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Published: 2019-03-25 10:47:51 +0000 UTC; Views: 3955; Favourites: 132; Downloads: 41
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Comments: 11
TurboJake200-Brony [2025-01-29 05:48:46 +0000 UTC]
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TheNorthRemembers3 [2019-09-05 19:53:31 +0000 UTC]
that was cute. I love the surprise look at the end. Rares is best pony.Β
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ImAFutureGuitarHero [2019-03-25 13:39:32 +0000 UTC]
I have some constructive feedback for this, and for your work as a whole, keeping in mind these are my observations and personal opinions.
Rarity's animation has a good amount of body expressiveness and weight, and the lighting fits for the scene. The eyebrow motion is often a part that is neglected in SFM animation, but your use of it definitely complements and adds to her expressions. The dragon, on the other hand, seems a little bit underanimated (the only animation is him moving towards and away from Rarity, no expression animation otherwise; however, if that's due to any limitations of the model that's understandable).
Your animation style is very unique and recognizeable, but there's a couple of things I've noticed in the majority of your animations, and those are:
Β - The jiggles (especially the ears) are a bit too jittery, and there's points where it flips out for one or two frames, like when it hasn't been baked properly. Some of your animation as a whole looked this way, almost like the characters are made of rubber, but from this GIF it seems you have improved. That being said, there is still a little bit of "jitteriness" in the body animation.
Β - You seem to intentionally avoid motion blur. This could be a stylistic choice, but (and take this as my personal opinion) without even a little bit of motion blur it can make it less smooth and more stop-motion like. In 2D animation it's standard not to have any motion blur, but with 3D animation it helps to make the animation gel better. Part of this might also be the framerate, which looks to be 24fps, and that's why I generally prefer 30fps myself.
Β Β The only artwork of yours that I've seen that has motion blur is this one (the lightsaber version), and comparing it with the standard sword version there's a clear difference in the overall smoothness of the animation:
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Remember that these are just my personal observations as a fellow SFM animator. Have a nice day and stay cheeki breeki.
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