HOME | DD

foxdevil1 — World Building 5

#anthro #armor #bagpipe #claymore #furry #hound #irishwolfhound #knight #lynx #mace #male #midevil #mouse #pike #squirrel #sword #wolf #wolfhound #ringsword
Published: 2017-10-08 03:15:26 +0000 UTC; Views: 821; Favourites: 6; Downloads: 1
Redirect to original
Description The last four nations relivant to the story in works.

Elitsac the Southern neighbor to Sarip has long been rife with internal struggles. Civil war, unrest, and disjointed government are prevelent throughout the recent history of Elitsac. However, each time it struggled, it became stronger for it. Its people are proud Litians, a melting pot of races and secular religions, and that has gotten them into and out of trouble with other nations in the past. The mighty Litian treasure ships flaunt its financial powress as a nation as they trade with the other civilized nations. They genneraly have a pleasent demeanor toward other nations, save their rival in trade deals and naval supuriority. The Isle Kingdoms.
The Isle Kindoms of themselves are three nations banded together just off the North Western coast of Sarip.The three have at times, been at odds, and ocasionaly, all out war. But in recent days thier alliances have never been stronger. The Isle Kingdom itself takes much pride in being the primary uniteing force of these three nations. Thier monarchy has recently broken away from the Coalition, a hard choice to be certain. This practicly gave Elitsac all the tradeing power, but in the end, the Isle folk seem to think its for the better. Even the North Isle, an off and on rival of the Isle Kingdom have backed out of the Coalition, prepairing to face hard times with thier allies to the South. The only Coalition member remaining seems to be wavering as well, the Emerald Lands themselves finding more support from thier close neighbors, than any Coalition member on the mainland.
Even with the political mess that is these four nations, peacetime is thankfully still upon them. Litians only deal in the odd civil dispute from the South, and the Islanders are only just now hearing murmurs from the far East of the mainland about a possible follow up Crusaide from the Southern Empire. Talks are underway on how to possibly adress such a travisty should it happen, and how to possibly circumvent the Coalition should they turn a blind eye to it.
Litians have a long history of putting down 'in house' problems, the odd lord gone rouge for instance, thus they tend to favor short range weaponry capable of takeing down armored opponents. As lords can afford some darn tough armor for thier troops if they want.
Isle folk both North and South tend to favor versitility. While the more financialy stable Isle Kingdom afords some mail and chain, the more 'frugal' North Islers favor puting that money to a bigger weapon. Best armor is not getting hit in the first place. The Emrald lands or rather more localy nicknamed 'Land of the Giants' are dense in greenery and cliffs. Thus a mobile force is more effective than trying to trudge around in a suit of armor. Amuseingly to outsiders, Emrald solider kit genneraly involves very little. A rumor was once circulated that they armed fresh recruits with potato sacks. And so the one item that is always in Emrald kit , a rather small signaling instrument, has been dubed a 'spud caller'. In reality, its just a really loud, high pitched, bag pipe.
Related content
Comments: 0