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englert-devportfolio — Personal Reflection 2
Published: 2008-04-18 06:13:32 +0000 UTC; Views: 135; Favourites: 0; Downloads: 9
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Description The most interesting thing about this whole preproduction class to me is that the entire thing is one huge learning experience. I look back on what I knew about the production even a few weeks ago, and I feel almost like I was totally naïve then. Even knowing how much I have learned in just a few weeks shows me how much I still have learn in the weeks ahead. Since the time of the last IDP, I think that there have been a few big learning experiences for me. In particular, I have learned that electronic communication is a very good tool, but it is no substitute for communicating with people in person.  One of the most important lessons that I have learned however, is that when you are hurt that your ideas have been rejected by the group, it can be helpful to just take a couple of days to think about new ideas and cool down for a bit.
Even though I feel that the forums are a completely invaluable tool for the group to communicate with each other, I think that it can be used in a few ways that are not how it is meant to be used. The first problem that I have noticed with the forum is that it gives sort of a feeling of being anonymous – that is that people have names on their posts, but they say things in response to other posts that they would never say in person. While this courage is good because it can help with the process of critiquing ideas, it can also open the forums to attacks on each others work. I guess I just see that we all need to censor ourselves on the forums, and make sure that we are offering constructive criticism instead of destructive criticism.
Additionally, I believe that one of the fundamental rules of communication is that you must check to make sure that your audience receives the exact message that you meant to send- in essence, you have to verify that your message got to the recipients, and was understood. I think that this is much easier to do in person than on the forums. I know that in particular, I had trouble explaining the blueprint of my environment on the forums. There was something about the way that I was wording my post on the forums that made it so that people just were not understanding. The only thing that I found to fix this problem was actually getting my blueprint out, and explaining it in person.
The biggest lesson that I personally learned though was that everyone will get hurt at some time or another during this production, and I believe that I have personally experienced this with more intensity this six weeks as opposed to the last six weeks.  I think that this can be attributed to the fact that I am starting to become more and more attached to the ideas that I have, as I spend more and more time on them. I think that this rule can be applied to almost everyone who is involved in the production- when people spend time developing things, they get attached to them, and are more hurt when their idea is rejected by the group. The way that I have learned to deal with this feeling is to just take a few days to think to myself about what happened, and how I can re engage myself into the idea that was selected over mine. In essence, “How can I make this idea something that I am as excited about as my own idea?” I think that this question is a lot easier for me personally to answer after cooling my emotions a bit, which requires me to basically not think about the production for a little while. This little cool down period helps me to get rid of my emotional attachment, so that when I come back to working on the production, I can approach the idea that won from a completely new angle.
I think that we all have a ton to learn about the production process, and even though people are getting frustrated, I think that the main objective of this class is to teach us about the process itself. With all of the things that I have learned just since the time of the last IDP, I think that this class has been an enormous growing experience.
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