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Drpepper1152002 — Mann Vs Machine: Machine Attacks! Ep1 (Game Mode)

#storymode #mannvsmachine #machineattacks #gamemod #teamfortress2 #heavyweaponsguy #team_fortress_2 #tf2engineer #tf2scout #tf2sniper #teamfortress2tf2 #tf2medic #tf2teamfortress2 #tf2heavy #tf2pyro #tf2demoman #tf2soldier #tf2spy #tf2teamfortress #sfmposter #source_filmmaker #sourcefilmmaker #sfm_poster #sfmsourcefilmmaker #sourcefilmmakertf2 #sourcefilmmakersfm #sourcefilmmakerposter #tf2heavyweaponsguy #sfmsourcefilmmaker_art #sfm_sourcefilmmaker
Published: 2022-03-12 17:30:24 +0000 UTC; Views: 1426; Favourites: 17; Downloads: 0
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Description Somewhere in an Alternate Universe. Gray Mann decides to send the robots to Attack 2Fort, Killing them all off. With All the mercenaries trapped. They must fight through waves of Robots, capture areas of the map (For some reason) And Reach the other side. Btw, this IS a real game mode on Tf2 severs. Just Type "mvm" in the tag bar. Also a little heads up: Play as heavy (With the fist of steel), because you'll come a cross this door with a TON of Hp; Destroys it fast because the dialogue hints at this...or help keep the story fresh and interesting. 

To be honest: I made this a couple of weeks ago, but I never the chance to post; due to laziness and tiredness...mostly procrastination. 

And A little known fact about the Map maker for this Game mode: The Map maker is Russian Tf2 fan. He was able to do this all on his own (I think). But, there was a problem with his handling of (Honest) criticism; probably the bugs and some of the special game mechanics. I was with a group of guys, and I asked "Is the developer going to fix these problems (Not bugs, certain parts of episode missions)" And the guy with a mic said "He couldn't handle the criticism, and he deleted the files for making the game mode". Now it's left as a (Small) buggy mess. Still fun to play though. Made this to get the message out there; for those who don't know.

Sidenote: I don't know if I got the lighting right this or not. Because it looks stunning to me. I was going to add more Robots to this. But I wanted to keep the door low. Plus, I tried adding random bots' feet to the opening door, but I love where spy and soldier were. My plan also was to put Engineer's building's near (Him) the center. But it was blocking Heavy, Sniper and Medic; Didn't want to use the scaling to ruin the size. And Was going to Make Pyro Had Sniper his gun, but it looked horrible.
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