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#5e #angel #angels #dnd #planetouched #aasimar #characterdesign #conceptart #dungeonsanddragons #dungeonsanddragonscharacter
Published: 2023-09-09 12:27:16 +0000 UTC; Views: 1072; Favourites: 33; Downloads: 1
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Description
Between running DnD sessions, my players and I frequently gripe about Aasimar (among some other playable DnD races) and how *boring* they are. ""These folk generally appear as glorious humans with lustrous hair, flawless skin, and piercing eyes."" Yeah, no??? This is boring as heck and not the kind of message I want to send at all!! Enter: me, where I think, ok, well, if they're going to have angelic ancestry, who's to say said angel is an organic being, or exists in a single dimension? Let's get messy!None of these are characters or PCs in my world (...yet?), they're just exploratory designs, and I imagine most Aasimar I'd include in a session would be considerably more toned-down. These would be the edge cases, with especially strong connections/expressions of multidimensional, divine... eldritch-ness.
Some recurring visuals:
Entirely impractical, borderline non-functional wings/eyes in or coming from strange places - these are raw expressions of the original being they're related to and not part of *their* body, as such
Otherworldly metals and materials, always hewing close to what people consider high-value, or impressive - older Aasimar will have different "styles" than younger counterparts. Iconography/sculpture/etching likewise
Halos/rings of many types and placements
Portals to realms of infinite light/void/sky/meat/eyes/glorious fire etc etc, often sharing a space with the halos
Odd intersections, parts of the body folded/phased out of this realm and into another, or parts from a slightly different universe phasing *in* instead
Asymmetry is more common than not; the divine ancestor is unlikely to care too much about lining themselves up interdimensionally with their meatbag descendant for the sake of a balanced aesthetic
Slightly glowing whited out eyes, unless they're a Scourge. Might as well keep something relatively consistent.
Intersections might make for gory visuals. I'm fine with this and have doodled some concepts but I understand that's not for everyone, so they're not a part of these sketches.