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#complete #fanartdigital #fivenightsatfreddys3 #springtrap
Published: 2016-03-09 10:34:12 +0000 UTC; Views: 99379; Favourites: 778; Downloads: 1580
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Description
Fuck that shit, this was a tedious bastard to completeDecided to give you guys a few side shots of him, just to see him in a few better views. just cause
and for all you people who want this fucker for sfm/gmod blah blah blah...
Iv'e already said that I'm done-zo with FNaF SFM releases, so please don't bother asking
4 Springtrap Arts in a row, fuck
Made in Blender
Edited in Photoshop
Do not Re-upload my art to any other sites and claim it as your own
You may ask to edit my art, but credit me by linking to the original art or a link to my page
FNaF 3 Β© Scott Cawthon
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Comments: 871
TheXLCREEPER In reply to Jagredom [2016-05-23 01:24:18 +0000 UTC]
"Be mature"
Tell me how that isn't an imperative sentence.
π: 0 β©: 0
FoxyAndBonnieSfm In reply to ??? [2016-05-20 18:59:43 +0000 UTC]
i want the model D; Β PLEAAASSSEEE!!!!!!! I BEG OF YOU Β ;-;
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gdpr-37160935 In reply to Fer-Ge [2016-05-25 00:45:11 +0000 UTC]
If there isnt SFM, its imposible that will there is for MMD
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TommyProductionsInc In reply to ??? [2016-05-20 04:31:55 +0000 UTC]
This looks better than Scott Cawthon's model.
π: 0 β©: 1
Doubla-P In reply to TommyProductionsInc [2016-05-21 01:09:07 +0000 UTC]
Nah, it IS scott cawthon's model
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PeppaDew123 In reply to ??? [2016-05-19 02:37:18 +0000 UTC]
Can you tell me a bit about the lighting for this one? c:
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fredbearbites In reply to ??? [2016-05-18 23:42:36 +0000 UTC]
Sorry if I may sound like a Kyle, But why not release the BLENDER edition of the model or any other version of the model for a program that's compatible with the huge amount of polygons and that is NOT SFM compatible. That way people can't port it to SFM because the ORIGINAL version of the model is too big to port and it would be WAY to complex for people to downgrade the polygons to Source Engine level. It may sound Kyle-ish (wow that's not even a word XD) but it JUST MIGHT work. Have a good day!
π: 0 β©: 3
TheSuperjohn702 In reply to fredbearbites [2016-05-20 09:54:33 +0000 UTC]
Beacuse kids will recolor the model in blender and do cringy shit
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SpringBonnie95 In reply to fredbearbites [2016-05-19 04:23:09 +0000 UTC]
You should pm EA about it.
π: 0 β©: 0
IssacTheUnicornKing In reply to ??? [2016-05-18 17:38:49 +0000 UTC]
Will TheWinnerGuy Upload it for you do You think?
π: 0 β©: 1
fredbearbites In reply to IssacTheUnicornKing [2016-05-18 23:37:21 +0000 UTC]
Probably not. But I think EA should release the BLENDER edition.
π: 0 β©: 1
TheXLCREEPER In reply to fredbearbites [2016-05-22 19:05:01 +0000 UTC]
Then people could just downgrade it then upload it to sfm...
π: 0 β©: 1
fredbearbites In reply to TheXLCREEPER [2016-05-22 21:30:56 +0000 UTC]
They'd have to figure that out for themselves and they probably won't even accomplish it.
π: 0 β©: 1
Mechlus In reply to fredbearbites [2016-05-25 11:07:40 +0000 UTC]
Hitlerspimp has it in SFM. They lowered the poly amount.
π: 0 β©: 1
NekoMasrerHD In reply to ??? [2016-05-15 12:51:17 +0000 UTC]
hai scott okno ur awesome dude
π: 0 β©: 0
Mechlus In reply to ??? [2016-05-15 01:55:44 +0000 UTC]
Will you make a super duper accurate Fredbear?
π: 0 β©: 1
1Impassible1 In reply to Mechlus [2016-05-17 22:50:05 +0000 UTC]
He and 2 others made a Nightmare fredbear
www.deviantart.com/art/FNAF-4-β¦
π: 0 β©: 1
Mechlus In reply to 1Impassible1 [2016-05-18 00:15:44 +0000 UTC]
I said Fredbear. Not Nightmare Fredbear
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Ando331 In reply to ??? [2016-05-14 14:21:32 +0000 UTC]
: ' ( It's so beautiful ... I find so much shame that you do not put it on the workshop .... EA it's perfect x ' (
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Doubla-P In reply to ??? [2016-05-14 04:16:45 +0000 UTC]
Did you use boolean modifier for the eyes?
π: 0 β©: 1
EverythingAnimations In reply to Doubla-P [2016-05-14 04:30:48 +0000 UTC]
No. I deleted the faces off of the subdivided cube I used for the head
π: 0 β©: 1
FoxytheCYBERfox In reply to ??? [2016-05-13 22:28:28 +0000 UTC]
can u plz make blender download?
π: 0 β©: 1
Mechlus [2016-05-13 11:20:13 +0000 UTC]
The nose is too big
and you've got the bump map wrong (It's like a veiny thing in game)
π: 0 β©: 0
RealWB In reply to ??? [2016-05-10 04:49:42 +0000 UTC]
Wow, this is what caused so much drama.... I'm saddened by this fanbase
π: 0 β©: 0
Papercraft4You In reply to ??? [2016-05-10 03:35:39 +0000 UTC]
Why does hitlerspimp have the model?
π: 0 β©: 2
Yosho-DA In reply to Papercraft4You [2016-05-19 20:21:12 +0000 UTC]
Because he can be trusted with the model
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SithDestroyer In reply to Papercraft4You [2016-05-12 00:38:42 +0000 UTC]
The former Pimps are who EA trusts with the model. He knows they won't make him kiss Foxy unlike Zajchu37 or someone like that. Kinda glad they only have it, since this fandom went crazy when he said it isn't even possible on SFM without dumbing it down.Β
π: 0 β©: 2
1Impassible1 In reply to SithDestroyer [2016-05-13 15:00:49 +0000 UTC]
EA did give the pimps the model, but he had to scale it down a ton so it would work for sfm.
π: 0 β©: 1
MKU64 In reply to MrLordSith [2016-05-09 19:31:25 +0000 UTC]
Cool (but it needs subdivision surface modifier) and dont adventise yourself btw
π: 0 β©: 1
MrLordSith In reply to MKU64 [2016-05-09 19:46:57 +0000 UTC]
How do i do that? it's made in c4d.
π: 0 β©: 1
MKU64 In reply to MrLordSith [2016-05-09 21:25:54 +0000 UTC]
oh, so then idk, but is still good
π: 0 β©: 0
BefitHalo-PWN In reply to MrLordSith [2016-05-07 18:04:00 +0000 UTC]
For one, don't advertise yourself.
And secondly, those textures are E_A's so you are basically stealing his stuff. Stop.
π: 0 β©: 1
MrLordSith In reply to BefitHalo-PWN [2016-05-07 18:15:17 +0000 UTC]
Those are not E_A Textures. They are my custom textures. Think before commenting and do not come with the "steal" stuff.
π: 0 β©: 0
Plasma303 In reply to ??? [2016-05-06 04:57:04 +0000 UTC]
what the fuck is this comments section even
anyway hot damn this model is sweet as hell mate
π: 0 β©: 0
QuickestMario In reply to ??? [2016-05-06 00:51:49 +0000 UTC]
Just change your name to Scott Cawthon already.
You don't have to hide it anymore.
π: 0 β©: 0
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