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#rooms #roblox #wtfisthisshit #interminablerooms #roomslowdetailed
Published: 2023-09-12 02:54:17 +0000 UTC; Views: 2093; Favourites: 5; Downloads: 0
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Description
Several random entities I made. I may or may post each individual entity on here, but feel free to use these in your animations. Just abide by the following:An overview of each entity from left to right:
nat.A-23 (it/its)The Gazer (Cyclops) (Sentinel; Pursuer)
- NATO Alpha 23, ID'd as nat.A-23 or A-23 for short, is a floating one-eyed orb-like cyclops entity belonging to section Alpha of the NATO rooms. This entity will spawn in all rooms in this section starting from in room 023. Chances of it spawning aren't all that common, but it's still when the survivor least expects it.
- A-23 is relatively slow, but it can phase through different rooms. It will periodically scan the locations for all survivors in its immediate vicinity. Survivors are locked onto, causing A-23 to make a piercing sound when they're spotted.
- A-23 does not do any damage.
- NATO Bravo 37, ID'd as nat.B-37 or B-37 for short, is a floating poly-eyed shadowy figure belonging to section Bravo of the NATO rooms. This entity will spawn in all rooms in this section starting from in room 037. Chances of it spawning are rare, so the survivor won't really see this entity a lot, and even so in dark areas.
- B-37 is also slow, but still a bit faster than A-23. It will lurk around the rooms it's in, preferably in dark corners. It can also whisper random things around survivors, leaving them to feel an unsettling presence somewhere in their vicinity and also leaving them being thrown off.. Because B-37 is slow, it can teleport around, but only over short distances.
- B-37 does not do any damage.
nat.C-42 (he/him)The Wailer (Triclops) (Roamer; Disruptor)
- NATO Charlie 42, ID'd as nat.C-42 or C-42 for short, is a floating one-eyed orb-like cyclops entity belonging to section Charlie of the NATO rooms. This entity will spawn in all rooms in this section starting from in room 042. Chances of it spawning are rare, but that at least puts the survivors in relief for how loud as shit this entity can get.
- C-42 will skid around rooms, making loud (and almost) screaming sounds which can shatter the doors to each room it's surrounded by. Doing this, survivors are also stunned and slightly damaged due to the loud nature of this entity.
- C-42 does moderate damage to survivors, but this fluctuates depending on the relative distance between them and the entity.
nat.D-55 (he/him, they/them)The Spectral (Biped) (Elusive; Mimic)
- NATO Delta 55, ID'd as nat.D-55 or D-55 for short, is a floating one-eyed orb-like cyclops entity belonging to section Delta of the NATO rooms. This entity will spawn in all rooms in this section starting from in room 055. Chances of it spawning aren't common, however this entity could appear anywhere, even unexpected areas.
- D-55 is moderately mid-ground in terms of speed. It can phase directly through walls and appear and disappear whether the survivor would expect it the least or actually waits for it to do so (with mid-speed visual queues). It can also mimic survivor movement. This entity is slow enough for survivors to cheese its movements out of.
- D-55 does not do any damage.
nat.E-68 (Genderfluid male: he/him, she/her, they/them, it/its snake/snakeself)The Serpent (Triclops) (Stalker; Paralyzer)
- NATO Echo 68, ID'd as nat.E-68 or E-68 for short, is a floating one-eyed orb-like cyclops entity belonging to section Echo of the NATO rooms. This entity will spawn in all rooms in this section starting from in room 068. Chances of it spawning are rare, so survivors can get to see this (not-so) beautiful iridescence of an entity on a blue moon.
- E-68 is relatively slow. Being a slithering entity, it will try to sneak up on entities in the most stealthy ways possible. Whether peering around corners to look at survivors or coming into face-to-face distances with them, survivors who look at E-68's face will be paralyzed for a few seconds, making it a trap for survivors and a helpful advantage for all other entities.
- E-68 does moderate damage on eye-to-eye contact with the survivor.