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EyeOfSemicolon — Worldbuilding - Ancient Region map of Aurora

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Published: 2019-01-31 21:41:28 +0000 UTC; Views: 1242; Favourites: 17; Downloads: 0
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Description

A Map of the “known world” of Aurora, inhabited by the Deltan Clans at the eve of the long war known as “The Age of Want”

The arid landscape of Aurora is lined with various mountain ranges and canyons that makes casual travel difficult for some of its inhabitants. Although clans number in the hundreds, a majority of them lived under the rule of the more settled, elite clan factions that dotted the country. At this time was when Deltan rule was at its greatest, and when wars were truly frequent. Within these 6 regions, battles would be waged, and alliances would be formed/broken throughout the chaotic age.

NORSSAK: The Northern-most region, blocked off by hostile storms far too great for even the toughest Deltan war chief. The intense weathers, along with the claustrophobic environment caved in my the mountains to the south and west, would create the sturdiest and hostile of clans.
The Clans that lived here were the brutal and war-hungry Baal; the isolationist masters of archery, Zheer; and the self-proclaimed guards to the western path, the Crot.

WESSETH: As hardy as Norssak, though not as mountainous, the region of Wesseth is known for its deep trenches and a legendary beast that calls it home. Wesseth Deltans tend to bide their time, waiting for their enemies to come into their region before they let loose their warriors.
Here lived the patient and crafty fighters of Muugou; and, the oft-spurned and gruedge-wielding Wol.

SOSSETH: The southern neighbor to Wesseth that is cradled by its mountain ranges, and furthermore by numerous craters. Their natural walls and defenses have made its people calmer through more peaceful living, and so aren’t as battle-hardened or ready for conflict as their northern brethren. Easy living has led them to pursue more peaceful achievements, either in service to themselves or to others.
Two great clans lived here: The Marlum, a clan who has devoted themselves to the often abandoned task of granting the dead their rites in exchange for peaceful living; and the clan of Haadway, who give arms for trade.

CONQ-WEY-LAY: “The Land of Conquerors”, and birthplace to all Deltans. It is the largest region, known for its vast plains, deserts, toothy ridges in the East, and the great mountain home of the Absolute. With such open vast open spaces, control over the lands is as ever-shifting as the sands itself. However, constant combat over territories have bred the strongest and skilled of Deltan warriors; many of its chiefs are trained to walk great distances for a single battle, and would not complain even when they’re expected to make the same distance back again. Several great clans have lived in these lands.
The largest and most famed is the clan of Rouk, whose people have made their names through the battlefield and in their arenas. Smaller in size are their neighboring clans: Maelan, a weak yet sneak clan that uses deceit for their fights; Ghore, who pray to life and are hated for the blaspheme of believing in rebirth; Valrahan, wandering traders who buy peace with their legendary meats; and the forgotten Mountain Clan, whose great insult has forever and retroactively wiped their names from Deltan memory.

KROSSIM: Either known as the “Bad Road” or “The Bad Lands”, it is called so for its poor quality of ground, and the tightness of its space. Settlers of Krossim often make homes within the mountains, where wild beasts and seemingly unwieldy mountain formations are seen. However, the inhabitants of this region make do; the most well-known of them have used what looked to be a disadvantageous living area for their benefit, and are more willing to wait out their attackers than to fight them openly.
Situated in this area is clan Sar-Peet, who best represent their people through their mastery of defensive and siege warfare; there is also clan Syore, who possess excellent scouts and use their great mountain home to deter attackers; and clan Cahega, who have trained the various hostile wildlife for their own special breed of mounts and attack animals.

TAAR: Finally there is the region of the Taar, the southern-most area and the home to the strongest alliance of Deltan clans ever seen. Knowing that there is but one way in and out of Taar, the greater Deltan clans have formed a long and prosperous military alliance that has scared away most clans. The region is known for the open bowl of mountainous land surrounding suitable land for settling villages, as well for the over-abundance of resources in the Great Ferrum Maw. Although there have been many disputes between two of the leading clans in this region, it hasn’t truly led to a break up in their peace.
Living here are the smaller clans of Termac, a minor gathering of monks and pacifists; and Zhaan, well-known for their farmers. The greater clans, meanwhile, is the famous Satta, who have settled peace between the inhabitants of Taar; and Ferrum, the legendary smiths and weapon makers throughout the lands.

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Comments: 1

Chief-Blood-Foot [2019-01-31 23:03:43 +0000 UTC]

Looks like my FAVORITE place is gonna be CONQ-WEY-LAY.
(Desert Sand Worm Monster(s)?!) SOUNDS LIKE FUN!!!

Besides that little note, looks epic!!!

👍: 0 ⏩: 0