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#owncharacter #tutorial #tutorialhowto #sfmsourcefilmmaker
Published: 2018-04-20 00:05:13 +0000 UTC; Views: 1313; Favourites: 22; Downloads: 0
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Description
I've made a little remake my Oc Ref with an instruction guide for each part. I know it's long and might be confusing, but I tried to explain the best I could------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
How to make my Oc: Follow the guide
Need models:
Head and Hands: steamcommunity.com/sharedfiles…
Body: steamcommunity.com/sharedfiles…
Eyes: steamcommunity.com/sharedfiles…
Hat: steamcommunity.com/sharedfiles…
If you want to add rigs:
William afton rig: steamcommunity.com/sharedfiles…
or
Auto Rig: steamcommunity.com/sharedfiles…
Body:
1. Add (characters/aftonhatless/aftonhatless) and right click
2. Add scale control to (bip_head, bip_hand_r, and bip_hand_l)
3. Double click the scale and type (0.001)
Extra:
After you've done that step, you can add the rig
But it's best to add the rig after you've done the body step
Head and Hands:
1. Add (emodels/springbonnie.mdl)
2. Go to (Utilities) and and click (Add Scale Control To Models)
3. Double click the scale and type (0.001)
4. Copy and paste two more for the hands
Head:
1. Add scale control to (ValveBiped.Bip1_Head1)
2. Right click the scale and click (remap slider range)
3. Add a number higher than 100 on (Max) and click (ok)
4. Scale the head
5. Move the head to the body
6. Lock them in place
Hands:
1. Add scale control to (ValveBiped.Bip1_R_Hand on one springbonnie model) and (ValveBiped.Bip1_L_Hand on the other springbonnie model)
2. Right click the scale and click (remap slider range)
3. Add a number higher than 100 on (Max) and click (ok)
4. Scale the hands
5. Move the separate springbonnie models to each hand bones on aftonhatless
6. Lock them in place
Adding red eyes:
1. Add (crystal/chewycheeks/freddyfazbear.md) and right click
2. Click on (add override materials)
3. Go to (Show in element viewer) and click on (model)
4. Click the + on (materials) and click the + on (freddy eye glow red big) and copy [models\crystal\chewycheeks\freddy eye glow red big]
5. Follow the same steps on 2 and 3 on (springbonnie) for the head
6. Click the + on (materials) and click the + on (sbeye and sbgloweye)
7. Left click and view (Add overrides and click string)
8. Type "$basetexture"
9. Paste (models\crystal\chewycheeks\freddy eye glow red big) on the empty slot on ($basetexture)
Purple hat:
1. Add (player/items/spy/h_spy_fedora_wide/h_spy_fedora_wide.md) and right click
1. Click (Add override materials)
2. Move to (Show in element viewer) and click on (model)
3. Open the (materials) and open (h_spy_fedora_wide)
4. Go to (colortint_base)
5. Click the color and changed it to purple.
6. Go to (Utilities) and click (Add Scale Control To Models)
7. Move the hat to the head and scale
8. Lock them in place
I hope this helps and if any questions please note me.