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erogenesisCGI — 4. Project E: Mesh #4

Published: 2014-08-11 19:25:12 +0000 UTC; Views: 751; Favourites: 0; Downloads: 105
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Description About on this image: note the higher resolution on the fingers and lower on the back of the hand, the opposite of V4. Since the back of the hand hardly moves, why give it so many polys? The fingers can now morph much more naturally.

I hope this will be the last mesh. Why a fourth mesh? Well its been a steep learning curve to get the polygon flow right. A lot of my previous meshes had mistakes in them with big ol polygon knots smack in the middle of a vital bending area with a load of asymmetry issues and generally way too Hi Res.

With this new mesh, I made some decisions based on my experience with morphing and bending my ladies for my comic. I'm quite happy with this mesh, it still needs work (like those big polys in front of her abdomen). I tried not to be too clever but at the same time I just focused on what I find most important. It should be a nice balance between V4 and something HiRes. Some areas have more polygons to account for bending and stretching, some areas have a uniform distribution of polys to accommodate for large bending areas and also for a better smoothing result with FBMs. I have taken a decisive step away from muscle definition in the mesh since I've always found them to be a pain in the ass to work with with V4... and considering most women are soft, gently rounded and not mini-Swartzeneggers, I'm quite content with giving that part up.

I've currently just used the V4 topology to get me going and I'll fix V4's head on here for now, but eventually she'll get her own shape and head. The PE head is already made but sill needs work. Overall, I am confident that this mesh will be it, aside form a few minor changes.

Ok so for now, please hold your horses! My aim is to FIRST make her star in my next comic, but before that happens I still need to make a Texture Transfer Application in C# to convert V4 textures (maybe also Genesis textures), which will be quite a challenge. I will email the guy that made the Transfer Utility for Dawn, maybe he's prepared to help. But I'm not sure if he can help because of the unique format of PE's mapping. 

But first, I'm going to ask some experts what they think of this mesh. If you have any opinions, let me know.

And by the way, this is just the mesh, the morphs and JCMs and textures for this mesh are not yet done. 
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