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flintlockprivateer — Skull ring tutorial 4

Published: 2010-07-04 01:04:01 +0000 UTC; Views: 16564; Favourites: 53; Downloads: 129
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Description Now that I established where the lower jaw is I have started to round off the part of my ring that will be the skull with a large rotary bit. This particular ring is not going to be a realistic looking skull but in order for it to register as what it is supposed to be it still needs an identifiable foundation. If you take a close look at my Victory ring [link] you can see that there is no part of this skull that is anatomically correct. The only reason that it registers as a human skull is that all of the different elements like the jaw , eyes and nose have a foundation based in reality. Once I have a form that has the basic lines in tact I can embellish then pretty far without the piece becoming unrecognizable. If you have not seen it yet, I would suggest checking out the other tutorial that I did, it describes more in depth how I use angles for rounding and why it is important. [link]
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Comments: 5

you43 [2011-09-26 15:59:19 +0000 UTC]

Сообщество Города Кирова [link]

👍: 0 ⏩: 0

zRMz [2010-11-12 22:28:31 +0000 UTC]

Heally cool.

👍: 0 ⏩: 0

bear48 [2010-07-04 02:12:14 +0000 UTC]

Thank you for doinng this it has been cool

👍: 0 ⏩: 0

bear48 [2010-07-04 01:48:27 +0000 UTC]

very cool

👍: 0 ⏩: 0

perposterone [2010-07-04 01:10:13 +0000 UTC]

how do you make it into a mold?

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