. I suggested to DXP that we put one in each Shelter as an Easter egg and big shout-out for those who know their classic sci-fi, and he immediately took to the idea. That's why you find DXP's low-poly recreation of the classic Wilhelm Machine prop inside each of the Shelters as part of the RE1.5 Revisited project recreations.
hackaday.com/2021/09/23/the-mo…