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Published: 2005-07-30 17:44:27 +0000 UTC; Views: 99998; Favourites: 838; Downloads: 1614
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Description
EDIT: Jus upped the Resolution and scored in massive improvements,some considerations from some critques and stuff, added more shadows,defined darkness,added the two domain of magic the Dreadlord uses visually,the Blood and the Darkness magicks to his hands,added subtle tendrils of darkness to his feet(he's floating),tighten up his face and almost everything in this piece but i can only show this piece at this size too bad,cant upload anythin higher(would relli love to show u guys), but i have a closeup of the Dreadlord face here~ [link]Thanks alot for any crits and comms frens~and i wil constantly improve this hell of a character and the rest o the VAmps wil be comin soon~stay tuned!
5-6 hours of corel painting incorporating everything(almost,i hope!) of what i self learned these two years, this artwork, in my opinion, is my best personal painting to date-well i really like it,especially since it manifest from my game idea
Vampire Wars
This character, or rather, one of the vampire lords that you can choose in VAmpire Wars, depicts the fearsome,balanced and all powerful Dreadlord class that players can choose to unleash fury in the gameworld.
Vampire wars is a idea i thought up long ago,and always thinking about, it was inspired by bullfrog's Dungeon keaper series and continues the tradition of playing and reaping the rewards as a dark(or so called evil by the Human Empire) player.
In my game idea, players are able to build their dark empire,choosing what resources and armies to recruit, causing various atrocities such as abducting mass numbers of villagers for experiment,and most of all- lead the war against the East Sacred lands for total dominiation of the fantasy world. The most compelling feature incorporates an extensive RPG and combat system, to quell any action and RPG fan's thirst~players will select the type of Vampire lord they wish to nurture and fight it out in a dynamic combat system which offers a multitude of skills and cool abilities for the player to use against the "Holy nations"....well all this is in my head though~I would call my idea a Role-playing Strategy,with emphasis on the roleplaying and medium focus on the strategic parts, and therefore the choices players make affects directly how their playing style works,combat works etc...
but enough on this, i shall divulge more other times~
The World and Vampires
In the world of Hedral,the lands are divided mainly into two territories;The East Human Empires aka the Sacred Lands and the Western Lands of Vampra.The story begins where Hedral's Major Gods had some indifference and they were split into two factions currently known as the Univa or The Gods of Light whom the humans and other races worship, and of course Vampra and her sides.These gods exists as spirits, as guides in time of crisis, and they complement each other's sides with their domain and effects. While none are considered evil in the first place, humans begin to deem the Vampires, rumored offspring of the dark Goddess Vampra to be evil early on, and from then on the world was thrown into constant conflicts.
Humans were supposedly the descendants and creations of the Univa and they often manifest the qualities of their deities. However their nature were of ambitious and rampant, always looking for lands to conquer and expand, thus were deemed 'rats' by the Vampires of the West.Humans often make war on one another, for dominance and various purposes and this gave rise to the different nations and powers that make up the East. Vampires, on the other hand, do so like the humans,but were slower to anger into conflict between their own kind,instead falling prey to the human crusaders more often than not. Vampires lived jus as humans do, however their superior bodies and intellect granted to them by VAmpra makes them almost immortal;they possess traits deemed superhuman by the Empire such as abilities to regenerate quickly, morphing into various forms, capable of great destruction potential and so on. Thus the flow in Hedral is that humans are trying to kill and extinguish vampires more often than the latter. However the humans understand the dark ones barely little and are often overwhelmed by the prowess of the Vampires.
Due to their habits and way of living, and the fact Vampires consume human blood amongst other creatures, with their affinity to the Undead and bizzare ways, they have been called the Dark ones and Evil,amongst many by the Humans.
However, what they would not know is that Vampires lived in organized castes,have systems of laws and government,just like the humans,albeit maybe more, or even better. In fact, most but a few, branded humans as lower creations and 'little barbaric rats' trying to steal their kingdom. They disliked most human species and thus never really studied them except for a few Senors who felt the need to. The threat the humans possess can often be underestimated; Humans study the lore and magicks of the Univa gods to put good use against them. But more often than not, simple fearless fighters would never win against the dark ones.
Vampire lords are put in charge of each stronghold,making up a part of the Dark Kingdom as they call it, and also in full defense of the keep. They summon the dead,Undead and even creatures and humans whom worship Vampra and her league into positions called captains to minister to the posts.The armies are fearsome and mighty to behold, Undead are literally a big boon from Victarius,the god of death and brother of Vampra, as the Vampires have little friends,much less allies. The Undead are worked by dark mages and therefore require no upkeep and food, providing as cannon fodder for the Kingdom. Believe it or not, the Vampires value life greatly, especially their own kind and therefore will avoid taking risks like the humans in arms do. Other than the variety of undead troops available, they will also befriend Creatures of the Dark and enslave certain powerful beasts such as the Werewolves. But the most powerful of all lies in their own ranks, various figures of poweful knowledge and might combined with Vampra's creatures from the Underworld humans call hell.
The Fearsome and Cunning DreadLord
The Dread lord thrives on Fear; He relinquish the sight of mortals trembling and fainting in utter horror, which he absorbs as part of his energy. Dread lord are a peculiar caste of the Vampires,they tend ot levitate around the battlefield draining the life and souls of the humans as he chased down powerful heroes and warriors crying for help.They can hold their own in fighting,heck,all vampires possess supernatural strength and the Dreadlord is no exception; a smack from their powerful hands sends men sprawling to Ashra(their Goddess of Light). the Dread lord possesses limited summoning powers compared to the Senors/Elders class, but their high affinity to beasts give them command over certain powerful creatures such as the bats of Zethra. The power of a Dreadlord manifest through Deception,illusion and Dead allies,these are skills and spells which allow the Dreadlord to control his opponent at will, attack them with bats, hold the enemies with freakish grasps from the Dead and so on...It is not uncommon for a whole brave platoon to flee in horror at the finesse of the Dreadlord! Other notable difference includes the Dreadlord's ability to drain life from a distance and levitate in the air due to extensive study of the blackarts and natural talent. Dreadlords are also known to speed towards their opponents opponents who are running away, and occasionally relish close combat when opportunity allows. Their levitation skills allows them speedy retreat and into the main fray at times, and their aura boosts the morale of vampire classes with fearlessness.
On the other hand, Dreadlords are known to be cynical and tend to get hurt as they couldnt tear away themselves from the sheer relish of seeing lesser humans tremble.The archenemies of the Dreadlords are the might Priests of Tundrail, often dispelling his magicks and protecting his men with blessings, however, nothing is worse than the Hawkmen of Ayrial, swooping and targetting his kind with fervor.
Nothing can satisfy a Dreadlord more as they turn enemies towards their own kind,with the blood spilled from a distance as he slowly drains their lifeforce. Dreadlord are proud creatures, while not overly arrogant like their brethen of Bane- The Beorulfs.
Whilst not flawed at anything, the Dreadlord is also not particularly skilled with any areas in fighting, earning him the Jack of all trades among his cohorts, but that is good...for the Dreadlord prefers obscurity and mysterious veils clouded over him, for all advantage in the battlefield.
Dreadjim 2005 copyright
SEE THE
Honorable and Mighty Bane Master~ [link]
Artwork original is 3000 pixels over, the one ur viewing is 1200~ may add more on it but i think i betta move on to illustrating the portrait for the next vampire lord~thansk for readin(if u have!) and looking~! Its awesome to have ur support~
Related content
Comments: 128
Isidora [2005-08-03 18:18:17 +0000 UTC]
Good One! What I donβt get is why the right is blue and the left is red, from what I know of symbolism they should be the other way around.
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DreadJim In reply to Isidora [2005-08-04 02:21:57 +0000 UTC]
hehe~well it doesnt reeli matter~i jus wanna show that the dreadlord commands both dark and blood magicks~ but its surprisin tat u notice such
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TehBeardedOne [2005-08-03 17:31:30 +0000 UTC]
awesome, i love the edits man, it looks alot tighter now, even tho it looked tight anyway!
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DreadJim In reply to TehBeardedOne [2005-08-04 02:17:57 +0000 UTC]
hey thanks man~glad u noticed!~
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Wicked-Little-Town In reply to ??? [2005-08-03 16:42:31 +0000 UTC]
AWESOME!!! And quite the lengthy description to boot! This is a really amazing picture . . . really makes me want to play the game!
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DreadJim In reply to Wicked-Little-Town [2005-08-04 02:26:27 +0000 UTC]
awesome!~An THAT relli makes me tink about it more~!
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DreadJim In reply to Deserella [2005-08-04 02:25:50 +0000 UTC]
thank u Des~ur support gives me the power to continue!~
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delira [2005-08-01 23:48:10 +0000 UTC]
nice one
i like the materiality on the armor on his shoulders and hands the most
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DreadJim In reply to delira [2005-08-02 08:23:38 +0000 UTC]
thank u my fren~!glad u like it~
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ladyshalafae In reply to ??? [2005-07-31 16:24:42 +0000 UTC]
The armor is definitely badass, especially the skull at his belt, and the collar up around his head. He would be most intimidating to look up from battle and see.
You are correct that this is a very good piece, because this is what I would call professional level work. I would love to be playing a game where this is the character portrait.
The whole concept of the game seems awesome too. I love strategy games, and if you combined it with RPG.....maybe we just need to find you a game development team, because this would be so cool.
I saw one of the comments talked about their needing to be more life around the feet. And I do and don't agree with the statement. I mean, I love him just hanging there. He looks very menacing and intimidating, and that's a very fearful moment. At the same time, a little bit of translucent sparkle/glow/motion lines around his feet, or the impression of an army fighting on the ground behind him, would relaly just punch it up.
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DreadJim In reply to ladyshalafae [2005-08-01 06:28:19 +0000 UTC]
gee..thanks so much for ur comments and encouragement,your words certainly are heartwarming to say the least,i also appreciate your critiques and tried to implement them in the edited one,though i tuned them down alot as the focus can only be one~hehe,i studied game design,this is a dream that i need to work towards def,been playing games all my life and my country is not a good place for this industry at the moment~and im relli glad u like my idea- its not jus an strategy with RPG elements like so many games available,for example Warcraft, my idea offers many takes on gaming,ppl call them RPG,strategy,simulation and tactical,well i am pleased tat my idea has all of these stated yet are not complex like Republic or anything,and i honestly want to do a game that I WOULD wanna play and it have to be hardcore,so tat u wil never feel bored its jus a game with shallow components, this is a full fledged"simulation"if i may go to tat length to call it,yet its not a such,thats why the best i could describe this experience as Roleplaying strategy, with tons of customization players can take~
sorry bout e length reply lol,i jus get so excited with stuff lik tis~
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ladyshalafae In reply to DreadJim [2005-08-01 18:18:09 +0000 UTC]
*smiles* long replies are fine. getting excited about a personl project is very awesome.
i love how you've updated the picture. those little wisps of magic are awesome.
and i'm honored that i could help in any way
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DreadJim In reply to ladyshalafae [2005-08-02 08:24:30 +0000 UTC]
gee thanks~well i sure need all the help i can get
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ladyshalafae In reply to DreadJim [2005-08-03 03:55:50 +0000 UTC]
*laughs* i've decided that all "true" artists are never completly satisfied with their art, and are always trying to improve
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DreadJim In reply to ladyshalafae [2005-08-31 17:08:17 +0000 UTC]
lol True artists!!!~so how do u define fake artists then?! hehe~well for me im def wanting to reach the peak of my own level~
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ladyshalafae In reply to DreadJim [2005-09-01 23:51:21 +0000 UTC]
fake artists, to me, are those little fools who draw these really lame pieces and get offended if you try to critique them, and they think they're the best in the world...and there's also those who are just in to art for the money, for not expressing themselves
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TehBeardedOne In reply to ??? [2005-07-31 09:53:02 +0000 UTC]
kickass work man! i love it
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DreadJim In reply to TehBeardedOne [2005-08-03 12:15:46 +0000 UTC]
Kickass Support im gettin from my man here kleaver!~
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dreamatized In reply to ??? [2005-07-31 04:33:12 +0000 UTC]
gw!!~ that was a pretty short time for sucha painting
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DreadJim In reply to dreamatized [2005-08-01 17:42:40 +0000 UTC]
thank u my fren~ hope u like it!~
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darksideofthemind In reply to ??? [2005-07-31 04:17:04 +0000 UTC]
what are their weaknesses?
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DreadJim In reply to darksideofthemind [2005-07-31 15:02:31 +0000 UTC]
Whilst not flawed at anything, the Dreadlord is also not particularly skilled with any areas in fighting, earning him the Jack of all trades among his cohorts, but that is good...for the Dreadlord prefers obscurity and mysterious veils clouded over him, for all advantage in the battlefield.
hehe~now i clearly identified more~mroe to come though!~
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darksideofthemind In reply to DreadJim [2005-08-01 04:45:41 +0000 UTC]
i tihnk it'd be cool if you designed some sort of assassin class for the good guys. you rarely see specialized killers on the good guy side, making them very cool, plus the goodies would need such expertise to deal with such in-direct threats as Dreadlords
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DreadJim In reply to darksideofthemind [2005-08-01 07:46:48 +0000 UTC]
thanks for the suggestions dude!~ tats right,i have lots of ideas for the good guys too,but they cant be played,so they will realli need to look goody enough to infuriate the players~haha~
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darksideofthemind In reply to DreadJim [2005-08-02 05:01:09 +0000 UTC]
if you ever wish/need it, i could contribute ideas as well
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DreadJim In reply to darksideofthemind [2005-08-02 08:23:09 +0000 UTC]
thanks dude~~!i would love that!~ i have four main lords in the game~the Dreadlord(manipulation), Bane master(warrior and general), ELder(Super-brain and ranged) and finally Zephyons who are a combination of swift and speed~ u got any ideas or nice addition u tink can complement these classes?thanks~
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darksideofthemind In reply to DreadJim [2005-08-02 18:20:40 +0000 UTC]
be prepared for some reading. 3 ideas, with a class description included
Herald: minor incarnations of elements in which the devoted of Vampre exult, these harbringers off the dark goddess's armies serve to weaken and demoralize the human rats and their allies hours before the true assault. though lacking any form of attack, they need none. each one brings with it some form of terrible debilitation: bile, swarm, plague, infestation, crumbling, haze, dust, frost, rust, poison, melancholy and inflamation, to name some, headed by their leaders Weakness and Despair. each Herald assumes the form of a terrible steel-grey skull surrounded by an aura of whatever their element may be. once arriving at their target, they assume a position within easy view of most of the troops nearby. immune to traditional methods of attack, such as arrows and mid-level mahicks, from their tremendous defensive, heralds may be driven off or killed only by Heroes, blessed weapons, the most powerful of the HUman's aerial units or the spells of an Archmage. recently, some Lords of Vampre have hidden an as-of-yet unidentified form of terrible Fallen Angel within the cloaking aura of the Heralds to surprise and terribly injure any whom would dare assault the Heralds from up close
Swamp Ghouls: feral remnants of barbarian tribes, these corpses haunt the swamps of any land near which their living self may have fallen. lacking any sense of pain, these blights upon the land viciously pursue any living creature which they can find, particulalrly humans. though lacking crafted weapons or magicks, their daggerlike claws, jagged teeth and prehensile, vampiric tongues are more than enough. these things can run for miles at a time with no pause, tohugh runnning too far for too long rapidly increases their physical deterioration (they are dead, after all). they have little intelligence but a well-defined set of instincts. vampire lords, being undead, are not targets of ghouls and may even inspire some loyalty among these lesser undead, though most require domination spells to force them into Vampre's service. once in the service however, all they need is to be pointed in the right direction and let loose upon the humans.
Gazzureth the Dracolich: the only known member of his kind to willing become undead, Gazzureth was a sadistic red dragon of middling power. after swearing his service to Vampre, his powers nearly trippled, turning him into a very worthy opponent. since dragons, PERFECTIONS OF LIFE as they are, naturally weaken undead, Gazzureth's mere presence provides a small boost to every undead within the area. his breath is a terrible, corrosive cloud of black smoke that fills undead within the radius with unholy strength for a short time while weakening/poisoning living creatures and rapidly decaying all non-magical items. Gazzureth's skin is completely gone, leaving him the terrible sight of a walking skeleton sporting huge claws, a massive set of razer-edged teeth and, most recently, vicious spikes grafted onto his skeleton. if necessary, the dracolich can spin himself around very quickly to detach and hurl at tremendous speeds the better part of tail. this surprising talent has opened holes in many a human fortress and sent more than his share of heroes to their graves. with his natural magickal prowess augmented by Vampre's blessing, Gazzureth is not one to be messed with.
NOTE: Dragons, rare and impartial as they are, will fly together to viciously attack Gazzureth and any companions. when they reach 200 years of age, mere adolescence for dragons, these huge creatures gain an increasingly powerful debilitating effect upon undead while gaining immunity from undead as they age. never growing "old", as we know it, dragons grow continuously and have long viewed Gazzureth as an affront to their existence. if he exposes himself too much, it is no question that he will be pounced upon and annilhated by infuriated Elder Dragons who afterwards will vaporize any creature to which Gazzureth was allied to in the area(they know of his affiliation with Vampre). minions of Vampre, whatever their rank, would be advised to steer clear of any dragon 500 years or older unless specifically ordered. to tackle a dragon of over 1000yrs, of which there are several, would require nearly every major figure in Vampre's armies supported by highmages and blessings applenty from Vampre herself. even then, the Elder DRagon would still decimate most of the attackers before succumbing. Dragons may not become undead unless they wish it. however, barring Gazzureth's presence, it would take something cataclysmic to gain a dragon's interest. material wealth has little allure for these dragons
hmm, well, that was fun for me. hope some ideas may be useful and i can always come up with more, or stop, depending upon your preference.
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DreadJim In reply to darksideofthemind [2005-08-04 16:29:29 +0000 UTC]
woah this is SURE good my man!~ great job on ur descriptions and stufff~eevrythin almost fits in and i relli like the herald idea and the Dracolich as a main character hehe~
oops forgot to mention that vampires here are a real living species,created by Vampra,they are not Undead minions whom they command over~ yea man~i'll let u know more and ask for more the next time~thanks dude~
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darksideofthemind In reply to DreadJim [2005-08-05 05:32:52 +0000 UTC]
vampires are alive....? gotta admit, that's a new one on me, but w/e wish ya luck with the idea
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DreadJim In reply to darksideofthemind [2005-08-06 04:46:54 +0000 UTC]
yep~vampires are just like humans,creations of the lesser gods the Univa ,and vampires from Vampra's jealousy of the Univa's creations. The original races are the humans,and vampires are created to mock the humans and actually surpass them.They undergo a life cycle,but undoubtedly live much longer than humans,hehe~
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darksideofthemind In reply to DreadJim [2005-08-19 22:53:48 +0000 UTC]
definitally need a group of horribly misformed vampires who have a pathological need to eradicate the vampires. something like massive resentment about being misfits and mistakes, so perhaps they join with the human rats? as they help the humans, they slowly infilitrate human command and begin enslaving choice specimens, or something.........
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darksideofthemind In reply to DreadJim [2005-08-02 18:20:11 +0000 UTC]
be prepared for some reading. 3 ideas, with a class description included
Herald: minor incarnations of elements in which the devoted of Vampre exult, these harbringers off the dark goddess's armies serve to weaken and demoralize the human rats and their allies hours before the true assault. though lacking any form of attack, they need none. each one brings with it some form of terrible debilitation: bile, swarm, plague, infestation, crumbling, haze, dust, frost, rust, poison, melancholy and inflamation, to name some, headed by their leaders Weakness and Despair. each Herald assumes the form of a terrible steel-grey skull surrounded by an aura of whatever their element may be. once arriving at their target, they assume a position within easy view of most of the troops nearby. immune to traditional methods of attack, such as arrows and mid-level mahicks, from their tremendous defensive, heralds may be driven off or killed only by Heroes, blessed weapons, the most powerful of the HUman's aerial units or the spells of an Archmage. recently, some Lords of Vampre have hidden an as-of-yet unidentified form of terrible Fallen Angel within the cloaking aura of the Heralds to surprise and terribly injure any whom would dare assault the Heralds from up close
Swamp Ghouls: feral remnants of barbarian tribes, these corpses haunt the swamps of any land near which their living self may have fallen. lacking any sense of pain, these blights upon the land viciously pursue any living creature which they can find, particulalrly humans. though lacking crafted weapons or magicks, their daggerlike claws, jagged teeth and prehensile, vampiric tongues are more than enough. these things can run for miles at a time with no pause, tohugh runnning too far for too long rapidly increases their physical deterioration (they are dead, after all). they have little intelligence but a well-defined set of instincts. vampire lords, being undead, are not targets of ghouls and may even inspire some loyalty among these lesser undead, though most require domination spells to force them into Vampre's service. once in the service however, all they need is to be pointed in the right direction and let loose upon the humans.
Gazzureth the Dracolich: the only known member of his kind to willing become undead, Gazzureth was a sadistic red dragon of middling power. after swearing his service to Vampre, his powers nearly trippled, turning him into a very worthy opponent. since dragons, PERFECTIONS OF LIFE as they are, naturally weaken undead, Gazzureth's mere presence provides a small boost to every undead within the area. his breath is a terrible, corrosive cloud of black smoke that fills undead within the radius with unholy strength for a short time while weakening/poisoning living creatures and rapidly decaying all non-magical items. Gazzureth's skin is completely gone, leaving him the terrible sight of a walking skeleton sporting huge claws, a massive set of razer-edged teeth and, most recently, vicious spikes grafted onto his skeleton. if necessary, the dracolich can spin himself around very quickly to detach and hurl at tremendous speeds the better part of tail. this surprising talent has opened holes in many a human fortress and sent more than his share of heroes to their graves. with his natural magickal prowess augmented by Vampre's blessing, Gazzureth is not one to be messed with.
NOTE: Dragons, rare and impartial as they are, will fly together to viciously attack Gazzureth and any companions. when they reach 200 years of age, mere adolescence for dragons, these huge creatures gain an increasingly powerful debilitating effect upon undead while gaining immunity from undead as they age. never growing "old", as we know it, dragons grow continuously and have long viewed Gazzureth as an affront to their existence. if he exposes himself too much, it is no question that he will be pounced upon and annilhated by infuriated Elder Dragons who afterwards will vaporize any creature to which Gazzureth was allied to in the area(they know of his affiliation with Vampre). minions of Vampre, whatever their rank, would be advised to steer clear of any dragon 500 years or older unless specifically ordered. to tackle a dragon of over 1000yrs, of which there are several, would require nearly every major figure in Vampre's armies supported by highmages and blessings applenty from Vampre herself. even then, the Elder DRagon would still decimate most of the attackers before succumbing. Dragons may not become undead unless they wish it. however, barring Gazzureth's presence, it would take something cataclysmic to gain a dragon's interest. material wealth has little allure for these dragons
hmm, well, that was fun for me. hope some ideas may be useful and i can always come up with more, or stop, depending upon your preference.
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DreadJim In reply to auhyzal [2005-08-31 17:09:20 +0000 UTC]
thansk for liking them !~
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Adaterasu In reply to ??? [2005-07-31 00:21:40 +0000 UTC]
Wow very nice work!!
I hope u are having a very nice week end! ^^ Take care!
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DreadJim In reply to Adaterasu [2005-07-31 02:42:28 +0000 UTC]
aww thanks so much my fren for the support, have a Very nice weekend too!~
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Adaterasu In reply to DreadJim [2005-07-31 19:47:21 +0000 UTC]
You're very welcome! Thxs! Au revoir ^^
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DreadJim In reply to Jose-El-Perdedor [2005-07-31 02:43:01 +0000 UTC]
thank u much fren
!~haha~YEAH~
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IdoHart In reply to ??? [2005-07-30 21:36:47 +0000 UTC]
wow, so 'strong', really nice colors and really nice drawing.
keep it up mate
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DreadJim In reply to IdoHart [2005-07-31 02:43:45 +0000 UTC]
thank u lotsa~!i sure wil keep it High~
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