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Published: 2022-07-17 08:03:52 +0000 UTC; Views: 5922; Favourites: 9; Downloads: 1
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Foot Soldier - Basic Infantry, swings his sword to fight, easy opponentKunoichi - Fast foe and weaker as usual, kunai is her best choice of weapon
Engineer - Slow Armored Knucklehead, Wields his Sledgehammer to deal heavy damage, slow due to his armor
Black Ops - Medium Threated Grunt, Tougher and faster than the Engineer Still a basic foe, has Shield for protection
Golem - Big No-Brained Bully, Golem are tougher due to thick stone armor and very slow, act as a tank to protect his comrades behind him
Buried - Nutshelled Look-out-Below, They can surprise underground, hint: look out for an exclamation mark for possible Buried ambush, very weak body and deadly attack
Tengu - Bird-Brained Marksman, Sharpshooter armed with a Fusil gun and notable for flying, Fragile from anti-air defense
Jeep - Light Armored Vehicle, Jeep carried few Foots and Kunoichis, Fast and tough, rams over defense like playing GTA V
Shaman - Weak Immortal yet Deadly, Shaman are Immortal I tell you, they have regen factor and deadly attack, has bleedout effect, Large Firepower required to dismantle this guy
Gunslinger - Yee-haw Gang-Bangers, Ranged Unit, carries his two 45. Colt Buntline Revolver, tougher than Foot Soldier just look at his abs
Mystery - Enigmatic Enemy, Once killed transform into random enemies upon a death
Insectoid - Ranged Insect-like Hopper, Fast gunner armed with Snubnose Revolver, weak and fast, run and shoot his way in and jumps over tall defenses without falling back
Maxon - Heavy Technical APC, armed with a Multi-Gun Maxon Turret, Slow and Heavy and drops 2 Black Ops when destroyed
Anarchist - Mince-Meat Smoker, Anarchist had her eyes gouged for unknown reason, throws dynamites that deals small explosive damage, once health drops half she will begin to rush with her chainsaw dealing with much damage as she can
Psychopath - Heartless Speechless Monster, His Regen will make him troublesome armed with dual Machetes and blocks attack with his floating chains, slow and deals heavy blow of damage in just a swing
Terrorist - Bizarre Chaotic Blockbuster, These guys are very much of a long ranged shots of explosives most notable to shoot right from its big mouthed like cannon, that's what they say, Art is an Explosion
Elite Kunoichi - Fast and Furious Fighters, Tougher than her original self, they have gone faster and has an ability to dodge those attacks
Elite Foot - Double Troubled Swordsman, Armed with dual swords, they are faster than his original selves and yet tougher like usual
Cloaker - Invisible Inquisitors, armed with a rusted Axe, can turn invisible in the first hit, his invisible part is way faster, better ready your heat detectors to take them down if invisible
Suicider - Short Lived Fuse, Fast running living flesh upto chase you with an explosive surprise, very weak and yet faster than kunoichi
Supporter - Medical Attentioning Sorcery, Supporter are Sensitive cause they have no weapons but instead helps her comrades to fight by replenishing their health
Officer - Heartless Armed Freak, Officer takes the rear option to dive his hand underground and burrow their human target 6 feet under, aim their heart I recommend you
Sanitater - Lethal Medical Professional, Like Supporter but they carries drumstick grenades, they rushes themselves into deep defense instead of just standing there and do nothing
Flamethrower - Heavy Scorching Devil, Armed with a Flamethrower which can burn everything around his path, They can rush deep into defenses and began baptizing them with fire, due to their heavy armor Flamethrowers are helluva threat
Wraith - Souless Heartless Creeps, They can Teleport random directions and are immune to collision, easy to kill if you have hidden detection
Pinocchio - Self-Controlled Puppeteer, These puppets are lifeless controllers they burn nicely and can control random corpse which are stronger than their original selves, they can only be stopped if the Pinocchio is KIA
Commando - Elite Psychotic Gunwoman, Commando can drop into deep defense by parachute, with their Small Minigun on her hand she can chew defenses, when killed they go BOOM!!! Due to drumstick grenades attached to her
Nurse - Slow Chemical Brute, did meant slow, I meant that she is fast before she can inject some poison that can take overtime to kill its first contact, and act as a shield later, when killed her tank explodes healing nearby units for 10 seconds
Gargantuan - Hulking and Claustrophobic, Gargantuan are Metal armored giants which are extremely tough and never attack unless his shield is destroyed
Hag - Disgusting Maggot-like Smell, Hag are weak and fragile and armed with just a Harvesting Sickle, Hags can burrow underground and their speed increases
Helicopter - Annoying Air-Support, Flying Machines built with Flesh, Bones and Metal, these living creature are way dangerous than Tengus, once destroyed they will explode on ground or either act as a barricade
Elite Mystery - Armored Enigmatic Freak, Elite Mystery have higher HP than the original Mystery, once they die they will turn into a random enemy
Madman - Doctor "Not-Insane" Electrostatic User, These guys are good against Vehicles and Remote Controlled Turrets as they can Destroy them in one shot, Madmans are Fast and yet deadly but EMP are good use against them
Nightmare - Freakful Freaky Freak, Nightmare are Elite as they have High Health and Armor, These guys are Fast
Sniper - Charming and yet Deadly, Watch your heads and keep on the lookout of Crosshair on your units, once Snipers are spotted they will vanish and change position, it is best to get rid of them and their Mosin Nagant
Serpent Lord - Slithering Suckers, High Health and can fully regen its health in every 30 seconds, Fast and has Poison effect immune to traps
Lumberjack - Timberthrowing Troublemaker, Fast running with Hatchets, throws hatchets deals heavy damage and bleeding effect, cannot throw when there are shields or vehicles in their path
Jager - Fast Riot-Shield Megalomaniac, Her Mechanical arm can protect anyone who is behind her while rushing, when the shield is down, she can remake a new one and it is best to destroy her arm otherwise she will reach your base nonstop
Carrier Tank - Slow Hulking Fortress, Giant Siege Fortress with a Boss-like Armor, has cannons ready to fire like a pirate ship
Fish Monger - Big-assed Fisherman, Strong HP wields a fishing rod to ensnare a victim towards him, fish supports spits out poison stings which can cause temporarily cardiac arrest, immune to knockback
Welder - Good-to-go Rustbucket, Fast armored capable of healing mechanical vehicles, ignore to almost defenses and can chip away high healthed barricades
Sergeant Technical - Immortal Commando Leader, Sergeant Technical wields an M240 Light Machine Gun and a Rocket Propelled Grenade on a Pickup Truck, once his Pickup Truck hits or destroyed, he is on the move
Artist - Silencio Rigor Mortis, her writings and drawings are good but she carries 3 abilities, summon entities with her beast scroll, kill targets by writing their names, and invisibility, she is fragile and snipers are your best bet
Polluter - Ranged Toxic Bomber, they are well armed with their Wrist-mounted Grenade Launcher fused on his hand, shoots tear gasses that are flammable, when someone fired a gun inside the tear gas they went up in smokes
Heavy Machine Gunner - Heavy Mounted Bad-Mouth, with a strong body built armor, these guys you should hate the most, not just they are Tough and powerful, but their taunts will boost nearby ranged units giving it around a half of a percent
Blitzkrieg - Baron Von Blitzkrieg, These guys can rap faster than Eminem, I'm not talking about fast rappers, I'm talking about how fast he can run, Blitzkrieg can also strike a lightning nearby allies once hit, they are faster than you think, when he strikes on your defense, they are stunned and slow down
Ghost Ronin - Selfish Sadistic Cutthroat, Heavy Units that are devoted to dash their way through the defenses, their Slashes can easily break through walls and steel armored vehicles, immune to knockback, and attacks are bleedout effect
Homing Missile - One-eyed Bullseye, Homing Missiles are suiciders but just a giant flaming cyclops skull that can target random, they won't stop until they hit it, deals massive splash damage and yet slow and fragile
Commander - Rear-side Frenzy-mancer, These guys does nothing but stand there and give a dose of making them stronger, faster and crazier, Commander have an armor plating and maybe that's their weakspot
Necromancer - Rear-side Ressur-f**king-rector, Another Officer that ressurects fallen comrades, They also have Armor plating, you can identify them with bandages
Artillery Officer - Rear-side Bombardment, Artillery Officer is another Officer that you should ve aware, her bombardment of Live shells can deal a massive damage just watch out for her glare
Desolator - Pest Control Heavy Equipment, Desolators is another threat that you should avoid, These guys can instakill a crowd with their corrossive acid, once they die they explode leaving a puddle
Kugel Jager - Elite Armored Royal Guards, With a tough armor made from Steel and Flesh, Kugel Jager are harsh trained units who are faster, stronger and deadlier, their Axe can create a follow up explosion and their Pecheneg Gun can mow down enemies
Panzerschreck - Jingoistic Attention Seeker, Panzerschrecks are similar to snipers by Changing positions when spotted, Panzerschrecks can rocket jump, when they are about to die they pull out a stunt that rocketjump into deep defense with explosive vest with them packed with anti-tank, explosives work against them in one shot
Blood Fountain - Blood-filled Hot-Heads, Blood Fountains have 2 variants, the male and the female, The Male is a ground type with Hardened Tentacle-like Blood which can attack any foes in their surroundings, The Female is a Flying Unit who supports the ground with Healing by showering them with Blood Healing, their common thing is that they rapid self regen
Bombardier - Heavy-Damage Pinhead-Pinpoint, They have long range accuracy which allows them to deal a massive damage to their target from afar, even worse they have shield to protect them
Demolisher - Armored-Advanced Anarchist, These Anarchist failed their mission and almost died in battle, with an advanced armor and a well equipped Buzzsaw, they are now well Prepared with a Throwable C4
Peace Envoy - Manned-Up Battle Wagon, Peace Envoy is the fastest heavy weaponized siege that can mow down infantry with an M2 Browning, They can be slow down with a tough barricade but they chew and drain their HP with a grinder, once they are almost destroyed, they manned their M2 as their Last Stand as Barrage of Missiles will try to support
Bloodthrist - Watcher of Darkness, Bloodthirst are weak supportive attacker who can summon crows of hate, when her target get hit once, they receive weakening state, second hit they won't be able to fight, third hit corrupts them into forcing attack their comrades leading to friendly fire
Ignite (BOSS) - Commander of the Firefly Separatist and 1st Division's top Pyromancer, Ignite has Flame attacks in unique ways, his Fire pistols shoots bullet of fire deals much damage as a flare gun, his Fire Fist and summon Flames without any warnings, St. Elmo's Fire is his specialty by summoning a large flame pillar that rains down magma waxes
Zombie (BOSS) - Commander of the Shadow Ops and the 1st Division's top Sniper, When Zombie appears the whole location is compromised with a thick fog, Snipers, Panzerschrecks, Bloodthirst and Artillery Officers joined him, his dodge only decreases if lights are nearby him so that's why he always retreat, when receive much damage, he is gonna destroy all lights send another fog to cover
Harpy (BOSS) - Vice Commander of the Scout Corps and the 1st Division's Airborne, Harpy has a good dodging skills in air but she does not attack the base, she just damage them with her razor sharp feathers in an instant including ground defenses giving them wither effect, when she is on the ground she pulls out her Giant War Fan, which deals knockback damage and has a chance to fling away anyone in an instant, destroying her War Fan will lead her to stay on air, in alternative crippling her in air would injure her other wing and she would stay ground
Sentry (BOSS) - Commander of the Scout Corps and the 1st Division's Eyes, Despite Sentry not appearing in the fight, his stamina is his weakness, consuming mostly in spectre mode, his rift eyes are one of the common use in combat as it shoots laser beams, destroying them would make him fight in an open field, he can use his eyes to turn anyone into stones, his hands can harness gravity to push back nearby enemies in an instant, when he is damaged enough he will abort into his rift and summons eyes to fight
Sandstorm (BOSS) - Commander of the Dessert Platoons and the 1st Division's Top Guard, Her sands are good for defense even protecting herself from incoming various types of attacks, she can summon sabres made out of though sands and dusts, her specialty is her Sand Typhoon, Blinding most targets and damaging them once her target is killed by the Sand Typhoon, they will turn into dust adding to her firepower, Water is her main weakness, making her vulnerable to most attacks
Shade (BOSS) - Commander of the Shadow Company and the 1st Division's Top Infiltrator, When Shade Appears, the entire place became his game, everything became dark and Shadow Demons are only units to come here, his ability can create shadow limbs to act offense and defense, his eternal darkness holes can drag any organic foes into his domain forever, his specialties is the "Withering Seasons" which gave Withering Effect to all enemies if he is damaged enough
Cross (BOSS) - 1st Division's Top Fighter, Cross is always playing around, she can summon multiple variants of her clones, including her Psychic Projection,
Her first Clone is "Lust" who is addicted to pain and suffering she is a walking Voodoo Doll so her linked targets are much likely endangered by her,
Second is "Null" an emptiness inside her cause Null has stores Cross' hates which drips black goop around her body and use it for offense and defense,
Third is "Mad" the fastest among all as she use her mouth as a sonic cannon or venomous bite crippling her legs is recommended,
Lastly her strongest and favorite "Regret" She has many arsenals at her command as she can use telekinesis in both offense and defense and she can open rift that summons nebelwerfer,
If Cross is damage enough, she will absorb all of her clones back to her and use all of their power against you at all cost
Void (BOSS) - 1st Division's Vice-Commander, His Grimoire is his source of his power, he can summon anything by opening a rift, causing a reinforcement to come to aid, and support such as Kraken's Tentacles for destroying a large amount of enemies, even opening a rift for a plane that is about to crash land will deal much, Void is a very much of a tactician so he has a chance to switch lane only the least dangerous, once he is damaged so much his grimoire is destroyed and he will summon a rift opening for a barrage of large chunk of Volcanic Bombs in an active volcano, he will pull out his sword and speed up to rush into the base, while using his powers to break deep defense
Zodiac (FINAL BOSS) - Commander of the 1st Division, Zodiac will appears in combat with her full force, the following units will appear are Gargantuan, Helicopter, Nightmare, Sniper, Jager, Fishmonger, Artist, Heavy MG, Blitzkrieg, Ghost Ronin, Homing Missiles, Commander, Artillery Officer, Kugeljager, Panzerschrecks, Blood Fountain, Demolisher, Peace Envoy and Bloodthirst. The whole map is now dark and bloody mist, the moon is now red and rifts are open
Zodiac's power can summon Purple Lightning at her command killing targets instantly and turning them to ashes, her revolver can pierce many targets, strong armor can stop the bullet from reaching weaks behind, her skulls are useful for offense and defense by shooting plasma will deal massive damage
Zodiac's Phase 2 destroys her pistol and she can use her Sword to block all attacks while she is regenerating remaining hp, her skulls are now bigger and can act as shields if she want to, she can summon blue fire due to mixed chemicals of souls and fire
Her Final Phase shows her Fallen Wings, giving her the ability to fly, while she is both using Purple Lightning and Blue Flames as her arsenal, but she is now protected by flying skulls revolving around her, destroying the skulls would weaken her shield and that will finish her off.
This took me whole month to finish all descriptions